Imperial soul
Guest
Imperial soul

we went through a time period where every game had to appeal to cod gamers instead the core audience that originally played the game .
And why because the biggest audience at the time was Xbox 360 cod players that never touched the crap that came out anyway.
Even Final fantasy 13 was quote as wanting to appeal to cod gamers and wider audience .

Drake Warnock
Guest
Drake Warnock

This is pretty much it. Video games were making some money, then CoD made a lot of money, then everyone tried to be CoD in the hopes they would also make a lot of money.

diamond
Guest
diamond

Now everyone’s trying to be Amnesia.

Kev' Bryant
Guest
Kev' Bryant

Not everyone. Some people have forgotten about it already.

InfamousDS
Guest
InfamousDS

And some people are beating a dead horse they dragged into public themselves while nobody else saw a need to beat the living horse in the first place.

Seriously, some self-awareness of what they have previously said and denied saying while continuing to say it would be nice.

diamond
Guest
diamond

You’re referring to Ubisoft promising not to put micro-transactions in Division and doing it anyways?

InfamousDS
Guest
InfamousDS

No, I’m referring to you and your denial of claiming that RE7 is both an Amnesia/Outlast rip-off and a cash-grab while continuing to state those exact things.

diamond
Guest
diamond

I never used the word “rip-off” or the term “cash grab” when talking about RE7, try again.

InfamousDS
Guest
InfamousDS

Synonyms: When you say one thing, and it also means other things which are exactly the same without being exactly the same.

I am going to repeat myself, like you do, except I’m going to use the literal exact same words and not weasel out of what I’m saying by claiming since I didn’t use those exact same words I’m not saying the thing I’m actually saying.

diamond
Guest
diamond

Not trying to “weasel” out of anything, just pointing your statement was incorrect, you can repeat it as often as you want, it won’t make it any less incorrect.

InfamousDS
Guest
InfamousDS
“chasing Amnesia”: Chasing, in common parlance, is an attempt to replicate the success of another (larger) property and failing or lagging behind it. The easiest way to do this is to clone or, and this is important, “rip-off” the best ideas of that property without actually understanding what made that property compelling. A properly timed chase has the best chance to capitalize on it, so these productions are often hurried to meet that demand or coincide with a gimmick. Such endeavors are referred to as “cash grabs”, and chasing is itself an implication that the developer/publisher is cash-grabbing. This is… Read more »
diamond
Guest
diamond

By chasing I mean Capcom is trying to capture the same audience that likes watching PewDiePie scream his head off at horror games, I don’t think it’s an unfair assessment, heck Jim said pretty much the same thing in the video.

diamond
Guest
diamond

PS3 gamers played COD too ya know.

Imperial soul
Guest
Imperial soul

Ya cod was also on the Wii too but you did not buy a Wii or PS3 to play cod most people who played cod had an Xbox 360 .
Xbox 360 drove the market back then like PS4 is now .
Developers and publishers games based on what Xbox gamer where buying cod , battlefield and halo .
But now the PS4 is the market leader games being made reflects that .

diamond
Guest
diamond

and COD now has PS4 exclusive stuff.

Imperial soul
Guest
Imperial soul

Cod seem to less relevant now a days with dropping sales but it use to be a driving force on the Xbox 360 .
No one trying to make cod clones any more .
The market seem to be more driven by indie games and some PS4 exclusives the easiest examples are outlast/res 7 or uncharted/tomb raider reboot.

diamond
Guest
diamond

Not really, even Jim said COD is still selling really well, and you never know, this year’s COD could sell really really well.

Seems like now we’re getting lots of Amnesia clones like Daylight.

Benj
Guest
Benj

So erm… can I just check that you have someone on stand-by to make sure you don’t suffocate accidentally when doing the cornflake homunculus bits?

… because if the worst happens then anyone discovering your body is going to assume that it’s some advanced level asphyxy wank thing.

Aiwass
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Aiwass

Jim’s a bit like a cenobite. He’s gone through such levels of sexualised masochism that he’s basically immortal to anything on Earth. Probably.

Dallium
Guest
Dallium

I like how rather than going and getting Flurp(is that Flurp? I can’t really tell) from wherever he landed, Jim plopped Gangrene down and hoped no one would notice. I noticed, Jim. I noticed.

goodbyejojo
Guest
goodbyejojo

to further prove the point that capcom will eventually turn RE7 turn into a shooty bang bang affair, look no further than the upcoming DLC called Not a hero, where Redfield is probably going to be playable.

gasmaskangel
Guest
gasmaskangel

I feel like so long as the shooty bang bang power fantasy stuff is kept to supplemental materials, that’s fine. It can make for a nice bit of catharsis after the tension of the main game.

The real problem will be if Resident Evil 8 turns into a gun fest.

diamond
Guest
diamond

Depends on what’s popular while it’s in development

Peter Quint
Guest
Peter Quint

I’ve had some good times with my friends and the RE games. I associate them with being stoned, which is what we did when we were younger and played games.

The only one of the proper series we didn’t like was 6, which was terrible.

Good to hear they’ve got the old girl back on her feet again.

diamond
Guest
diamond

6 is my personal favorite in the series.

Peter Quint
Guest
Peter Quint

Each to his own. My friend and I loved the 2 player mode of 5, which I’ve read bad things about. A load of beers and whiskey, some decent hash and a weekend to kill – good times.

Getting to the end of the level and making your character shout at the other one to hurry up was a funny in a silly, wasted kind of way.

We felt 6 was too stop and start.

diamond
Guest
diamond

Funny, I felt like 6 was fast-pased and never boring, I played 5 solo and the A.I. was actually helpful to me.

I don’t really drink or do drugs myself.

Terriosaurus Hex
Guest
Terriosaurus Hex
It’s weird how the cheapest, easiest character to produce seems to be the most popular character from Jim. Jimsaw had so much effort put into it, but a majority appear to have latched onto to the hommunculous…humunculous?…How do you…even…? But that applies to a lot in life, music, art, literature. I’ve seen it regularly. As some guy once said; no one ever went broke underestimating the taste of the American public. Paraphrased, cos I’m lazy. Also, I’d say it applies to more countries than the US, but it is distinctly more hard to miss there. Anyhow, seems that beloved sequel… Read more »
Stormbringer
Guest

The homunculus is classic but it won’t work if Jim ever tries to reshoot it. It will always be the same footage. He can try but he won’t be able to top it and will shelve it. There’s something magical about it.

