BioShock: The Collection Review – Why Even Ask?

Would you ADAM and EVE it?

01

Developer: 2K Marin, Blind Squirrel Games (remaster), Irrational Games
Publisher: 2K Games
Format: PC, PS4 (reviewed), Xbox One
Released: September 13, 2016
Copy provided by publisher

It’s become somewhat fashionable to deride BioShock in some sectors of the world, to claim it wasn’t actually very good, a recipient of undue praise from easily swayed simpletons.

I’m happy to report it’s not a stance I agree with. BioShock is nine years old, but returning to Rapture after all this time still feels new. The world crafted around it, the environmental interactions, and the inventive toys on offer work to create an experience that still hasn’t been adequately mimicked by any other series.

The BioShock Collection brings BioShockBioShock 2, and BioShock Infinite together with enhanced graphics that run at sixty frames-per-second. Downloadable content is included as standard, including season pass bonuses for Infinite and the critically acclaimed add-on campaigns, Minerva’s Den and Burial At Sea.

Surprising nobody, the multiplayer portion of BioShock 2 is nowhere to be seen. So much for chasing that gravy train.

From a sheer content perspective, the collection is a steal. The three main games have enough between them for tons of entertainment, and that’s before the additional chapters are considered. I’ve been going through everything since launch and, a week later, have plenty left to do.

03

BioShock is, of course, the first port of call – an undeniable classic of the last generation. Despite retrospective sneering it remains a hugely enthralling game with ideas that remain inventive in an increasingly uninspired “AAA” marketplace.

Rapture itself was BioShock‘s greatest achievement – a place bursting with its own personality where highly advanced technology stood in stark contrast to the 1940s aesthetic. Even outside its deconstructive allusion to objectivist ideals, Rapture was a masterclass in worldbuilding from a sheer visual standpoint – every aspect of the environment was crafted with such attention to detail and stylistic boldness that it created too many memorable locations to name.

BioShock has aged supremely well for a game almost a decade old. In fact, its biggest problems are not so much down to age as they are questionable control schemes that were a little bit “off” even for the time.

Later games would allow for plasmids and guns to be wielded at the same time, one in each hand, but BioShock requires a less efficient swapping of arms every time the player needed to go from genetic enhancement to conventional weaponry. Furthermore, the tile-based hacking minigame is tedious and far too frequent.

So much else seen in BioShock, however, simply remains so successfully unique to the series that many aspects of the original game feel like they could have been seen for the first time yesterday.

The way elemental effects play into the environment is expertly realized. Controlling enemy Splicers by setting them alight and then frying nearby water with an Electro Shock plasmid when they jump in to douse the flames? It’s almost a cliche to bring it up now but that’s only because it’s still so good and has rarely been attempted elsewhere.

02

With the use of such abilities as fireballs and telekinetic attacks, Rapture’s trap-laden environment is a devious playground full of stuff to throw, burn, and hack in order to turn a hostile world upon its inhabitants.

BioShock‘s story, in retrospect, suffers from a lack of subtlety that would come to plague later installments in the series. While not so bad here, its themes of extremism and references to the work of Ayn Rand aren’t so much on-the-nose as they are a sledgehammer to the face of the audience.

Despite its blatancy and exaggerated characters, however, BioShock nonetheless provides a fascinating world full of unforgettable antagonists. From the generic Splicers to the likes of homicidal artist Sander Cohen, everyone oozes personality. Even things as simple as turrets, jury rigged from engines and office chairs, offer a glimpse into the history and mindset of Rapture’s broken populace.

Time will cause one’s opinion of most things to degrade, but BioShock is still a damn strong production that holds a firm place in my heart. Inventive, evocative, and host to one of the best twists in gaming, it’s still more than worth playing today.

04

BioShock 2 is, mechanically, a far better game than its predecessor, despite not achieving the same iconic reputation. As Subject Delta, players step into the clunking boots of a Big Daddy, a prototype version of BioShock‘s intimidating Little Sister guardians, in a Rapture overtaken by Andrew Ryan’s foil – the socialist cult leader Sofia Lamb.

2K Marin’s sequel struggled to make itself fit into the canon, retroactively shoehorning Lamb into Rapture’s history.

