The Jimquisition: Weapon Durability, Fanbase Fragility

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The first portion of this video is some performative yelling about weapon durability, specifically in The Legend of Zelda: Breath of the Wild.

The second portion is about something less durable than any weapon in any game – the psyches of Zelda‘s most viciously defensive fans.

Amere Resident
Guest
Amere Resident

Dear Jim Sterling,

I wasn’t sure if I loved you, but now that your image has been broadcast into mine eyes alongside Lisa Lougheed’s “Run with Us,” I am yours. Let me have your children… OR NOT! Whatever you want, Dearest Jim. 😚

Ozzie_Scribbler
Guest
Almost two weeks later and I’m still amazed by the insistence that 7/10 is an abysmal game review score. Just rewatched your very fucking old “Hate out of Ten” episode and don’t know whether to laugh or cry how not only it remains a problem almost 5 years later, but how in many respects it gets worse, with the ddoxing from AAA game fanbois and the rise of thin-skinned asset-flippers raising hell over any sort of critique. Backlash over game criticism seemed so trivial back in the day, those last few years really dragged the whole community’s standards so low… Read more »
Critical Max
Guest

The game is great by any means. I can live with weapon durability no problems.
I really REALLY liked the exploration, liberty and huge world.
But I would lie if I say I don’t miss acquiring new items to interact with the world and more traditionnal dungeons.
I still thinks this would have worked greatly in this open world and would have given further use to the marking system on the map.
Sadly, with the incredibly high ranking this game got, I doubt this will ever go in this direction now.
But yeah, personally I still think it deserves at bare minimum a 8.5

possiblecabbage
Guest
possiblecabbage
I feel like weapon durability/fragility systems can work well, but it’s the sort of thing that’s much more easy to do very poorly. In addition to the “survival horror” example Jim brought up in the video, a game I think that does weapon fragility fairly well is Fallout: New Vegas. Specifically the fragility system in the game underlines how the world blew up and everything from back then is falling apart, but all of the best stuff comes from before the world blew up, so you’ve got to dig through rubble to find it and maintaining that stuff so it… Read more »
adampoole
Guest
adampoole

when does today’s episode upload to youtube?

InfamousDS
Guest
InfamousDS

Shorter episodes are up by 11AM Eastern unless he is busy/forgets (which is extremely rare). Longer episodes will be processed by YouTube for longer and on their schedule, sometimes as late as 4PM Eastern depending on just how long it is.

adampoole
Guest
adampoole

thanks.. it’s just not monday for me unless i see a new jimquisition.. hopefully it’s gets uploaded soon

Sd S
Guest
Sd S

Games media is crap. I love dark souls 2 but everyone I know would give it a 0 for being unplayable yet not 1 critic on metacritic even gave it a bad review

Wraith Magus
Guest
Wraith Magus
Sidestepping the whole Nintendo and Zelda thing… Weapon durability/fragility does have its place, and rather than calling it “weapon durability” or “weapon fragility”, I think a better term for it is, “limited-use tools”. In fact, if you’re frustrated by the whole concept, I think a better way of looking at it is through the lens of weapon ammo in FPS games, especially classic FPS games like Doom and its mods. Levels in Doom were as often differentiated by the ammo they gave you as what enemies or map layout they put in front of you, forcing you to adapt your… Read more »
ThePhilosopher
Guest
ThePhilosopher
I won’t understand why ‘fanatics’ get so het up about other’s reviews of games. They do not understand that a review is someone’s opinion and not an objective fact. If someone was to only like and play racing games then they wouldn’t like or enjoy Zelda, they’d most likely give it a 0/10. They’re not wrong, they are just expressing their own view. The inability to accept and tolerate other people’s views and opionions is extremely worrying. It truely is ‘fantacism’. Furthermore, what do these people gain from insulting someone else’s opinion? I think there is merit on debating someone… Read more »
Wraith Magus
Guest
Wraith Magus

Not to disagree with your overall point, but if people disagree with something, I sure hope that they recognize it’s opinion and not objective fact. Otherwise, I’d expect to get more complaints where people argue that someone should be out of a job for saying things fall down instead of up or that the capital of England is actually Dublin.

People argue with opinions they disagree with because opinions actually can be changed (even if it’s not necessarily for the best reasons if expressed opinions are different just because of fear of a backlash).