JP
Guest
JP

I would like to see Jim comment or write a piece on this. Deus Ex is such a great IP . It would be such a shame to see it die.

gasmaskangel
Guest
gasmaskangel

I think the Cornflakes Homunculus works because it was both a timely commentary on the Hydrobot, and because it came as such a completely unexpected non-sequitur.

Personally, I find Jimsaw funnier, but it’s not the exact same sort of appeal.

George
Guest
George

Well I think that the Cornflakes Homunculus is funny as a joke. But would you want to watch it do it’s thing for 30 minutes? Probably not.

Jimsaw doesn’t have the same one off non-sequitur humour but in terms of people watching again and again or being able to create new content. Jimsaw works better.

Drake Warnock
Guest
Drake Warnock

I could see the Cornflake Homonculus working as a side character. Like Groot but more terrifying.

Or as the star of the sequel to the Podquisition porno idea I shot them a while back.

George
Guest
George

It is quite horrific! It would be cool to see him make an appearance in JImsaw. You are right a side character would be pretty good.

diamond
Guest
diamond

Let’s not pretend only the American public loves lowbrow stuff, other countries get all the same violent material we do, hell several Blockbuster films actually do MORE business in China now then in the U.S.

Charlie Koszulinski
Guest
Charlie Koszulinski

I like the cornflake homonculous more because he’s got a hilarious Twitter to add some depth. Jimsaw is ok. Not original, though. After 7 or 8 movies and countless parodies, jigsaw anything is tiresome.

SaburoDaimando
Guest
SaburoDaimando

Sadly, there are SOME people who think Resident Evil shouldn’t take in new ideas, that it should churn out the same kind of gameplay everytime(I can’t bring up names, sadly).

Stormbringer
Guest

But which version of RE if so? There are so many to choose from.

SaburoDaimando
Guest
SaburoDaimando

Pre-RE4

Stormbringer
Guest
In fairness Jim is arguing that 7 gets back to that period. I remember 2 basically working well. But it didn’t get the perfect balance of ammo rationing that the original did. I hope that hasn’t been lost in the remakes, because either by design or accident that’s what really made the original. The strange thing about 4 is it was designed for the Wii-mote, but it’s still liked without it. To me it would not be the same at all without the Wii-mote. And its scenario got very tedious in the middle and the difficulty was too great toward… Read more »
Justin Graham
Guest
Justin Graham

RE4 wasn’t designed for the Wii Remote. It was a GameCube game originally that had a PS2 port, followed by ports and remasters on just about everything else.

Stormbringer
Guest

Thanks. I think I knew that when I played in on the Wii while I was traveling. I just can’t imagine it working so well otherwise with its focus on aiming. But maybe it’s more auto-aiming heavy than I recall. For me the Wii set up made it.

diamond
Guest
diamond

I played RE4 on PC and it worked just fine for me, I personally would’ve found it annoying to play with the Wii-mote.

Stormbringer
Guest

Ed Smith did a piece on RE7 for International Business Times last week where he recounts how each sequel appears to mine political anxieties of their time. Placed in this context he says RE7 looks to tap into our fears of unworldly neighbors preyed on by a tangible seeming force of nature like Twin Peaks-ian evil-in-these-woods darkness in the form of its underworld black mold.

In which case it makes perfect sense to reel the series in to be something more personal. Missed VR window or no.

kimiyoribaka
Guest
kimiyoribaka
I was discussing with my friends just yesterday about the similarities between RE7 and the first two RE games. Excepting that RE1 didn’t have gameplay before reaching the mansion, all three games can be split into sections based on locale with each game spending about the same percentage of time in each (with leeway in the transitions). The order is something like [prologue], [main location], [smaller version of main location], [brief trip back to main], [mix-up], [lab], [finale]. there’s also a very similar loadout in each game (putting aside RE7’s boss specific weapons). That’s not to say RE7 just followed… Read more »
Anton
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Anton

I would add a spoiler warning there if I were you.

Muddy Scarecrow
Guest
Muddy Scarecrow
What’s especially funny about the “single player experiences get traded in as soon as they’re finished” argument in this context is that everyone I’ve talked to has said that they’ve IMMEDIATELY replayed the game as soon as they beat it. One friend of mine beat it in 2 hours on his second playthrough. And he wasn’t even mad. He made it sound like a point of pride. It’s almost as if length doesn’t fucking matter and fun factor does. HMMMMMM HOW BOUT THAT. Also I got the Sonic Gloom reference, Jim! That’s one of my favorite episodes! I watch it… Read more »
Jiryn
Guest
Jiryn
Yep, RE7 is one of those games where you just want to get back in and play it again. Just like earlier games in the series, they give you an incentive to go back through with additional items and content, and a minor story deviation. This is also one of those games where it can take you anywhere from an hour to 15hrs to complete, depending on how much you know about it and time you want to put into it. Sure first time I beat it took me 7hrs 53minutes, but with the bonus items I got and now… Read more »
Muddy Scarecrow
Guest
Muddy Scarecrow

It’s actually bringing back completion bonuses. Jesus do you remember a time before DLC and microtransactions when you used to be able to get things in the game by ACTUALLY PLAYING THE GAME?! Watching The Completionist look at modern games is always a depressing affair for me.

diamond
Guest
diamond

Not for me it’s not.

Charlie Koszulinski
Guest
Charlie Koszulinski

That’s one of the reasons I loved Dead Rising. Finishing the game then diving right back in for that sweet, sweet mega buster. Plus, Dead Rising gave purpose to the achievements, instead of just a quick *plink* and 100 gamer score.

diamond
Guest
diamond

But whoever came up with that 7 Day Survivor achievement is pure fucking evil(yeah, like i’m really gonna leave my console on for 14 hours straight).

diamond
Guest
diamond

I mostly replayed it a 2nd time for the other ending, if it didn’t have an alternate ending though then I wouldn’t have played through it again.

Jiryn
Guest
Jiryn

Sadly if you knew the choice was coming, you can save right before it then reload the save and enjoy yourself.

diamond
Guest
diamond

Yeah I would’ve done that if i’d known there was going to be a choice, I wasn’t expecting one since multiple endings was never a thing that Resident Evil did previously.

Jiryn
Guest
Jiryn

They did in RE1, depending on who you saved.

Locuas
Guest

I find no shame in saying that i have replayed Princes of Persia: Sands of Time multiple times.
For ALL the obsession the game industry has with making everything more “cinematic”, i think the one thing they seem to forget about movies is that people love to re-watch movies.

diamond
Guest
diamond

Not everyone, I used to re-watch films a lot as a kid, but nowadays I prefer to watch new ones.

diamond
Guest
diamond

Length does matter sometimes though, games can be either too long(I.E. Alien Isolation) or too short(Order 1886)

I used to replay games when I was younger, i’m more picky now though, the only ones I replay are those with branching paths and multiple endings(this game has two endings so I could justify another playthrough) like Fallout, Mass Effect, Alpha Protocol, Technomancer, etc.