While it weakly handwaves the idea that Ryan tried to remove evidence of her existence, it’s still quite a leap to believe she was some huge part of city life – big enough to where she’d have impassioned public debates against the city’s own founder – despite us having never heard of her even a little.

There are a lot of things Ryan tried to bury in the first game, yet we still find dozens of audio logs providing evidence of them.

Had Lamb been introduced as a new figure, rising up to take advantage of Ryan’s fall, her presence would have been less of a noticeable issue. The retrofitting, however, only cements how narratively unnecessary the game was, clawing at relevance and justification.

Nevertheless, it’s a lot more enjoyable to simply play.

Gameplay is faster, with quicker access to plasmids and a hacking system that takes a fraction of the time it did in BioShock. The plasmids themselves have evolved to include additional effects when upgraded rather than just doing more damage, leading to such things as bee-ridden corpse traps and sustained sprays of lightning.

BioShock 2 offers new weapons, many of which can create their own traps on floors and walls – allowing players to surround themselves with death while they adopt Little Sisters and hold their ground against the Splicers that mean to kidnap them.

It says something of videogames as a medium that I can find a sequel wholly unwarranted and still be glad it exists. Replaying BioShock 2 for the first time since it released, I can only appreciate it even more and I’m happy it was made despite my protests at the time.

If nothing else, the drill is something I really would love to see again. Few weapons are as delightful to wield as that heavy spinning bastard.

06

BioShock Infinite is the third – currently final – main installment in the series, and the years have seen it become a divisive entry. While it was heavily praised at the time, it took only a few weeks after launch for the backlash to occur.

Game critics especially, those who did not review it at launch, were almost gleeful in their takedowns of the game. I recall more than a few instances of combative social media activity from pundits who were determined to fight about how bad they thought the game was, antagonistic without provocation.

One critic, who I otherwise admire, said they’d think less of any other reviewer who liked the game. It exemplified the attitude of the time – Infinite brought the smugness out of a lot of people, often the same people who abused the term “ludonarrative dissonance”, a term that itself was coined erroneously, to write off the game without applying critical thought to it.

This is not to say BioShock Infinite is untouchable. There are many charges it can be brought up on, not least its culmination of the series’ “both sides are just as bad” leanings that led to some very unfortunate implications when the “sides” in question were racists and the victims of racism.

Infinite applied the same sledgehammer used in previous games to far more sensitive subjects, subjects its writers were not perhaps best equipped to deal with. With its Klansman caricatures and awkward, cartoonishly allegorical imagery, BioShock Infinite is a game that so earnestly wanted to say something about the social issues it brought up but didn’t quite know what to say once it took the opportunity.

When it isn’t stumbling over cultural non-commentary however, Infinite is one hell of a ride. As BioShock 2 improved over BioShock, so too does this Irrational-helmed chapter feel faster and more efficient than its predecessor, with high speed combat that emphasises quick thinking and more aggressive playstyles than before.

The vigors, BioShock Infinite‘s totally-not-plasmid abilities, range from conventional fireballs and lightning bolts to waves of murderous crows that blast from one’s hand and combat tentacles that can pull enemies and keep them bound in watery traps. They’re a lot of fun to mess with and upgrade.

Columbia serves as the backdrop, a visually stunning city in the sky with a Stepford air about it, a fantastically crafted blend of twee merriment and underlying nastiness. While not as arresting as Rapture, Columbia is still an amazing place to explore, and its bright golds against blue skies looks utterly gorgeous in remastered form.

07

The meat of the game’s story, playing with multiverse theory and offering an extensively detailed timeline of events, has come under fire over the years for being contrived and even nonsensical. I can’t say I share the same view. Maybe I’ve just watched too much Rick & Morty in the years since, but I love the game’s premise and ending, and certainly don’t think it’s particularly difficult to follow.

In fact, I’d argue the twists and plot leaps in the original BioShock could be seen as far more convoluted than Infinite, which relies a lot less on luck-based, highly complex gambits to explain itself.

The frothing joy with which some people put down Infinite appears to have dissipated, but it remains a somewhat controversial entry with a large share of detractors. Going through the game once more, I can see the point of those who bother to offer actual criticisms, but I remain a big fan, and still believe it was one of the finest games to come out of 2013 – itself a pretty damn good year for games overall.