Rafael Bronzatti
Guest
Rafael Bronzatti

Fire Emblem had degradable weapons at a reasonable rate. Although even there it was not the best game design choice.

David Rodriguez
Guest
David Rodriguez

wow This guy is really insane, a video full of crap just to badly justify weapon system design preferences?! You have generous patrons supporting your cause …

Just Some Guy
Guest
Just Some Guy
I’m usually fairly indifferent towards equipment durability, although if stuff just breaks too easily, that’s not good. Only game I can think of where I experienced something like that was Vindictus, where your high level helmet could at times shatter from one hit by a low level mob, right near the start of a dungeon. Then fanatics seem to be getting worse over time. They just can’t seem to accept that someone else could not like a game as much as they do, and worse still, that such people would dare to tell other people that they don’t view it… Read more »
James Russel
Guest
James Russel

I guess you would know a lot about fragility seeing as you probably break half the chairs you sit in

PeteThePenguin
Guest
PeteThePenguin

I really dislike jumping into menus mid-fight, that’s just bloody bad game design.

JezMM
Guest

I think it’s partially a limitation of console games. On PC this sort of thing could be assigned to hotkeys like most shooters do, but on a controller you’re forced to use quick menus, there’s no real way to win since I’m sure switching to a weapon the player DOESN’T want to use would annoy them more.

FuzzyWupkin
Guest
FuzzyWupkin

An easy fix to that would be to have it automatically switch to another weapon you have. The game might also let you arrange items in the order you want them brought out so you don’t switch to your torch in the middle of combat. It would make prepping for combat a layer deeper, planning on which order of weapons you want to use, and doesn’t draw you out of the flow of the game during combat making the only times you need to access the menus is if you needed to change up your strategy.

Steve Walsh
Guest
Steve Walsh

yup. all it wouldve taken is you manually set weapon order in the menu, and when one breaks, the next one in line pops into your hand. of course, you could still manually switch out of order if you like, but that simple, small change wouldve made a world of difference.

PeteThePenguin
Guest
PeteThePenguin

I like you idea re: order weapons are brought out. Yes, that would add depth to the combat system.

MM
Guest
MM

Well, it could have its place. Seiken Densetsu 2 used it quite well (more strategic). Chrono Trigger added the option to real time too but kept the strategic element there.

Marcus Cohen
Guest
Marcus Cohen

And I used to think catholic crusades were weird…

Bitcoon
Guest
Bitcoon
I made a stupidly long comment on Youtube, but I’ll give the TL;DR here. If the durability system wasn’t there, they’d have to do more to stop you from getting powerful weapons without “earning” them by slowly building up from early-game gear. You wouldn’t have all the fun effects like triple arrow firing bows, lightning/ice stunlock swords, and generally powerful gear before you’ve naturally progressed to where that’s ‘normal’. You’d never be allowed to ‘break’ the game because, without durability, your power to ‘insta-win’ in combat scenarios would be a permanent fixture of your strategy until you beat the game.… Read more »
Bitcoon
Guest
Bitcoon
To make it clear, I don’t respect or appreciate anyone attacking Jim over his review score or his opinions on the game, I merely wish to offer a counterpoint to his appraisal of this system. I don’t care if Jim didn’t like the game, and I don’t too much care if he can’t articulate why as well as others can articulate why they liked it. I merely want to defend this system because, as a wannabe penniless hack fraud of a game designer I like to think I know a thing or two about game design. Jim comes at this… Read more »
Miliardo
Guest
Miliardo
The problems are the unoptimized system and, more importantly, the lack of respect for the player’s time. That second one is something I have a hard time dealing with in regard to FFXV, which is otherwise a fanfucktastic experience. But, the immense lack of respect leads to lots and lots of wasted time on the player’s end of the gameplay, and we all have better things to be doing with our time. A video game should not consistently remind its player that he or she has other tasks that need getting done. It is a failure of entertainment design. That’s… Read more »
Bitcoon
Guest
Bitcoon
I sort of see what you mean but where you feel it wastes time, I feel it adds to the experience. Not always in positive ways, maybe, but never did I notice this system wasting any quantifiable amount of time. I rarely spent more than a few seconds at a time figuring out what to change to, what to drop in favor of a nice new weapon, etc. The worst time-waster, and really the only one I noticed actively, was when my inventory was full but a chest had a weapon in it. The wait for the chest to open… Read more »
Miliardo
Guest
Miliardo
I definitely feel you on Ocarina of Time. It has not aged well, and is practically The Legend of Zelda: Wasting My Time. The constant item management is a big offender there, and it’s why I don’t play my favorite, Majora’s Mask, all that much. The mask management gets nutty sometimes, but it’s usually not too, too bad. But, that’s the problem. It’s a lot of very small pieces of time that you don’t really get to choose to say no to. It adds up fast, and keeps summing up as you play more and more. There’s the other rub,… Read more »
Andrzej Sugier
Guest
Andrzej Sugier

