The Last Guardian Review – Beast Of Burden

Well, it’s finally here.

01

Developer: Team Ico
Publisher: Sony
Format: PS4
Released: December 6, 2016
Copy provided by publisher

The Last Guardian, a game many people bought a PlayStation 3 for, has finally materialized in the realm of mortals, though by now we’re far into the PlayStation 4’s life cycle and Team Ico long since abandoned the previous generation’s console. I hope those who bought PS3s back in the day enjoyed playing Resistance: Fall of Man.

Team Ico’s previous games, Ico and Shadow of the Colossus, are beyond beloved. Famed for their clever environmental puzzles and enthralling narratives, the studio uses conservative dialogue and vividly animated visual cues to convey some of the most heartfelt ideas the medium has ever enjoyed.

I’ll admit right now to not being the world’s biggest Ico fan (you’ll need this admission to justify your reactions to this review later), but I can at least admire the sincerity of both it and its spiritual sequel.

Like Shadow of the Colossus before it, The Last Guardian is not a direct sequel but a successor to Team Ico’s work in every other way. In many ways, the magic of the studio’s prior work is captured in The Last Guardian without missing a beat. In fact, you could say it feels like Colossus came out only a few years ago when compared to this latest production.

This is both a blessing and a curse.

04

To speak positively, The Last Guardian misses no beats in capturing all the things that made its predecessors such critical darlings. It candidly explores how relationships blossom through mutual adversity, its world is both haunting and beautiful, and its characters feel truly alive, more than simply playable avatars.

To speak negatively, Shadow of the Colossus was released in 2005, and The Last Guardian feels like it should have been as well.

A boy wakes up in a dark cave, his body covered in symbolic markings, with a large wounded creature chained nearby. Feared for its size and tendencies to eat human beings, this creature – known as Trico – is just as much a prisoner as the boy, and it soon becomes clear they need each other in order to escape their mysterious surroundings.

Like a mouse removing a thorn from the lion’s paw, our boy hero first tends to Trico’s wounds and finds him food, discovering glowing barrels that the gryphon-like feathered dog swallows down eagerly. After earning enough trust, it soon becomes apparent that Trico’s immense body can be gripped onto and climbed, allowing the boy to remove the spears stuck in its flesh.

After finding the lever on Trico’s collar and freeing him, the boy discovers a strange shield that emits a long shaft of light. This light guides an arc of lightning that flies from Trico’s tail, destroying portions of the environment and eventually leading both of them out of the cave.

Despite a plan to go separate ways, the two find out they’ll need to do more than simply escape a cave if they’re to leave a world of bizarre architecture, hollow suits of armor that pursue them relentlessly, and eye-shaped wards that appear to terrify Trico and keep him at bay until they’re destroyed.

05

The adventure running through The Last Guardian is a quiet and reflective one, though it’s regularly punctuated by tense, dangerous, and effectively terrifying moments. As the bond between the boy and the beast deepens, it’s difficult not to care for Trico, lovingly brought to life by Team Ico and remarkably adorable in its every movement.

Those moments where it looks like the beast might be in peril are truly frightening. Every time a pursuer jabs a spear into its body, every time the creature scrabbles at a ledge trying not to fall to its death – it can all be felt intensely by the player, and the work done in making Trico both an impressive monster and a vulnerable friend has paid off most successfully.

A vast majority of time is spent navigating caves, ruins, and cliffs in order to find a means of escape. Lots of levers must be pulled, many ledges are to be climbed, and Trico himself is essential in creating feathery bridges or leaping – with the boy clinging on – across otherwise insurmountable gaps.

The Last Guardian is full of clever environmental puzzles, and at many points it will subtly clue players into what needs to be done in a real smart way. There are moments that left me wide-eyed, impressed at the thinking behind an obstacle and its inventive solution.

It generally avoids repeating itself, with each new area of the game full of different ideas and fresh obstacles. It’s littered with unforgettable moments, such as the section in which the boy is trapped in a rolling cage and needs to find freedom from the confines of a glorified hamster ball.

Some of the best segments involve the aforementioned wards, as players navigate intricately designed structures riddled with boardwalks and scaffolds in order to reach and smash the objects of Trico’s fear.

06

Sadly, the positives of The Last Guardian are marred by a strong undercurrent of interconnected problems that course underneath its surface and frequently rise up to absolutely puncture both the mood and the accrued goodwill of its best portions.

To begin with the most glaring fault, Trico truly puts the “artificial” in “artificial intelligence.” While sometimes he’ll follow commands and do what’s necessary, trying to get him to perform simple tasks is all too frequently like pulling teeth.

He’ll regularly turn around and go back the way he came, unresponsively dawdle around despite repeated calls for action, and generally be a complete pain in the arse to deal with. I cannot thoroughly enough express the sheer frustration involved in knowing exactly what the beast has to do, knowing how to get him to do it, and being left exasperated as Trico just won’t do it.

Sometimes I had to lead Trico away from an objective and then lead him back in order to get him to act. Sometimes he’d just take ages to do anything and I frequently was left in quiet suspense, not knowing if the game had ignored my command or was just taking forever to process it. Despite knowing how to provide visual clues, The Last Guardian is frequently awful at communicating or confirming things, and you just never know if the game’s working as intended.