The BioShock Collection‘s remastering does a fine job of bringing each game up to par. Already beautiful games thanks to rich art direction, the extra details and polish have kept them looking right at home next to modern releases. The original game’s weird glitchy physics have been fixed to a significant degree with items no longer appearing as if stop-motion when moved, and all three games run smoother than they did before.

05

Sadly, a number of bugs and problems still manifest across all three games and their DLC expansions. Framerates aren’t consistent, sometimes dropping or stuttering in certain areas, while corpses often ragdoll at a noticeably lower rate. I’ve had some instances of doors not opening and forcing me to reload a checkpoint, as well as prompts remaining onscreen long after I’ve performed the actions they were prompting.

There’s nothing here that breaks the game, just several minor annoyances that nonetheless occur frequently enough to warrant mention. Oh, and it wouldn’t have killed anybody to allow one to select between BioShock and BioShock 2 within the collection’s main menu, rather than force one to quit the application when switching.

And another thing… that lengthy slew of pre-game corporate logos is a total drain on my patience.

08

With three great games and additional content that some would say is even better, The BioShock Collection is worth picking up for pretty much anybody interested, be they existing fans of totally fresh to the series. Despite some annoyances, each game runs better and looks better than ever before, and the content to price ratio is more than favorable.

Also, this is how you write a BioShock review without any memetic references to that Andrew Ryan monolog.

8.5/10
Great

Sylocat
Guest

I’m almost disappointed that Bioshock 2’s multiplayer wasn’t included; that was one of the few online shooters I’ve actually really liked.

It’s also a shame they didn’t include Something In The Sea, but thankfully some fans have preserved that on a website of their own, and they haven’t even been forced to take it down or anything.

SilentPony
Guest
SilentPony
I’m having a very poor experience with my Bioshock. Things are just missing. Like you know that cryo room that’s supposed to fill up with mist and a corpse appears on the table? Yeah, didn’t get the mist. Corpse just pops into existence. Few seconds later when there’s supposed to be more mist and a guy jump behind you? Yeah, no mist, no attacker. Remember that shotgun you find that leads to a dark, tense fight with nurses? Yeah, no nurses. Remember when you fist see a spider splicer? With the shadow, and the flower petals and the creepy voice?… Read more »
Nemrex
Guest
Nemrex

2K really mishandled the PC port for this. I’ve had quite a few crashes and every time it did that it would reset my settings. I had to get to the ini file and set to “Read-Only” for it to stop.

Good news though is that they’re currently getting a patch cooked up. Still though, it’s like restoring a renaissance painting and fucking it up and making it blurred.

SilentPony
Guest
SilentPony

Hope so. Because it really is poorly done. The atmosphere is all wrong, and visual clues/story elements are missing.

Anton
Guest
Anton

Something tells me the forums are full of useful “lololol beg for PC patch” comments from the console crowd right now.

Chris
Guest
Chris

Is that the pc or console version? Im considering getting console version but if this is happening to both versions… well I’m apprehensive.

SilentPony
Guest
SilentPony

PC.

Snatch Gaming
Guest
Snatch Gaming

Frankly my biggest problems with Infinite were the sometimes laborious combat virtually devoid of innovation and graphics that seemed Pixar-like at times and didn’t really fit the themes. The story didn’t have a great impact on me like it did some people either. A slightly above average game in my opinion.

Anton
Guest
Anton

I actually love the idea of Infinite as a Pixar movie. It’s as if the grumpy old balloon guy from “Up” decided to form his own misanthropic society.

Ruby Dynamite
Guest
Ruby Dynamite

Booker DeWitt is Up Guy – headcanon accepted!

Anton
Guest
Anton

The only conflict with that is the knowledge that Venom Snake is the ACTUAL up guy. All he does is run around and attach balloons to everything.

Kev' Bryant
Guest
Kev' Bryant

You just won the internets! 8.5!