MJC
Guest
MJC

The Order 1886 was absolutely not “too short”. That game sucked balls, and the low hour count was its only blessing. Having to slog through a shitty 4 hour game is better than having to slog through a shitty 15 hour game.

diamond
Guest
diamond

Haven’t played it myself, but I did watch a playthrough, and it did look to be on the short side, so many plot threads not resolved, I know what Jim was saying when he said he was shocked when he saw the end credits for that game. Being 15 hours might’ve actually made that game better.

Actually that’s not true for ME3 anymore, the extended ending in the directors cut DOES take into account your actions and is more then just 3 colors.

drownedsummer
Guest
drownedsummer

Not by much. Yeah’s there’s a fourth option now which is piss of the Star Child enough so the Reapers wipe everything out anyway.

Omnicrom
Guest
Omnicrom
Two things. Firstly Jim, you may mock the power of Shrimp, but have you never heard of the Pistol Shrimp? The Pistol Shrimp defends itself by snapping its claw so hard it fires bubbles that impact like real bullets. If you had the proportional arm strength of a Pistol Shrimp you’d be goddamn terrifying! Thank god for you. Secondly I wish to god/Jim I loved Bravely more than I did. There are so many things about that game that genuinely stick in my craw. I have real problems with the story and gameplay experience and some of the decisions strike… Read more »
Appretaur
Guest
Appretaur

“It wasn’t flailing around, grasping for meaning and direction like Resident Evil 6.”

Or the Cornflake Homunculus for that matter.

Jack Trevor
Guest
Jack Trevor

Counter-point to your Ubisoft argument:

I would not call them liars. I would call them people who are really, really bad at predicting what people are going to want or be okay with.

And then they have the nerve to get upset when they not only get it wrong but are also forced to eat the humble pie.

MJC
Guest
MJC

Mmm, nope. Promising not to put in microtransactions, only to later put in microtransactions makes them liars.

Jack Trevor
Guest
Jack Trevor

No, that’s not lying. That’s called, “There is no way that this could possibly fail.”

And being completely wrong.

Charlie Koszulinski
Guest
Charlie Koszulinski

It’s called going back on there word, which is just as bad as lying.

Jack Trevor
Guest
Jack Trevor

“Selling well” doesn’t mean shit when you lose 90% of your player-base on Steam. This ain’t greed so much as trying to salvage what’s left of a dying game.

Especially with a hostile takeover knocking at their door.

diamond
Guest
diamond

Division sold well, and Ubisoft got greedy. So yes they did lie.

Jiryn
Guest
Jiryn
So many things I’d like to touch on with this video. #1. Horror is a theme or setting for games, not a genre. The game genre is the literal game style. Such a “Action” “RPG” “Survival” Open World” etc.. which is why we have the original RE’s that are Survival Horror, and the later REs, and all of the Dead Space games which fit squarely into the “Action Horror” Genre. Hell, all the SplatterHouse games fit int he “beat em up” or “brawler” hororr, and I enjoy all 5 games in the series. #2. I really did enjoy RE7 quite… Read more »
09philj
Guest
09philj

I never felt that way about Bravely Default, except for the almost impossible final three optional boss fights. If anything, my biggest problem with it is the off colour sexual humour, which is thankfully absent from the sequel.

Jiryn
Guest
Jiryn

Well, then you know what I am talking about when I say the “Fire Party..”
Ugh, hated that fight.

The sexual humor was in the Japanese version as well, I had no real problem with it.

As I said though, my problems could be because I over think things. I still hated the Brave/Default system though, it just added tedium.

09philj
Guest
09philj

Uh… remind me? It’s been a while since I played it.

Jiryn
Guest
Jiryn

The final chapter before you go to the space between realities, you have an optional boss rush gauntlet.
You make your way through a castle and fight one group of bosses after another.

I think it’s the penultimate fight, But you fight the Potion Maker, Mage, and the two summoners all at once. Every round the potion maker doubles fire damage on your party, the white summoner (Conjuror?) removes your defenses, Mage casts firaga, the black summoner summons Ifirit.. wiping out your party.

I beat them with a party of ninjas stacked with first move attributes.

09philj
Guest
09philj

Ah, I never got to that particular boss rush. I had to admit defeat at the full Black Blades fight.

RifleAvenger Sashiro
Guest
RifleAvenger Sashiro
I’ve never touched BD, but you can beat FF5 with almost anything. I cleared it with a set party of BLM/DRG, RDM/TIM, WHM/SUM, KNT/SAM without grinding (used a cheat code to unlock all the jobs from the beginning though). I’ve also seen single job per party member challenges cleared w/o much grinding, including a “bare only” run. Heck, I’ve seen one guy solo the game with every single class, with only one (berserker) relying heavily on emulator tools besides speed-up time (since certain characters rely on stall tactics to drain the bosses of MP). FF3 is a different story, since… Read more »
Jiryn
Guest
Jiryn
Yea, for me I kept wanting to make sure ALL my classes were leveled and Viable, and kept switching around. I remember thinking one fight in FF5 (GBA port) could only be beaten with casters. By the end I was using nothing but Ninjas and Canoneers and spamming their most powerful attacks. FF3 is a majorly different story. It is the first time they tried the class thing, and the 3DS/PSP/PC remake horribly rebalances everything for the worst. I found the remake to be too difficult at times, and the fact Ninjas and Sages are gimped/nerfed majorly compared to their… Read more »
RifleAvenger Sashiro
Guest
RifleAvenger Sashiro

Ah, I never played the FF3 remakes, so I wasn’t aware they’d changed so much. That’s unfortunate to hear, then again I’m not surprised since they completely redid the story as well with some pre-created characters who remind me of the BD cast for some reason.

Jiryn
Guest
Jiryn

Sages now have the most magic power, but the least mana pool/uses of spells of any class

Ninjas can only use small blades, instead of dual wielding anything.

RifleAvenger Sashiro
Guest
RifleAvenger Sashiro

Sounds like they based it on FF4, what with Tellah and Fus-Yo-Dah having every spell in the game, but jack squat for MP, while Edge can only use daggers or his unique ninbato swords.

Jiryn
Guest
Jiryn

You pretty much hit it on the nose.
Sages can use every spell in the game and do the most damage with spells, but have next to no mana/spell pool.