That’s a really well worded and though-out argument, now I’m intrigued if I could come to like this system despite absolutely hating non-renewable vital resources in games. Kudos to you, Bitcoon.

Stormbringer
Guest

I haven’t exactly been following Nintendo over the years; but I don’t understand how The Legend of Zelda got to being a Dark Souls, Link the Ripper, clone, from its wood sword, silver sword, master sword roots???

I don’t understand what people find appealing here. I don’t suppose you can just give it a “1/10” for being a stupid waste of time. But that’s what I’d do! Did you see that man with a shark for a head?

Joccaren
Guest
Joccaren
Its actually gone back closer to its original roots TBH, with greater focus on exploring and the open world, and they’ve doubled down on that through the weapon durability system. Zelda has also had a variety of weapons for a long time; Ocarina had your 3 swords, plus your bow/slingshot, plus the hammer from the Fire Sage dungeon, Boomerang, Clawshot, Deku sticks that are basically torches, Goron Knife, and probably more besides that I’m forgetting. Maybe we didn’t have spears, but otherwise the main weapon types from this game were covered there, and honestly even that’s a maybe. As for… Read more »
Stormbringer
Guest

Sorry, I thought 1/10 implies dislike, or contempt. No offense. I guess if you are submitting critical assessments to some database you go by their terms. These terms are my own. (Clearly.)

Joccaren
Guest
Joccaren
Generally people try to be at least slightly impartial in their reviews, for obvious reasons. If Zelda is a 1/10, what is Big Rig Truckers? a -10/10? It barely even functions, if you can even call it that. I think its also pretty easy to see that while Zelda may not be to ones taste, its a mile ahead of Big Rigs in terms of, well, nearly everything. Or Batman Arkham… What’s the most recent one that was literally unplayable on many people’s computers because it just wasn’t ported properly? Yeah, that one. How do you rate something that doesn’t… Read more »
Stormbringer
Guest
If I were assigning single scores to works of art, I’d do it based on their long term value to humanity. 1/10 is all things being equal, better than 0/10. Most works would fall into the 0 or 1 out of 10 in the big picture. Critics don’t usually operate on this level because they cater to an audience that is tracking new products because they are to be very generous providing a kind of news. That said, many critics do universally pan things. Jim came out of Escapist (before that Destructoid) where Yahtzee Croshaw weekly pans everything, because he… Read more »
Joccaren
Guest
Joccaren
While Yahtzee does rag on things, he does it primarily as an act, not because he truly believes everything is terrible. You can go to any of his videos, and despite him spending the entire time insulting a game, you’ll end up with very astute comments of ‘Crap, Yahtzee actually liked it!’, because its possible to see through the act of ridiculousness for entertainment, and gauge how he felt overall about the title without the exaggerations of its flaws. I also think judging ‘art’ by its long term benefit to hunanity is… deeply flawed. Almost every single book, song, movie,… Read more »
Stormbringer
Guest

FYI: Yahtzee does mean what he says. He believes they’re all terrible more or less. It’s not an act. He does praise titles he feels are not terrible. I don’t think he’s ever praised a title that’s newer than 2005. He believes nothing has been good since the PlayStation 2 era. I share this feeling.

Stormbringer
Guest

I said value, not benefit. Not everyone values art. We call them philistines. I’m not having this conversation. My comment was flippant. I did read your reply. Thank you.

