Neurasthenya
Guest
Neurasthenya

JI have a worry, not really related to this particular video (but all of them).
If I am a atheist, who should I “thank to” for you Jim?

ZippyDSMlee
Guest

You mean Cinemagic, they(arty hollowood types) made the term, use it, USE IT!!!!! Games are not film… they should not trying to make devoid of mechanic and level layout depth… Ooo that Spider man game looks half decent, is it?

Nobody's Fanboy
Guest
Nobody's Fanboy

I was about to call BS on the episode being ‘more cinematic’, until I saw the bland overused overlay at the end. Well played sir, well played. Jokes aside, I’d have to find it…I think it was either GamesRadar or Reddit, where a few years back I noticed a trend of “blockbuster gaming” heading towards the sphere of barely-interactive action movie. I’m not sure what the cause is, though. Got it narrowed down to two possibilities…what’s your thoughts? Possibility 1: Over the years, with senior devs handing things over to junior devs, those junior devs becoming senior devs, and handing… Read more »

Jare
Guest
Jare

Did you make those sound effects for the sex scene jim?

Craig
Guest
Craig "The Raccoon "

I seems to me that the 1st and sometimes 2nd generation of games on a new platform be it, Xbox One or PS4 have a hard time finding that sweet spot. The last consoles { 360 & PS3) had the same problem. I think it will take time for the content producers to push these systems and find that next Red Dead Redemption or expand and take on a new Idea or concept. Most games are cut and paste assembly line productions. Our culture as also become a bit impatient and if someone speaks too early about a new IP… Read more »

Ben
Guest
Ben

I don’t think there’s anything *inherently* wrong with wanting to be “cinematic”. Certainly, it shouldn’t be accepted as some shallow buzz-word to write off frame rate or resolution debacles, or excuse a lack of player agency and interactivity in favor of awkward camera angles and three-minute cut scenes that are the only places the actual *plot* advances. But I do still think there are things that video games could learn from movies if they were willing to put more thought into what makes movies work, and how those things can and cannot work within the different medium. “Cinematic” was something… Read more »

Sanlumiere
Guest

I think, one more time, we are back to the marketing and hype train that is AAA game development and release. You have called them out on their repeated return to the buzz word: Cinematic – to cover literally a multitude of sins. The goal if creating an interactive movie experience is one that Video games, and I suppose by extension, video gamers, have desired to for some time. Interestingly, the games that truly take this concept to heart end up being somewhat dull games that seem to get you caught in the “slow parts” of the movie because movies,… Read more »

Anton
Guest
Anton

I spit my coffee out all over my monitor when the sex scene came on.

Thanks, Obama

Fazan
Guest
Fazan

Jim… Were you greenscreened against your background in that “cinematic” section? 🙂

StrongStyleFiction
Guest

The two most “cinematic” games I have ever played was Red Dead Redemption and Sleeping Dogs. RDR nailed the look of gritty, spagetti westerns in its environments, art and lighting. Sleeping Dogs nailed the visceral feel of classic Hong Kong cinema. They both had two very different aesthetics from each other. These games were influenced by classic film, where as the developers that talk most about games being “cinematic” just straight copy modern action movie tropes, which is funny because a lot of action movies these days are directed by hacks. Want games to be more cinematic? Try using color… Read more »

Terriosaurus
Guest
Terriosaurus

Very cinematic Jimquisition Jim. I applaud your gaud. Shiny lights with flares. Brilliant stuff. Though, i can’t help but feel the visual quality diminished towards the end. Perhaps the budget was spent friviously on an elaborate breakfast at a classy establishment for distinguished gentlemen such as yourself?

Robert H. Dylan
Guest

Excellent as always, Jim. Loved the Andrei Ulmeyda impression. “This is real.. (CinematicTM ;-)”

BAH!
Guest
BAH!

Can’t help but recall that The Jimquisition got bumped to 1080p 60fps not too long ago, and it didn’t help the experience too much. I’m not certain whether or not I completely agree on this one. I agree that movies and video games are different. I agree that using the term “cinematic” as an excuse for technical shortfalls is bullshit. I even agree that 60fps is far superior in many circumstances. But I also think that the visual difference between 60 and 30 (or anything between or above) is a contributing factor the how the game feels overall. I’ve played… Read more »