Ninja’s are daggers only.

Both ideas severely gimp their original place in your party and make them next to useless IMHO.

Xyra
Guest
Xyra

Ninja is still broken. Just buy tons of shurikens in Eureka and they still deal 9999 damage with ease. Throw is totally busted.

I agree sages were a bit gutted though. Devout and Magus were better.

Jiryn
Guest
Jiryn

Good point on the Ninjas, but I honestly used them as a Warrior replacement originally.

drownedsummer
Guest
drownedsummer

Three was the one which took them ages to remake/release again in some form.

Stormbringer
Guest
I had to look up “Canoneers.” There are so many versions of these games it’s not really meaningful to talk about difficulty. Not that that’s a bad thing. The originals can be quite difficult. The job-based ones seem like weak entries. I never liked “level-up” in games so I actually prefer 2. Still 4 seems like the purest distilled experience, and its progression system almost seems too restrictive, yet it’s hard to think of ways to mix it up. Because 4 is so restrictive its “level-up” system doesn’t seem as preposterous to the point where you have to wonder that… Read more »
Jiryn
Guest
Jiryn

6 and 4 are my favorite Final Fantasy games, followed by 9 and the Portable Remasters (or are they remakes) of 1.

Stormbringer
Guest
I actually like 5’s cast a lot, and I’m kind of mixed on some of the scenarios. I just don’t think the jobs help or even fit the stories’ arc. 4 is amazing. Pure crystallized Final Fantasy. I am surprised those extensions that they made many years later for one of the portable systems didn’t come out better. Anyway, their descriptions don’t intrigue me enough to risk spoiling my thoughts of Cecil et all. I have a perverse thing for Final Fantasy. When I am working in the field of video games and need to draw on energy from nowhere… Read more »
diamond
Guest
diamond

What do you think of FF13?

Jiryn
Guest
Jiryn

I enjoyed 13, but found it merely OK.

I really loved 13-2, and felt it was well done with a much faster, and fun combat system.

13-3…….. I just couldn’t play it. I kept trying to play it… get a couple hours in, and would quit. I’d then go back days, weeks, or months later.. and either play from my last save or start a new one.. and.. still couldn’t. It was HORRIBLE.

RifleAvenger Sashiro
Guest
RifleAvenger Sashiro
“I actually prefer 2.” You never fail to impress me with your point of view. I felt like FF2 played like toxic waste. The best way to level up was to attack your own party as low level enemies look on in horror! Also they keep switching out your 4th party member for progressively outdated characters you have to grind back up to usefulness. And increasing some abilities makes others weaker! UGH… They stuck FF2’s leader designer on his own series (SaGa) so that he could continue to torture gamers with unfun innovations well away from Final Fantasy. The next… Read more »
Stormbringer
Guest

Yeah, I really like the SaGa games on the Gameboy that were called FF Legend, but not SaGa Frontier’s branching worlds. They play identically including the spare party member. It’s just a bonus slot really, but it might work better with a revolving cast, but you don’t see that until 6, Maybe this is too off-topic.

I just like it when abilities or whatever are tied to fine grain actions. It makes everything much more dynamic and doesn’t stretch credulity so.

diamond
Guest
diamond

Hey someone else who likes Re6, awesome! That’s my all time favorite game in the series.

Gotta disagree with you on Division though, I quite enjoy that game.

Speaking of Rainbow Six, Siege not having a campaign really stung and felt like a betrayal to people like myself who’ve been following the series for a long time.

Jiryn
Guest
Jiryn
I spent around 30hrs doing every mission in Division at launch with my roommate. I remember someone on this very forum saying that’s a lie and the game is much bigger, it wasn’t. I did avoid the Dark Zone like a plague, and played the game only for the story… I enjoyed it at times, but it really did feel like a slog which could have been so much more. There really wasn’t a “bad” Resident Evil game in my eyes, some were worse than others, or had questionable mechanics/problems, but none of them were really bad games. All except… Read more »
diamond
Guest
diamond

I played the game later on after it was patched, so that might be why I liked it more(same thing with Defiance, didn’t play it until a couple years after it came out)

diamond
Guest
diamond

Dead Aim was pretty fun, Survivor was crap to me(BTW there was a Survivor sequel that only came out overseas, but it looked like crap anyways so i’m not too broken up about it never coming to the U.S.), but I can see why some would enjoy, never played Gaiden and probably never will.

I got a refund from Gamestop for Federation Force because of how bad that game was.

I knew to avoid UC after watching Angry Joe’s review.

Jiryn
Guest
Jiryn

Survivor 2 was an arcade light gun shooter.
Looked fun, but the ending shows it was all a dream, supposedly.

MJC
Guest
MJC
Nope. No such thing as action horror (or brawler horror). The two cannot co-exist. Dead Space, for example, is not the least bit scary because they give you the best weapon in the game right at the start, and from there you just mow down enemies with ease. You have literally nothing to be afraid of. Therefore it cannot be classified as a horror game. That’s why the genre is called “survival horror”. The fact that you can’t fight back and are always vulnerable is what makes you afraid. When you can fight back, where does the horror come from?… Read more »
Jiryn
Guest
Jiryn
In respects to you, then most “Horror” movies shouldn’t be called horror either. Since there are many over the top, along with mixed genres like Comedy Horror (Cabin in the woods, Scary Movie), and Action Horror (Aliens, Aliens Resurrection), to the Gore Porn Horror which is the Saw series and various other contemporary and slasher series. Horror doesn’t just mean to scare, but also to disgust, disturb, or make one feel at unease. Slasher and the saw movies try the former two, psychological horror focuses on the later two, etc, etc. When it comes to games, Dead Space focuses on… Read more »
drownedsummer
Guest
drownedsummer

The unease most of us felt with three was the changes EA forced on the game.

Jiryn
Guest
Jiryn

So true, I love 3 but it has many weak points. Much of what made Dead Space great was scaled back.

diamond
Guest
diamond

Oh yes there is. What about Aliens? Many people found Dead Space scary, just cause you personally did not does automatically make your opinion fact.

You are quite arrogant in saying it cannot be classified as horror simply because you were not scared by it.

drownedsummer
Guest
drownedsummer

The problem is that with that is that Resident Evil is generally considered to be the first survival horror game. A game in which you could fight back from the very start and always could.

More recent games such Amnesia and Outlast have featured a protagonist that cannot fight back but it cannot be ignored that earlier games in the survival horror genre have had protagonists that can fight back.