Ruby Dynamite
Guest
Ruby Dynamite
After seeing your video playing the first remastered game in the franchise, Jim, it reminded me of just how much I genuinely and entirely unironically adore Bioshock as a franchise. A thought, though – you mentioned how, of all the games, Infinite was one of the few that was shredded by critics. I tried to think about why that might be and the only thing I could really come up with was… Elizabeth. She’s the only real significant change-up to the franchise’s formula, up to that point – and Irrational Games went out of their way in all of the… Read more »
Otherhand
Guest
Otherhand
It could be that, but the other addition is the [redacted in case of spoilers – metaphysical aspects, you know what they are!] and the alleged “plot holes”. These are catnip for snarky nerds, who will never miss a chance to display their own greatness, even when their identified plot holes turn out to not be plot holes. For them, if they successfully wrestle the sacred cow to the floor with their mighty intellect, they must then slay it with an “it’s shit” hot take. You might think you could spot a plot hole and say, “Still, I have to… Read more »
CaitSeith
Guest
CaitSeith

Long ago, he made a video about the most heard criticism about Bioshock Infinite that he disagreed with. I can’t pass you the link here, but you can search for it in Youtube: LUGOSCABABIB DISCOBISCUITS (Jimquisition)

WT_Forever
Guest
WT_Forever

I disagree with the idea of the sledgehammer approach in infinite painting the oppressed and racists as the same, rather it showed, much like we’re seeing today, both sides are capable of terrible things, and just because someone has been on the receiving end of it doesn’t mean they wouldn’t dish it out given the chance.

Mike Wallace
Guest
Mike Wallace

For me the music was the biggest highlight. Those strings tell Rapture’s tale, lamenting what has been lost.

Landon Brown
Guest
Landon Brown

All 3 Bioshock games are masterpieces. Bioshock 2 being my favorite in the series with its improvement in game-play mechanics, visuals, and a story with emotional investment, unlike in Bio 1.

Chris
Guest
Chris

You’re a brave brave man saying that on the internet. But you know what? It might be my favourite too. The gameplay was definitely at it’s best in bioshock 2. And while it was kind of a forced sequel that retconned in new characters and areas, I did love a lot of things about the story. Particularly playing as a little sister and the ending of the game (which altered quite a bit based on your moral decisions in the game).

Alex Olinkiewicz
Guest
Alex Olinkiewicz

I got the PC Versions for free, but I’m gonna get the PS4 version soon, because BioShock is my favorite game of all time and it was the series that made me the gamer I am today and it should be Law that you must have BioShock on every system that runs the game.

SpacePirateRoberts
Guest
SpacePirateRoberts

To me Infinite’s big sin is that it uses the Big Ideas it ostensibly sets out to discuss the same way the original did Randian objectivism – racism and American exceptionalism – as mere backdrop, all but irrelevant to Booker and Elizabeth’s story, which ends up much more concerned with the moral implications of dimensional travel under the “many worlds” theory of quantum mechanics. Contrast this to the original and how everything in its story was built around exploring the ramifications of Rand’s philosophy, right down to the infamous golf club scene and the WYK twist.

Benj
Guest
Benj
I largely agree with that when it comes to technological aspect. Bioshock Infinite was great but it felt too much like it was adapting an existing formula to a new idea rather than greating a game from that idea. Vigors didn’t fit into the world very well and the alternate world’s stuff felt like a lot of wasted potential. Not sure about the political stuff though. Rand kinds of requires an intelligent deconstuction whereas American Exceptionalism is just Racism in a red and white hat and there’s a limit to how much of a philosophical discussion it deserves. It worked… Read more »
Otherhand
Guest
Otherhand
Yeah, that’s true. I love Infinite, and it does plenty for me to be one of my favourite games. I can’t think of another time that a game had my favourite story of the year in any medium, but B:I got me that way. However, it was a floating copy of American society, bursting with pride and wealth and with even fewer checks on capitalism. It certainly does investigate that, but as you say I think there was an opportunity to tell another good story in addition to the ones they do tell and instead that line trails off. Still,… Read more »
Raimu
Guest
Raimu

Shooty bang bang plasmid wizard ball pipe mania. This is brave commentary on video gaming.

Anton
Guest
Anton

You know shit’s gonna get philosophical when there’s a generic brooding white guy holding a gun walking towards the camera on the game cover.