Joccaren
Guest
Joccaren
Also not meaning this as a “You’re wrong” statement or comment, after explanation I can see where you’re coming from. I simply am a bit of a philosopher at heart, and improvement of both understanding and action through dialogue is something I definitely find valuable. I can understand your position, and it has assisted me in further defining how a scoring system should work, and how other 1/10 styled reviews may actually have some level of thought behind them. My statements aren’t meant as corrections, but more points to think about, and expand my understanding of your position, or your… Read more »
Stormbringer
Guest
Well 🙂 We could have maybe hashed this out when the comments were fresh-8 days ago. But truly I only made a quick, snide-offhand remark. Suggesting that time is unlikely to remember this game and that in the spirit of the discussion and to put things into perspective that these scores are pointless, the game is pointless, there’s much better things for people to be doing in their pastime, and so being upset about it is comic if not tragic. (This is in the context of many losing it because Jim and others caused some arbitrary scores to shift a… Read more »
Joccaren
Guest
Joccaren
Haha, yeah, probably should have, but sometimes you don’t realise the difference in tone the internet can convey, so I thought I should clear that up now. I think that time probably will remember BotW, much like it remembers OoT, or the original Mario Bros. They are examples of excellent design that revolutionised genres, and I’d expect open world games to take some lessons from BotW – unfortunately thanks to budget constraints not as much as probably should be, but we’ll see some shift in design principals, and in another decade or so, game designers who grew up with BotW… Read more »
Stormbringer
Guest

Education. In the U.S. it’s difficult to be educated, much less live; so people are predictably mentally impaired and exhausted.

Joccaren
Guest
Joccaren
That would require teachers that don’t get outraged at others opinions, which is also becoming rarer and rarer – and hypocritically firing any teacher that doesn’t share an ‘acceptable’ opinion for teaching wouldn’t send any good messages either. I reckon we’ve just got to wait for a culture shift as the generations change. The younger generations see how stupid the whole thing is, come into power, and start teaching the generations after about the futility of it after seeing our mistakes. Of course, that relies on the younger generations not making the same mistakes, and I have no faith in… Read more »
Stormbringer
Guest

Teachers teach a curriculum. Private opinion doesn’t enter into it. A teacher can only be a catalyst for education. A liberal arts education can streamline access to many things but it is not necessary. What’s more important is that a society values education-its future.

Joccaren
Guest
Joccaren
Curriculum, however, isn’t unbiased, and curriculum itself isn’t going to teach people not to get outraged at other people with different opinions – in fact, without the private opinions of a teacher informing their students not to do that, it can do the opposite; give a superiority complex that you’ve learned this, so everyone else is wrong. One area is economics. There’s libertarian and conservative views on economics, both with value. Which should be taught? Teaching one doesn’t help things overall, as what needs to be taught is an extra-curricula attitude of empathy, and the willingness to continue learning into… Read more »
Stormbringer
Guest

Education produces more learned and well tempered people. If our societies make an honest attempt at education and it doesn’t improve things over generations, well then it’s in god’s hands. Right now the prevailing attitude is opposition to education in all forms.

Joccaren
Guest
Joccaren
That somewhat implies you yourself as a philistine, considering you’ve just said that you don’t value a lot of modern art. And moving to “Value” just makes the whole discussion even more… sheltered? I’d dare say. If not talking about benefit, we therefore have to talk about the influence that piece of art has had in order to have any remotely meaningful conversation about the long term value of that art, and I think its pretty fair to say that a number of modern games have had a huge influence on the industry as a whole, making their “value” score… Read more »
Stormbringer
Guest

Generally a philistine values bad art because they are not curious enough to explore their options or branch out in terms of their interests. Perhaps their minds are at a fundamental disadvantage.

Joccaren
Guest
Joccaren
I disagree with Jim on the weapon durability front, at least in principle, however the whole Zelda thing… Yeah, fuck fanboys – and I say that as someone who is obsessed with Zelda. Weapon durability though is flawed in BotW, its drops aren’t balanced terribly well sometimes, however it is a necessary and beneficial idea for the game. I think many people get fooled by the ‘freedom’ line of BotW. Zelda is a problem/puzzle solving exploration game. Its not Skyrim where you just wonder around exploring the scenery, where everything is meant for you to express yourself. Yes, you CAN… Read more »
Charlie Koszulinski
Guest
Charlie Koszulinski
I might be in the minority here, but I like the way Dead Rising handled their weapon durability. Sure, they’re all fragile, however, there are books and magazine’s that increase their durability, among other stats. Unfortunately, some of the weapons are way too OP (mini chainsaws) thus breaking the balance and making the game way too easy, especially considering you can get the chainsaws on the first night and they respawn every time you leave and re-enter Wonderland Plaza. BUT! with a few tweaks here and there, Zelda could adopt a Dead Rising-esqu durability system. Maybe they could have items… Read more »
InfamousDS
Guest
InfamousDS

The weapons are very brittle. Jim exaggerated for effect, but they are about as reliable as the weapon pick-ups from Wind Waker and Twilight Princess. The shields are less durable than their Skyward Sword counterparts, but you also don’t have to buy them.