Mitchell
Guest
Mitchell

The scene with the police officer at the door…please tell me that cop is in on the shenanigans because if he’s not….. No real cop would stand there, seeing what he’s seeing and hearing what he’s hearing and do nothing while speculating that the alleged victim might be a perpetrator.

Mitchell
Guest
Mitchell

Just Googled. Apparently he’s just that stupid/terribly written. Sigh.

Muddy Scarecrow
Guest
Muddy Scarecrow
Hey, I give the guy credit. He ISN’T so stupid as to give Ethan a gun when he asks for it. Instead giving him a knife. If he HAD given him a gun I would have screamed at the screen. And to be fair he has no idea what’s going on at the Baker Estate. The Bakers have been supposedly missing for 3 years. There’s been a bunch of disappearances, nobody’s lived here for ages, and suddenly this guy he doesn’t recognize is acting weird. Yeah I guess it is a little dumb to not just assume he’s another missing… Read more »
Charlie Koszulinski
Guest
Charlie Koszulinski

Is it bad that I thought his actions were sorta logical?

Terriosaurus Hex
Guest
Terriosaurus Hex

The resident evil universe is built on stupid people in positions of authority. It’s their main defining trait.

drownedsummer
Guest
drownedsummer

It’s also a work of fiction and generally within most genre fiction especially with the writing of videogames character’s don’t act in a realistic way most of the time. They act in a way which best serves the plot which is generally the polar opposite of common sense and realism.

Take the final few minutes of episode four of Life Is Strange the sensible action at that point would be to call the police. But we’re dealing with video game characters so obviously that never would occur to them.

Terriosaurus Hex
Guest
Terriosaurus Hex
Yeah, that is true. The video game character decision logic is a tricksy mistress who never submits to real world critical thinking. Though all horror mediums heavily rely on stupid decisions anyway, games are far more dependent on them..They are all there to serve the player character in their magical adventure. The lovely citizens of skyrim eagerly awaiting your attention as they do bugger else all to make their life worth living. The slightly worrying soldiers in Xcom that miss a point blank 96% shot to an adjacent alien, then run weeping into the arms of even hencher aliens because… Read more »
Charlie Koszulinski
Guest
Charlie Koszulinski

Hey, the world has been taken over by aliens and pickin’s are slim. If a blind person wants to fight, let them fight!

Dallium
Guest
Dallium

The cop struck me as genre-savvy, but the wrong genre. He thought he was in a police procedural, where apparent victims often turn out to be accomplices if not outright perpetrators more often than realistic (sometimes it feels like “the initial victim is actually the victim” is the rare exception).

drownedsummer
Guest
drownedsummer

On the subject of horror. John Hurt passed away over the weekend. He’s also from my hometown as well so I’m curious if anything will be done to honor him.

KaiUno
Guest
KaiUno

Lovely background there with the Bravely Default characters painted over it, Jim.

Unnoticing Senpai
Guest
Unnoticing Senpai

Welp, I called it.
I said if Payday 2 got away with their bullshit regarding MTX that other companies would do EXACTLY the same thing.
There you go.

Dragongelf
Guest
Dragongelf

What’s that?

Making a good game good makes a game sell well?

Iunno, Jim. That sounds an awful lot like black magic to me.

Let’s instead release Life of Black Tiger on PC!

Shui Gor
Guest
Shui Gor
I think it’s too early to say RE7 is a bounce back to their “default”, Jim: other than Resident Evil, what other games in the survival-horror genre are they willing to truly invest into, when the only two words that mean anything to the company with regards to survival-horror are “resident” and “evil” (technically, three, since it’s called “biohazard” in Japan). I doubt the likes of Dino Crisis, Haunting Ground or Clock Tower will see the light of another day. It’s only a matter of that before the same execs start issuing “PT-ersatz-fest” for Resident Evil in place of “Spookyfest”… Read more »
Jim Sterling
Guest

What I mean is that RE7 is, itself, a return to default. I’m not saying Capcom won’t fuck it up again (there’s every chance they could), I’m saying that in this one case, they finally made a game that’s a true Resident Evil game and wisely took things back to basics.

Stormbringer
Guest

Wisely might be a stretch. Everyone was expecting VR to materialize, and common wisdom is you gotta slow things down for a VR title.

diamond
Guest
diamond

Yeah I think Capcom pushed the VR thing a bit too much with this game.

diamond
Guest
diamond

To me RE5 and RE6 were true RE games because 4 was the first one I ever played, so I got used to the more action-oriented direction of the series.

Also I thought this week’s JQ was going to be more Nintendo bashing? Is that being moved to later this week or next week?

I like RE7 but I can’t help but feel like Capcom is trying to pander to the Amnesia crowd with certain elements in the game, such as the lack of damage HUD, deliberately awkward controls, shoved in VR jump scares, first-person view, etc.

keironsmith123
Guest
keironsmith123
“To me RE5 and RE6 were true RE games because 4 was the first one I ever played, so I got used to the more action-oriented direction of the series.” Doesn’t matter what you think, RE1 is the proper true RE game as its the first one. Its like someone saying the Prequal Star Wars films are the “true” SW films because they saw them first. “such as the lack of damage HUD, deliberately awkward controls, shoved in VR jump scares, first-person view, etc.” So pretty much RE1 then minus the the VR and first person view. For someone likes… Read more »
diamond
Guest
diamond

Yeah it does matter fool, and the prequels are awesome IMO

RE1 had a health bar, RE7 does not, RE1 remake’s controls were not awkward like this game’s controls are.

I have plenty of “knowledge” you are clearly talking out of your ass.

RifleAvenger Sashiro
Guest
RifleAvenger Sashiro
PS1 RE1 had the heart monitor thing to measure your HP, the same as is on Ethan’s watch in RE7. So RE7 does have something of an HP bar, it’s just kind of redundant with the bloody screen effect. PS1 RE had incredibly awkward controls, even by tank controls standards. So if what they were aiming for in RE7 was evoking Resident Evil 1, for the Playstation, they succeeded. Also, once again, the addition of “fool” to your post does nothing to advance your position or argument, and only undermines the chance the other person may come to respect your… Read more »
diamond
Guest
diamond

PS1 RE had awful controls, but the remake greatly improved them.

RifleAvenger Sashiro
Guest
RifleAvenger Sashiro

Sure, but if Capcom wanted a “retro RE feel” they’d go for actual retro RE instead of any of the countless RE1 rehashes. RE7 doesn’t use tank controls, but the way Ethan operates is meant to evoke the same clunky and slow feeling. For better or worse, disempowering the player does lend itself more to horror/survival and less to power fantasy.