Landon Brown
Guest
Landon Brown

2edgy4me

Jonathan Snyder
Guest
Jonathan Snyder

I’m right there with Jim on his opinion of Infinite. If anything else, I’m more critical of Burial at Sea than I am of the main game and its story.

Dodj33
Guest
Dodj33

I wanted the remastered review- not an actual review

Sapphire Crook
Guest
Sapphire Crook

Wait 2-5 years or something.

diamond
Guest
diamond

For me the “Ludo-narrative Dissonance” thing applies to Infinite not because of it’s violence, but because every time you get into a shoot-out, all the citizens nearby just disappear and Colombia turns into a combat arena until all the enemies are dead, it just does not feel like a smooth transition at all.

Pocket
Guest
Pocket

It’s especially weird since Columbia is a perfectly reasonable setting for ordinary citizens to be constantly packing and willing to take up arms at a moment’s notice against someone who’s been declared Public Enemy #1. Like modern-day Second Amendment types crossed with a literal Wild West town. In fact, didn’t one of the early gameplay trailers actually show exactly that, ordinary citizens in a bar immediately turning on you when you’re recognized?

Rob
Guest
Rob

Yes.
For what it’s worth, a lot of Infinite was stitched together at the last minute, not because they didn’t have enough, but because they had too much of different content. Hence why Songbird is all but functionally absent until the end of the game, a conversation from a trailer showing you right after releasing Elizabeth shows up around act 3, and there are moments of romantic affection between the two.

ReformedMisanthrope
Guest
ReformedMisanthrope

Ew…..

Sapphire Crook
Guest
Sapphire Crook

In fact, it would’ve been really awesome to see the consequences of a true ‘citizen army’ against a ‘one man army’.

Northreyar
Guest
Northreyar
I never liked Infinite, while the characters and story and the world design were really good, the gameplay itself was just shit, I’m sorry but BioShock infinite is a really bland FPS, the plasmids are boring, the shooting is flaccid, the 2 gun limit, the fact that the escort quest problem was resolved by taking Elizabeth out of the equation entirely instead of coming up with something interesting. The fact that the game just threw shooting arenas after shooting arenas that were so obvious you could see them coming a mile away, and bullet sponge bosses that made the 2… Read more »
deadpool37
Guest
deadpool37

I generally liked the game, but I absolutely agree about it needing more quiet time. Absolutely every memorable part happened when I was not shooting, so there should have been more of those moments.

The outlaw Jesse McCree
Guest
The outlaw Jesse McCree

Luckily i got the free upgrade on Steam. Been a while since i played 1 & 2, and played those on console. I’m going to start with 1 again, but not on PC, remastered and max settings.

saintalex
Guest
saintalex

My feeling on the Bioshock games is that they’re beautiful but empty. They have every stylistic and thematic element in place to be great, but they never fulfill the promise due to weak philosophising, and gameplay which is basically an attractively adorned version of Doom. That being stated anyone claiming these are bad games is a fool or simply looking for attention.

faraday
Guest
faraday

How is Bioshock’s gameplay anything like Doom?

Nitrium
Guest
Nitrium

They’re both first person shooters(?). Indeed, aren’t ALL FPSs pretty much “like Doom” at their core (i.e. you’re shooting at things in first person)?

Chris
Guest
Chris

I think I can kind of see the doom comparison. At least for the first two games. You can carry all the weapons at once, explore areas and find keys/puzzles at your own pace, enemies have set spawn points and things like that. Bioshock 1 and 2 are certainly alot more Doom like than say call of duty.

Jamesworkshop
Guest
Jamesworkshop

Bioshock is one of the few games I’ve played since Doom that included tricking enemies to fight other enemies.

saintalex
Guest
saintalex
I appreciate at first glace the games appear quite different but I think the bare bones are very similar. The player is trapped in a labyrinth under the sea/on mars which they have to escape. Do achieve this the player must open new areas by unlocking doors. The player sees in first person and can assemble an array of weapons to fight with, which are all guided by the same method of play. The enemies are demons/monsterously deformed humans which behave in a non-human way and are not redeemable. The player respawns upon death. The action is fast paced and… Read more »
RedDeadFrank
Guest
RedDeadFrank

Infinite is the best BioShock game. Fight me.

diamond
Guest
diamond

LOL good one

Landon Brown
Guest
Landon Brown

Mature response.