I hate the system with a fair amount of passion not conveyed in this short post or while I’m actually playing the game, but that’s probably bias coming from them pretending that the Zelda formula was a bad idea.

Rapeallfeminists
Guest
Rapeallfeminists

Maybe you should consider the fact that you’re a fat retarded neckbeard with shit opinions and the world would be better off if the diabetes finally got you lol

Bork Lazer
Guest
Bork Lazer

The retard with the name Rape All Feminists is calling Jim a neckbeard with shit opinions.

:thinking:

Brexiter

Miliardo
Guest
Miliardo

I hope that’s not the name your parents gave you. What kind of mother would want their child to grow into a fat, retarded neckbeard with shit opinions?

MM
Guest
MM

oh, so that’s what happened yesterday… pricks.

On-Topic: I also always hated durability systems but, I have come to realize it was just an obsession. Entropy is actually crucial to any non trivial world. (Just look at this universe)
In particular, games with any semblance of an economy, and most certainly multiplayer (i.e. mmos), must definitely embed all sorts of entropy if it is to, ironically, last.

Stormbringer
Guest

I’ll add that breaking the toys can be a good experience for people who develop an unhealthy emotional attachment to possessions. Or at least letting people hoard their little statistical trinkets isn’t helping anyone’s emotional state.

MM
Guest
MM
Why sometimes I feel there is a personal hidden message on some of your posts, dear Stormbringer? : ) am I just paranoid or is this still a reminiscent from that ‘anxiety’ indie haven post? hehe (listening to Metallica’s Call of Ktulu, right now) I already have very little possessions, so I hope they don’t break, lol Back on topic: Well, most games don’t have the player’s emotional state at their best interest, except if it causes them to quit (well, assuming there was any thought to design of course, which we know is rare anyways). Hoarding would in fact… Read more »
Stormbringer
Guest

I try not to speak to people individually in comments. So no. Just because something is profitable, by taking advantage of people, doesn’t make it admirable, or acceptable. On the contrary, not doing so is admirable. Short term gains tend toward long term loss.

MM
Guest
MM

Totally agreed. (I did place a “sadly” there :)) Thanks for easing my paranoia, hehe

Dariush
Guest
Dariush

i had fun commenting the YT video, and this episode sparked some decent conversation! Too bad for the terrible Youtube comment system that makes following discussion a total pain in the butt.

Miliardo
Guest
Miliardo
I’m glad things are closer to normal now. I hope this makes you smile, Jim: I watched this Jimquisition three times on Monday. Truth seems to find its way, it seems. Durability systems have their place in some games, but only some. The problem with BotW’s weapon fragility system is it’s between two positive ideas. Idea #1: You should have a few staple, boring, practical weapons and be able to gather and use the exotic weapons like you did in Wind Waker. However, you can now carry them between areas. This still requires weapon experimentation. Idea #2) The weapons are… Read more »
Chris Topher
Member
I don’t always agree with Mr sterling but his points on botw are valid. It’s his opinion and he’s entitled to it. I ways expect something different from Jim which is why I vocally support him and salute his stances may they be many and hard earned. I personally would have awarded it a higher score but the frame rate and nagging issues like the stamina and the weapons fragility are concerns. Jim is most correct when he says that a game like this praised for options actually fails completely to give you the option to repair your favorite weapons.… Read more »
coinup
Guest
coinup
Absolutely agreed. I don’t like durability systems in any game, but I understand that in some way they serve the purpose of having the player to do a little planning and preparing and force them to put the continuos slaughter on hold to enjoy crafting and enhancing weapons. But in Zelda is complete bullshit. Is really this stupid: attack a enemy camp for the loot -> lose 2/3 decent weapons during the fight -> be disappointed by the one bad drop from a chest-> leave the fight with inventory full of craps dropped by enemies. You can’t even decently fight… Read more »
Salador
Guest
Salador
Weapon durability is basically the fantasy/melee version of ammo systems. Powerful weapons need to be balanced in some way if they’re going to exist and not break the game. While games could just have weapons be not that powerful, having powerful items gives the player an interesting level of decision making. Do I use my superweapon, or do I save it for another fight? Zelda’s problem is that it never had that level of decision making because weapons degrade too quickly. Powerful weaopns were never worth using, so there was no decision making to be had. Maybe Zelda got durability… Read more »
Artemiy
Guest
Artemiy