Charlie Koszulinski
Guest
Charlie Koszulinski

Maybe it’s just me, but the controls feel fine. Not really clunky.

If you want clunky, play literally any 3rd person open world action game today. You’re movement is sluggish and you’re always getting hung up on the environment.

keironsmith123
Guest
keironsmith123
“Yeah it does matter fool, and the prequels are awesome IMO” I just knew you would say that haha. “RE1 had a health bar, RE7 does not, RE1 remake’s controls were not awkward like this game’s controls are.” Key word there there REMAKE, maybe don’t play the updated controls and use the original tank controls or you know play the original PS1 version, RE7 plays like a dream compaired to the original PS1 RE1. As for health bar there isn’t much of one at all, RE7 actually gives you more of a sense of damage then RE1 ever does. “I… Read more »
MJC
Guest
MJC

How is it too early to say that RE7, a game that is out now and many people have played, is a bounce back to their default? It’s been played, people know what it is, and it’s a bounce back to Resident Evil’s roots. It’s too late to claim it’s “too early” to comment on what the game is.

SilentPony
Guest
SilentPony

Again with the cornchip hamburgler? I didn’t think that one landed too well last time.

Anyway, isn’t RE7 just as bad as 6? Not in terms of the game itself, but the mindset behind it?
It’s still a desperate trend chasing every including the kitchen sink game. It’s just chasing the YouTube horror trend instead of Call of Duty.
I mean I’m legit surprised RE7 didn’t take place in a pizzeria with animitronic bears and ducks chasing you.
It may be a better game than 6 but it still reeks of cynically designed by committees chasing trends.

Anton
Guest
Anton
You can take any quality game and reduce it to “well, it’s just, like, a product designed by evil corporations and used to make money, man!” To which I say: no shit. Games are a business. Businesses try to cater to the market they serve. Sometimes, though, they actually put out a good game (mostly by accident, but still). This is one of those happy accidents. Yeah, it follows trends, but it’s a damn fine experience regardless. Also, “chasing Youtube horror” is an oversimplification here, that you would know to be wrong if you played it. There’s as much RE1… Read more »
SilentPony
Guest
SilentPony

I disagree. Just because there’s a mansion doesn’t mean it’s like RE1.
It had way WAY more in common with Outlast and PT that it does with a Resident Evil game.

I’m not say it’s bad. But all of the complaints about chasing trends, over designed by focus groups, taking popular elements from other games, all of it leveled at RE6 can and should be applied to RE7.
It was simply a different trend. They used a Markiplier focus group instead of a Call of Duty one.

Anton
Guest
Anton
Have you played it? All the way through? Outlast is a linear experience that leaves one option for the player: run. RE7 is set in a nonlinear environment that the player must navigate and backtrack through repeatedly as he finds new keys and tools. Unlike Outlast, combat is an option here, and the player is given access to an increasingly varied arsenal as they play. Though most enemies can be killed, the game encourages ammo conservation and enemy avoidance, making every encounter a fight-or-flight choice. This paragraph, by the way, could just as easily describe RE1. No offense buddy, but… Read more »
diamond
Guest
diamond

Why is he? For having a different opinion?

Anton
Guest
Anton

For having an uninformed opinion.

diamond
Guest
diamond

Uninformed how? Do you know for a fact how much of the game he has played?

Anton
Guest
Anton

If he’d played more of it, he’d know he was objectively wrong and the primary influence – from a purely game structure perspective – is RE1 (see my above comment for comparison).

diamond
Guest
diamond

I think it’s a bit arrogant to say he’s “objectively wrong”

Anton
Guest
Anton

Not at all. I’m not arguing taste, simply observing factual data about the way a game is structured. And it’s not arrogant to call someone out for talking out of his ass.

diamond
Guest
diamond

Agreed, this game felt more like Daylight then RE to me.

diamond
Guest
diamond

RE1 didn’t have the unnecessary first-person view, awkward control scheme, and confusing damage indicator that this game does though.

Charlie Koszulinski
Guest
Charlie Koszulinski

But it does have the environments, the cheese, the survival, and the overall essence of what made the first game so good.

Also, I don’t see what’s so confusing about the health system. If your screen is red, dunk some shit on your hand.

diamond
Guest
diamond

It’s like Jim said in his review of the game, you can never tell how close you are to death just from looking at the screen.

Charlie Koszulinski
Guest
Charlie Koszulinski

So it adds to the distress. Heal now, or later? Would you survive another encounter? Do you even have enough healing items to get you by? Wheather this was intentional or not, it does add another layer to the survival.

Real talk, though, the game is a breeze on normal. Too much ammo, too many herbs, too many crafting materials. I’m nearly done with the game, I think, so when I finish, I’m cranking that difficulty up. ETHAN MUST DIE!!! This Tuesday!!! Can’t wait.

diamond
Guest
diamond

To me that felt too much like fake difficulty, not being able to tell how close to death you are because of a confusing interface didn’t really make the game more tense for me, just annoying, it reminds me of when games like Alone in the Dark and Turok in 2008 tried to be more ‘realistic” by not having HUDs.

The game wasn’t difficult for me, just more annoying then it should’ve been at times due to the weird interface and awkward controls.

Jim Sterling
Guest

“Again with the cornchip hamburgler? I didn’t think that one landed too well last time.”

Actually it’s the most popular sidebit I’ve ever done. He gets more positive responses than even Chip.

09philj
Guest
09philj

If you’re ever stuck for a bit at the beginning, just make him your special guest presenter.

SilentPony
Guest
SilentPony

Seriously? Do you have a shirt of him yet? Is that in the works?

Adam Robert Sherman
Guest
Adam Robert Sherman

I take it that’s because after you fired Chip, he was hired by Kelogg’s… and they transformed him into the Corn Flake Homunculus?

Charlie Koszulinski
Guest
Charlie Koszulinski

Say, whatever happened to chip? Haven’t seen him in awhile…

Stormbringer
Guest

What is the cornchip hamburgler?

diamond
Guest
diamond

That’s what i’ve been saying, RE7 is also trying to jump on trends, in this case it’s taking after Amnesia instead of COD.

Not a bad game, but I could not help but feel that the game was in some ways compromised by trying to appeal to the facecam crowd that loves watching people like PewDiePie scream their heads off at games like Amnesia and Outlast, the first-person view combined with the strange control scheme held the game back from true greatness in my eyes.

galactix100
Guest
galactix100

Since Squenix have been brought up I’d like to say fuck ’em for putting Deus Ex on hiatus for not doing well enough when it was their fucking fault. They fucked that game over from the start because of their frothing desperation for money and then have the fucking temerity to say it under-performed to the point that they’re not going to release another for who knows how long. Fuck those incompetent, greedy [♪SKELETON WARRIORS♫].