BAH!
Guest
BAH!

Is Diamond up to his old tricks again? Naughty boy.

diamond
Guest
diamond

dumbass

Landon Brown
Guest
Landon Brown

lmao you late. You mad bro?

Jonathan Snyder
Guest
Jonathan Snyder

I agree.

watafuzz
Guest
watafuzz

Damn right it is.

BornFlunky
Guest
BornFlunky

I’m less inclined to fight you, and simply ask why you hold that opinion.

SilentPony
Guest
SilentPony

While I disagree, I love Infinite will all my heart. 1 is still tops for me, but I can both understand why someone loves Infinite more, and agree that Infinite is truly a fantastic game.

Chris
Guest
Chris

For myself, I love all the entries and the DLC narratives, but BioShock 1 is the ‘least’ of the series, with Infinite and BioShock 2 being neck and neck for the best of the franchise.

Nemrex
Guest
Nemrex

While I still think the first is the best, my iron-set predilection for settings with floating cities has willed me to upvote you regardeless.

TheDeadFellow
Guest
TheDeadFellow

Infinite is flat out one of the very best games I’ve ever played, maybe even ever. Good to see someone who still likes the game.

diamond
Guest
diamond
MatthewMatosis did a great video on Bioshock Infinite where he perfectly summed up why the ending has so many gigantic plot holes, Errant Signal and Matt Lees also did good videos that echoed my own opinion on that game. I personally do not think Infinite all the critical praise it got, to me it felt like a big step backwards from the previous two games, as it was much more linear and required far less strategy, it felt more like a guided museum tour then anything else. Also that Lady Comstock boss fight is by far one of the worst… Read more »
Anton
Guest
Anton

There’s also the fact that it makes this huge, obvious deal of introducing racial and societal themes, and then goes on to completely ignore them towards the end.

diamond
Guest
diamond

Agreed, like one of the videos on Youtube said, it felt like the game was trying to tackle racism in a politically correct way(I.E. not having any characters say the N-word).

Hopefully Mafia III does a much better job tackling the subject of racism.

Anton
Guest
Anton

Well, I meant more as in that it uses its themes as window dressing, but really fails to get any meaningful commentary across.

Kinda like the first Bioshock tried to do a commentary on Ayn Rand and failed equally hard.

Nemrex
Guest
Nemrex

Eh, I heavily disagree, but I respect your opinion.

Erich Fromm Hell
Guest

Yeah, Matthew’s critique was really thorough and very well thought out. He was able to articulate a lot of the reasons why I felt increasingly frustrated with the game as I played through it.

Jonathan Snyder
Guest
Jonathan Snyder

“MatthewMatosis did a great video on Bioshock Infinite where he perfectly
summed up why the ending has so many gigantic plot holes”

No, he really didn’t.

diamond
Guest
diamond

yes he did you dumbfuck.

Jonathan Snyder
Guest
Jonathan Snyder

lol you mad bro?

Nemrex
Guest
Nemrex

A quick guide to skipping the utterly annoying logo splashes if you play on PC.

Right click on BioShock, select properties, and under start options enter -nointro.

Aidan Long
Guest
Aidan Long

Might actually pick this up at some point, mostly because I didn’t pick up the first Bioshock before playing its sequels. Though, I’m probably going to go for the console versions given that the PC ports are apparently disasters.

Anton
Guest
Anton

The Bioshock series is right up there with Half Life 2 in the “games everyone else adores, and I just kinda sort like” category. To me, all three games are studies in missed opportunities.

Erich Fromm Hell
Guest

I more or less agree. The first game had an impact all the way back in 2007, mainly because of the whole Rapture vibe, but some of the levels were just a bit ho-hum, and the last act was flat as a pancake. Infinite, though, just really annoyed me. I thought it was misshapen and very clumsily executed. But what the hell do I know?

diamond
Guest
diamond

Yeah I thought those games were decent at best, but at least the first two games felt unique, Infinite felt like it was trying to be more like COD.

Anton
Guest
Anton

Even Rapture itself was a let down for me. It was an interesting backdrop, but I kept thinking that if they dropped the Pixar art style and went with something more realistic, they could have had something truly horrifying and immersive on their hands. But the cartoonish look of everything, combined with the story that is a ten-year-old’s deconstruction of objectivism, makes it hard for me to take anything seriously.

