I am loving this series so damn much.
Developer: Telltale Games
Publisher: Telltale Games
Format: iOS, PC (reviewed), PS3, PS4, Xbox 360, Xbox One
Released: August 18, 2015
Copy supplied by publisher
Tales From The Borderlands is now officially my favorite Telltale series to date. Episode Four continues the brilliant tone set by Catch A Ride, with Escape Plan Bravo returning us to Hyperion for an infiltrating heist.
The fourth installment delivers some deliciously dark humor, one particular scene managing to be both amusing and disturbing at once. It also did something I never thought possible – it made me care about Scooter as a character, possibly even like him. I won’t spoil exactly what happens, but Tales does something surprisingly touching with him, turning him into something more than the screaming stereotype he’s been in the past.
A lot of this episode is business as usual, but that’s by no means a bad thing. The story is progressing very well indeed, with one particular revelation throwing a shocker in the works, and an ending that provides both excitement and a little slice of menacing chill. While not quite as punchy as Episode Three, Escape Plan Bravo is just as entertaining, and one of the most narratively crucial installments.
Of particular note is the inclusion of perhaps the greatest quick-time-event in Telltale’s history. I’ve always quite liked the way Telltale games handle QTEs, but one particular “shootout” in the middle of a Hyperion plaza was just genius, making fun of everything these sequences have been up until now while still providing some highly satisfactory action. It’s pure cheese from start to finish, and it’s fantastic.
We’re at that stage of an episodic game where it’s getting increasingly difficult to write reviews. By this point, we’ve discussed the basics of the experience, and I can’t chat too much about the story because lord knows that last thing anybody wants is a summary full of spoilers.
Needless to say, I loved this latest episode, and I’m adoring Tales From The Borderlands, easily the best thing Telltale’s done since season one of The Walking Dead. It continues to demonstrate how the light-adventure formula can be played for humor as much as tragedy, how good writing can shine in a videogame with the right presentation, and just how accomplished the studio behind it is.
Yes, this review’s pretty damn brief, but hey, less work for me.
Wouldn’t that make Handsome Jack proud?