The Flanders Pigeon Murderer
Guest
The Flanders Pigeon Murderer

Thank you for bringing up something that I’ve apparently been thinking about for years, that video games need their own standardized artistic vocabulary. Creators of other forms of visual art like drawing, painting, sculpture, photography, and film making use line, edge, tone, space, perspective, balance, geometry etc. to build and describe an art work. I’m sure there are descriptors that game developers use, but it seems to vary between people far more than the visual art terms mentioned. This is all the more evident when you compare most video game criticism to other forms of art criticism. Video game critics… Read more »

KirstenQ
Guest
KirstenQ

Always with the Cage bashing, Jim. I for one think Heavy Rain and Beyond are two of the best games last generation. Yes, *games*. Despite you claiming they are just shitty versions of films, I think these titles create an interesting and unique mix between the two mediums. You are not just looking at cutscenes for 9 hours, far from it. And what about TLOU, game of the generation for many and it’s very movie-like.

There is nothing wrong with “cinematic” games like The Order. It’s a perfectly valid variety of the medium. One you don’t happen to like.

Inwoods
Guest
Inwoods

I wonder if you went back further how this would look.

What if creators marveled at how much like a radio broadcast a movie was? (Focus on the sound, don’t worry about how it LOOKS)

Or how radio was only good when you were reading a book out loud? For god’s sake, don’t add music, sound effects, or live reporting.

The “big shift” videogames bring is interactivity, and 30 fps gets in the way of that.

Josh
Guest
Josh

I like my moves, TV shows and even cartoons at a lower resolution and refresh rate because otherwise that shit really does look weird.

But the crux of this Jimquistion seems to be that cinematic gameplay and frivolous cutscenes are bullshit and a waste of resources and I couldn’t agree more

MrInsecure
Guest
MrInsecure

It has occurred to me, on occasion, that game publishers don’t realize they’re working with an interactive medium- the interactive medium, in fact, if you don’t count tabletop RPGs like D&D, Shadowrun or World of Darkness as their own separate thing. Which means creating something to look at is… nice, I suppose, but more important is how it feels for the audience to interact with the game and how satisfying it is to progress. This is the root of the problem: they work so hard on making the game look good, while forgetting to make it feel good, not realizing… Read more »

Jables
Guest
Jables

Not to mention the fact that all –and I mean that literally– of these so called “cinematic” games are riddled with tutorials and button prompts. Cut scenes can be cinematic because they’re passive but, the second a button prompt pops up, BAM video game and possibly a fail state. I used to like cutscenes. Now I get a tiny panic attack, due to the fact that as games get better and better graphics, it can sometimes be difficult to discern whether I’m in control or not. You know what breaks immersion? Wondering whether or not you’re still playing the game… Read more »

Crispy Potatoes
Guest
Crispy Potatoes

However, at 720p and 1080p it is not cinematic, as it is at 60fps.

fire_drake
Guest
fire_drake

I like that projects like “The order: 1886” or “Ryze” or even “Beyond: Two souls” exist. It makes me feel like the game developers tinker and push the limits with what is possible and what is not with current gen and that could lead to better games. What is not alright is that these usually turn out to be bad games and they try to get back their expenses from their consumer’s pockets, overhyping them to get full retail price. Some of these games or tech demos would have been better recieved if the price tag was at least half… Read more »

SilentPony
Guest
SilentPony

See this is what we get for making frame rate such a huge issue. Truth be told, I prefer console gaming because its cheaper and easier, but I understand the appeal of PC gaming. But lets not mince words here; cinematic games are for the PC gaming master race, not us console peasants. Consoles are too limiting for ‘cinematic’ especially as that’s an ever changing term. It was the golden ones who insisted graphics and frame rate were paramount to a game’s success, and not to be trite, but I’m happy to let PC gamers stew in their own little… Read more »

the_madman
Guest
the_madman

Thank God for Jim! I’ve long looked at “cinematic” games with “amazing story” and thought that the only reason it’s a game and not an animated short is because it would be laughed out of any cinema. Of course, a lot of the games I critisize that have “amazing story” only have a super-linear “amazing story” in-between all the actual game. A story’s going on around you for a bit, that you have no input in, then the game kicks in and the story stops, then when the game stops we get another nice little story bit etc… The games… Read more »

Craig
Guest
Craig

The irony is that you can do so much more with video games then you ever can with films.

Ruben
Guest
Ruben

And what about cinematic writing? Every year or so we hear that a game studio hired ‘hollywood writers’ to write the story for some game or another. And when these awesome writers deign to grace video games with their writing we should all rejoice, for they will show us what real writing and real stories are.

Yet, often times the pacing and structure feels off, for writing a story for a one and a half to two hour movie is extremely different compared to a ten to twenty hour game.