Berfunkle
Guest
Berfunkle

So now I respect Jim Fucking Sterling son even more cause he likes the Bioshock series. I never got the hate Infinite got from some quarters. I liked it. Although not an original idea, the concept of multiple realities has always intrigued me.

diamond
Guest
diamond

The problem is the game did very little with it compared to what was promised during development.

Slovpeis
Guest
Slovpeis

Thoughts on the PC release of Bioshock 1 (on steam) Jim? If you check the reviews, they are “mixed”, mostly as people are having crashes, bugs and errors in their experience. I myself have had only minor graphical issues, and only 2 crashes so far. Only reason the crashes are significant is because the game doesent have checkpoint quicksave added, so manual saves are important. All of this is patchable, but nothing has come to PC yet.

Also – not sure if we can complain if we get B1 for free from having the original?

Stephen Moitie
Guest
Stephen Moitie

Thank fuck someone sticks to their convictions with Infinite. Played through it a week or so ago and after going back to the original Bioshock it improved upon the gameplay in every way. That and the story was overall much more ambitious. Its DLC was also fucking stellar.

maximalist
Guest
maximalist

Every way is a stretch. I didn’t like constantly swapping the weapons when you run out of ammo instead of having them all at once. And I was really annoyed by the “boss” mooks (Handyman?) that took ages to kill. Still a good game though.

Jonathan Snyder
Guest
Jonathan Snyder

I’m with you on the handyman. Thankfully there is a gear that allows an increase for 50% damage to handymen.

Jpkurihara
Guest
Jpkurihara

That fucking achievement where you had to kill a Handyman by only hitting it’s heart and if you hit it anywhere else it voids the achievement and there are only about 4-5 handymens in the entire game drove me up Mt. Everest.

diamond
Guest
diamond

The gameplay felt very dumbed down to me, there was no more strategy, just “shoot everything that moves”, which is fine for military shooters, but just feels horribly out of place to me in Bioshock.

Anton
Guest
Anton

Diamond’s on fire with the relevant commentary today.

Infinite’s gameplay problem was EXACTLY that it emphasized guns over everything else, and the plasmid/tonic powers were downplayed to near irrelevance. The RPG elements and combination tactics that made the first two games interesting are gone in Infinite.

diamond
Guest
diamond

This is one game whose critical praise always baffled me, the sheer amount of perfect scores it got made me scratch my head.

Not to say I dislike the game, it has some good moments, but for me it would barely qualify for an honorable mention on my favorite games of 2013 list.

It also annoyed me that there was no real explanation for the existence of Vigors, they don’t have a whole backstory to them like Plasmids did, they just kind of exist.

Anton
Guest
Anton

It’s really not surprising, Infinite was a classic case of award bait. The pseudo-intellectual pretense of the story made a lot of people, especially critics who rushed through it, think that they were playing something a lot smarter/better than it actually was.

diamond
Guest
diamond

Yes, I view Infinite as the video game equivalent of those Oscar Bait films which film critics loves but average moviegoers generally don’t give a rats ass about(does anyone remember “The Cider House Rules”?, didn’t think so)

Gurp
Guest

raises hand

Chris
Guest
Chris

Nice to see people agree with me. I loved the setting and story of the game but always felt the combat was… bland. I wrote a comment about it too.

Ellixer
Guest
Ellixer
I didn’t think that was a problem. Infinite was an FPS with extremely limited RPG element and I had a lot of fun with it. I spent a lot of time with the first DLC as well, which was just arena shooting. The vigors were very cathartic for me and while the railways were unnecessary mostly during gunfights they were a joy. Personally I thought the first Bioshock’s gameplay was pretty good but neither as fun and spectacular (for me) as Infinite or as varied and thoughtful as a more traditional RPG (fallout perhaps). I do think a lot of… Read more »
Anton
Guest
Anton

That’s a perfectly valid way to look at things.

galactix100
Guest
galactix100

Generally don’t bother with remasters since it’s often the case of buying a game I already own. I’m only ever interested if, like with Bioshock, where I never played it the first time round.

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