Charlie Koszulinski
Guest
Charlie Koszulinski

It’s Dead Space 4 all over again. Still waiting on some news for your totally not canceled game, EA.

Sperium3000
Guest
Sperium3000

#Revelations2WasGood.

Anton
Guest
Anton

…I don’t disagree, actually. The story mode emulated 4’s tense combat pretty well, and RAID mode in that game was way more addictive than it had any right being.

That being said, it was horribly uninspired and derivative.

drownedsummer
Guest
drownedsummer

And also a very cynical use of episodic gaming with it clearly being a full game divided into sections which weren’t always logical breaks either.

Anton
Guest
Anton

The funny thing is, I would be very annoyed if many games picked up the episodic trend, but in this case I found it pretty amusing. It was like a guilty pleasure TV show I could enjoy for a whole month.

Having RAID there definitely helped pad out playtime between story sections.

diamond
Guest
diamond

I found it easier to wait for the disc, that way I don’t get blue balls waiting for the next episode to come out.

Anton
Guest
Anton

There’s something so very sad about the concept of a person getting blue balls from waiting for a video game

diamond
Guest
diamond

I can handle waiting for regular games, but games that were made episodic that clearly weren’t intended to be episodic by the devs are a real thorn in my side, and I specifically avoided playing Hitman so far to avoid getting annoyed every time I finish one bit of the game and have to wait for the next bit(something which Yahtzee rightfully criticized the game for in his review), but I will be getting the physical release tomorrow.

diamond
Guest
diamond

That’s precisely why I waited for the physical release before playing it, I think Jim would’ve liked it more if he’d done that, you could tell he was really struggling to pad out his reviews of each episode.

That’s also the reason why I still have not played Hitman, I refuse to support Square Enix’s exploitative business model, so i’ll be getting the game on PS4 on disc tomorrow.

drownedsummer
Guest
drownedsummer

So why are you buying it day one on disc that would also be supporting that business model.

diamond
Guest
diamond

No, if I bought them all separately THEN I would supporting their business model.

drownedsummer
Guest
drownedsummer

And is there a difference in the price?

diamond
Guest
diamond

There is for me since I traded in older games to Gamestop for store credit towards it, i’d be paying full price if I bought the game digitally.

drownedsummer
Guest
drownedsummer

And the price before that?

diamond
Guest
diamond

I didn’t feel like it was derivative or uninspired at all, I loved how it made fun of the series(I.E. referencing some of the godawful dialogue in the first game).

Charlie Koszulinski
Guest
Charlie Koszulinski

It was ok. Personally, I liked the overall feel of the first game better, but 2 was still good. I thought Berry and Natalia’s side of the story was better. Also, Moira could’ve toned down her “edginess” a bit. Outside of that, a pretty decent game!

The Revelations games as a whole, however, are just ok.

09philj
Guest
09philj
While going back to the style of the games that made a series popular in the first place is good, we shouldn’t just replicate them wholesale. Bravely Default is great precisely because it’s a classic JRPG that strips out the crap that held the actual old JRPGs back. Active Time Battle is gone, replaced with a more traditional turn based battle. Instead of each character having a proprietary moveset, there’s a rich and complex job system. There’s full voice acting. There’s an unhinged third act meta-narrative plot twist. In short, it’s what people think old JRPGs were like, rather than… Read more »
Stormbringer
Guest

Classic JRPGs are fine as they are. The genre like all things Japanese soured when fans turned into creators. Two generations of that and everything goes to pasture in a homogeneous society like Japan’s.

Something that bothers me about video games is the form is always moving toward greater complexity. All other art forms place a premium on simplicity. Complexity just seems to accrue over time. It ruins everything when designers should be trying to extricate it they wear it like a badge of honor.

Jiryn
Guest
Jiryn

Thank you!!!
That was my problem with Bravely Default in general, they tried to make the combat too complex. Instead all the brave and default system added was undue tedium to the game.

This can also be said about many other gimmicks added to try and bring attention to their game. I hate the “Sphere Grid” and “Licenses” found in Final Fantasy, and other such weird deviations.

As I said in my post, I’m an old school RPG player. I played through almost every 16 and 32bit rpg release, and was burned out by the PS2 era.

Stormbringer
Guest

This is the problem with JRPGs of the last 15 years. They are too complicated in every way possible. And they all have the same fetishistic art style/tropes that defines almost all anime now.

MJC
Guest
MJC

I can’t even tell the anime games apart anymore. Pick 4 or 5 random characters from different anime RPGs and many people would likely think all of them came out of the same game.

diamond
Guest
diamond

That’s one of the problems I have with JRPGs in general.

Stormbringer
Guest

I still enjoy them immensely. I just don’t tend to revisit games. I discovered Grandia late in life, but the sequels do not look interesting. I also never finished Chrono Trigger until a year or two ago. So I had an excuse to play it. I don’t think I enjoyed them any more or less than I did or would have in my childhood/youth.

Jiryn
Guest
Jiryn

Grandia 2 is one of the best RPGs ever made.

Grandia 3 is fun with an amazing combat mechanic of juggling and stopping opponents. I did find it friggan hilarious that there is one mechanic about positioning your characters that you’re supposed to use the entire game to better your chances in combat, is never taught to you, and if you don’t know it, the final boss can 1 hit kill your ass.

Stormbringer
Guest

Grandia has a classic presentation that I just don’t see in its follow-ups. I am very visually oriented. The interactive element just has to not get in my way. I highly recommend it. I was stunned that I had somehow never noticed it in all of my years. It must have landed in a blind spot period.

Jiryn
Guest
Jiryn

I’ll give you that, there are a few games I had to quit because the walk cycle or combat animations turned me off.
The presentation does mean more than people think.

MJC
Guest
MJC

Grandia 1 is great.
Grandia 2 is also great, some people would argue it’s better than the first.

Grandia 3 is complete trash and should not be played by anyone under any circumstance.