I agree that, to some extent, Jim’s revulsion is caused by the subversion of expectation (ammo systems in FPS are common and expected, weapon durability in action RPGs are not). Maybe the issue is that BotW didn’t implement the system very well, forcing the player to hoard their weapons lest one of them breaks. Maybe letting repair the weapons using other weapons would be better, for instance.

Salador
Guest
Salador
I just think that his stance kinda falls apart once you take it away from the BOTW example. If Jim had stopped there, or pointed out a few other examples, then that would be reasonable. But he says that durability is a negative in EVERY game, which is reductive and silly and obviously not true. Jim kind of comes across as saying ‘why can’t I play the game I want to!’ without thinking about what that means for the design of the game. OP weapons can only exist if their use is limited, and that is universal to all design… Read more »
Artemiy
Guest
Artemiy
1. He did mention survival games in one of his previous JQs, namely “The happy few”. 2. I think progression of enemy power is a much better design choice than making weapons that are OP but then shatter lately. That’s what most RPGs I know do. 3. Jim doesn’t talk about the fun of using an OP weapon for an unlimited amount of time. I think it’s quite the opposite: he’s talking about the frustration of having a weapon that can give up on you in any moment, no matter how OP it is, so you’re just afraid to use… Read more »
Chris Topher
Member
I like durability in such games but I also like options and the choice to repair weapons. Zelda fails on this one major point and I hope they patch a system where you can use your rare materials like a diamond , to sharpen or strengthen weapons. Where people really miss the failing of the current system is in the commitment. No one has pointed out that my armour will last for ever but my shield which is designed to be hit, breaks after a few encounters. This is a logic break and so any argument that the weapon system… Read more »
InfamousDS
Guest
InfamousDS
The problem with this Zelda is that weapons are roughly durability-equivalent to the super-powered gear you could yank from Darknuts, Moblins, and other monsters in Wind Waker. This is the 4th console Zelda in a row to use this mechanic in a nearly unaltered state, applying it to different aspects of the game each time they try it. It has been terrible every time, but nobody cared because it was optional before, Instead of actually balancing it, they took this minor thing nobody ever cared about and copied it with a wide brush to the entire game. I hate it,… Read more »
Salador
Guest
Salador

Exactly. When this was a minor thing that was optional in WW, it added to combat. When it became the meat of the entire combat system it became worse.

InfamousDS
Guest
InfamousDS

I hope they patch it before they they trot out the DLC. At least make the one of a kind weapons more permanent or easier to deal with. Master Sword becoming useless is inexcusable, because that flies in the face of a lore they chose to self-reference.

Miliardo
Guest
Miliardo

…is that a thing that happens? Does the Master Sword break? Where did Hylia get it from, the sporting section in the back of Walmart?

InfamousDS
Guest
InfamousDS

Yes, it breaks and then you have to wait until it unbreaks. Someone else told me I’m too stupid and don’t “get the game” because I have an issue with this.

Miliardo
Guest
Miliardo

What the actual fuck? I don’t know what the rest of the game did, maybe something involving a fetish, but a 7 now looks to be quite generous from where I’m sitting.

Breath of the Wild is notably inferior to Darkest of Days in weapons systems. I’m gonna go lie back down for a bit.

InfamousDS
Guest
InfamousDS

You probably don’t care this late out, but the Hylian Shield also breaks. It has 800 durability points (whatever that means), so it is “practically unbreakable” according to the internet.

Except it was literally unbreakable in every game before now, even Skyward Sword. No amount of being able to rebuy it after a long and somewhat complicated sidequest series can change that.

InfamousDS
Guest
InfamousDS

The guy that called me stupid is still calling me stupid, and continues to suggest I’m incapable of using not only other weapons, but entire weapon categories. This is after I had told him I did in fact use other weapons and weapon types.

Only the internet.

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