RifleAvenger Sashiro
Guest
RifleAvenger Sashiro
Experimenting with further complexity isn’t bad, so long as simple games are still allowed to exist and complexity isn’t conflated with depth. Both simple and complex games can be either shallow or deep. For an example, the more recent ATLUS Megami Tensei titles have benefited greatly from tinkering with the combat system. For example, the press turn system heavily motivates a focus on momentum and elemental coverage in attacks/resists. Support and healing skills are still very powerful, but now come with the trade-off that you cannot earn an extra turn when using them. It leads to a greater focus on… Read more »
Stormbringer
Guest
Experimentation should be seen as risky and secondary to mastery. I prefer interaction as metaphor versus as puzzle fighter. The reason to interact is to feel bodily present. Nocturne prevented that for me. So instead I made a party that rebuffed all attacks on autopilot. That was a bore to do, and made unnecessarily complicated by not being able to befriend devils in the bonus Maniax Kalpas area. I don’t want to feel like I am playing a card game. I want to be in the shoes of adventurers. Or for that matter even held head underwater in domestic bliss.… Read more »
RifleAvenger Sashiro
Guest
RifleAvenger Sashiro
I mean, it’s about series sticking/not sticking to their roots, so I think it’s on topic with the page. I’d argue ATLUS has never strayed as far from itself with Megami Tensei as Square has done with Final Fantasy. From turn based battles to demon recruitment to the themes of the series, you can recognize a game like SMT 4 Apocalypse as a Megami Tensei game. Given a random few minutes of the game, I’m not sure the same can be said of Final Fantasy and its 15th numbered installment (which I did enjoy for a few hours, but hope… Read more »
Stormbringer
Guest
What you describe is like a card game. It’s not like a fight. It’s like sitting down and playing cards with a laboriously thought out set of rules and decks. I approach game design very unorthodoxly. I don’t even like things that make it game like. I dislike reward systems, and I dislike how in games the monsters get tougher as you progress through the game for no reason. Just things that people flat out take for granted, I despise almost with a passion. So extolling Final Fantasy 2 isn’t even the half of it. I will give you the… Read more »
RifleAvenger Sashiro
Guest
RifleAvenger Sashiro
Rules and way games play are part of their narratives. Furthermore, old JRPGs don’t simulate battles of lethal force any better. Even in 1 vs 1 duels, let alone the chaos of the battlefield, most fights engaged with the intent to kill the opponent in real life end very swiftly, regardless of weaponry. People can survive a lot, but they can’t keep fighting/conscious for long through a competent strike. Meanwhile most JRPG fights have the two sides flail at one another like an amateur match of boxing. If the games dropped the turn based structure and forced the players to… Read more »
Stormbringer
Guest
The sad thing is if you do go on a physical adventurer like in a video game, you character is unlikely to grow more powerful unless it takes months and months of training. In fact they would be weakened with each passing trial, like in Die Hard for example. I don’t think you need a reason to give players freedom. It’s just like Easy mode if they take the option. It gives them an opportunity to think critically about their own maturity instead of treating them like pre-adolescent children. I’m not an artist as much as I am very perturbed… Read more »
MM
Guest
MM
Nice post as always, Stormbringer. Let me just point out a potential disadvantage to your Game Design approach. A (sufficiently well thought out) rule set allows the designer to have a “language” to design his sequences (not necessarily just combat, as you know). It seems your approach would require a more careful, case by case, sequence (as you well put it, describing the aqueduct scene) creation process (much more of a creative drain I’d suggest). If that is true (please point out any misconceptions on my part), then it would limit the amount of such scenes in any given production… Read more »
Stormbringer
Guest
You have to have played the game. It’s just a memorable section of an RPG where your arm is ripped off, either by a statue that comes to life or a trap. I cannot remember. I don’t know why but every section of that game for me is just so uncanny. It’s not human. When I think of that zone I think of Kate Bush’s song Delius about the composer. From a JRPG point of view, you just interact with a thing, that triggers an event, that puts you in a “bad-status” mode where your HP is draining and you… Read more »
MM
Guest
MM

I agree and understand completely. (I associated with similar experiences from my limited jrpg sessions)

What I meant to say is that those triggers have to be hand tailored and this takes a lot of time and energy.

Perhaps what’s best (and I guess the best JRPGs already do this) is having such events throughout the game, yes, but also have a ‘language’ for (perhaps not as epic) other events which are rule based. Simple rules can lead to a lot of complexity if they are well thought out, so they don’t necessarily have to feel like card games. : )

Stormbringer
Guest
JRPGs are defined by two things: drama, and character development via “stats”/characterization. Other than that, they are just a series of events. That’s what makes the scenario. You take that away and nothing else remains (so it’s silly to talk about handcrafted scenarios being taxing or anything. That’s literally the product.) EDITED: I thought before you meant it would be difficult to do in today’s paradigm of high concept set pieces. You probably don’t mean that. But that’s part of the reason video games are so bad right now; they are visual, and if they are over defined they do… Read more »
MM
Guest
MM

True. Though I do wonder if there could exist a (simple) set of rules to produce, perhaps parallel / minor, scenarios. But then again it would probably also fall under your criticism of 3D games, which I also agree.

Very interesting (though dire!) edit! (I’m glad I came here to up vote, instead of relying simply on email. I guess imagination will be even more at a premium then (instead of the industry improving, as we’d hope), since kids are ever more spoon fed with ever increasing definition tvs/monitors. Dire…

Stormbringer
Guest

P.S. Why does the SMT Apocalypse person have short sleeves on one arm and one leg? Do they drive a bicycle with their hands?? I’m only half curious if there is a reason or if it’s just someone didn’t consider how cold or hot that would be for one and not the other? You ought to know.

RifleAvenger Sashiro
Guest
RifleAvenger Sashiro

No practical reason for far as I can tell, except maybe that the outfit was salvaged from somewhere and was already missing those pieces.

More likely it’s to add to the “punk” and duality aesthetics of the main character (ex. the imagery on their clothes is deliberately contradictory). Much like the half shaved head.

RaikuNH
Guest
RaikuNH

Square is full of idiots. “We’ll go back to classic rpgs.” A week later “Localizing Dragon Quest is hard. Let Nintendo do it.”

InfamousDS
Guest
InfamousDS

Didn’t stop them from putting them all (and I do mean all) on iOS. The only ones which haven’t come stateside are the JP exclusives or the ones that are too hard for an iPad to run.

drownedsummer
Guest
drownedsummer

Yeah but as we’re discussing recently there are almost none of their games on the 3DS.

Jiryn
Guest
Jiryn

The IOS are the worst ones to buy.
There are multiple reports that once the OS becomes more powerful, you can no longer play the game, or other times where they upgraded the game so that it will no longer work on the device you originally purchased it on.

Jiryn
Guest
Jiryn

You sure NIntendo did the translations?

They have a partnership with Nintendo, but I think SE still translated it in house.

I am still curious as to why the game was censored compared to the original release. Apparently, according to Censored Gaming, this is due to Japan becoming more strict in their rating schemes.

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