Trico can’t even eat those barrels without great difficulty, needing them in exact spots before he’ll gobble them up. Sometimes you can throw the barrels and he’ll snatch them in mid-air, which is both cool and cute. Sometimes he’ll let the barrel just bounce off his stupid bloody face, and it’ll look bloody stupid.

A command system is in place, but it’s bizarre, relying on holding down a button and using the left stick to point at things. What are you pointing at? The game provides no HUD elements or visual stimulus to let you know. Most of the time, you’re commanding blindly and hoping for the best.

It seemed beyond Team Ico to make things clear when it comes to commanding Trico. You have to guess what the developer was thinking and then hope to God that Trico will guess it too.

[Addendum: By the way, for those set to defend this by saying it’s “realistic” for an animal not to listen to you, I should remind you that purposefully bad game design is still bad game design. It’s antagonising to not have this creature respond, especially at a rate inferior to my own real-life dog, who happens to be an asshole. 

More to the point, Trico is a dog with feathers and wings. Let’s not start throwing “realism” around as an excuse.]

Nothing in the game is highlighted with much clarity. A platform Trico can reach and a platform Trico can’t reach is differentiated not by height or distance, but by what Team Ico wants to have happen at that current time.

This design leads to environments with a ton of red herrings – false ledges, paths that lead nowhere, and large areas with tons of potential routes and only one real one.

At various junctures, one can’t help but feel these falsities are deliberate, especially when you find one of the game’s rare spots of climbable vines and find that, unlike every other time they’ve appeared prior, these vines are insignificant and actually aren’t part of the area’s puzzle. They just exist to waste time.

02

From a control perspective, The Last Guardian has severe issues. A single button, for example, is used to grab things, to climb things, to use the shield, and to pet Trico’s feathery body, which can lead to a confused interface if more than one interactive item is nearby.

The boy’s jumping and hanging abilities are unpredictable and often off-kilter. You can think you have a jump lined up perfectly, only for the protagonist to veer wildly away from the chain or ledge you wanted to grab and come tumbling to his idiotic death – or worse, he’ll break his leg for a few seconds and spend ages hobbling about incapable of action. It’s actually quicker to die and restart than to survive and limp.

At one point I simply randomly fell of Trico during the beast’s jump animation. At other points I failed to grab clearly grabbable ledges. The Last Guardian just doesn’t work periodically.

All these faults are worsened by ponderous animations and unwieldy physics that often see unnecessary stumbling, characters snagged on bits of scenery, and things taking much longer than they ought to. The simple act of putting down a barrel for Trico can be a nightmare as it rolls away from the perfect spot or Trico himself bats at it and sends it trundling away.

Hell, some of the puzzles themselves rely on the game’s wonky physics and are by far the worst portions of the game, requiring luck more than skill or thought.

Then there’s the camera. An unhelpful, unwieldy camera that is difficult to steer in some of the directions needed to locate the next objective, often blinks into darkness abruptly while correcting its unprompted, and generally fights the player whenever it can.

For all the times The Last Guardian made me smile, it had me cursing at my screen. I’ve yelled at Trico dozens of times, especially when I was led to believe a solution was wrong due to his inactivity only to have it suddenly do the thing I’d spent the last several minutes trying to make it do.

I’m willing to put a lot of this down to age.

Despite releasing in 2016, The Last Guardian absolutely looks and feels like a PS3 launch title, and the burdensome A.I., weird physics, and glitchy animations reek of the PS2 era. There are advances made in audiovisual feedback, controls, level design, and NPC behavior that simply aren’t present in this game, as if the last ten years never happened.

On the one hand, it’s understandable that a game with more than a decade of development time feels dated. On the other, it’s still a game being released for the modern age, and it’s quite far removed from modernity.

03

If judged on a purely technical level, I’d go so far as to say The Last Guardian is a disaster.

For all its environmental beauty, this game’s chaotic physics and capricious controls conspire to erode the trust a player ought to have in their game. I couldn’t trust this game to be straight with me, to offer a working solution or let me know when I was on the right track.

After so many false starts, random deaths, and obfuscating level design, I was left perpetually unsure of both myself and The Last Guardian. So much waiting to see if Trico would actually respond, so many opportunities provided by the designers to go in the wrong direction, so few clear indications that Trico’s working instead of just faffing around.

I can forgive some of this due to clearly troubled development and the excruciating amount of time this thing took to materialize. What I can’t look past, however, is the sheer number of times this game made me feel completely lost even while knowing exactly where to go.

The kicker, of course, is that there’s still so much about the game to like despite its many flaws – and there are many.

Its second half is infinitely superior to the first, easing up on some of the randomness and Triconfusion that nonetheless does persist. When The Last Guardian opens up its world somewhat and starts to really get into the friendship that blooms between its principle characters, it reaches heights that are truly enchanting.

07

Trico is fascinating simply to watch, at least when the camera lets you keep a bead on him. Great pains were taken to ensure every part of him moves individually, and his idle sniffing of the air, shaking out of his feathers, and concerned looks toward the boy are simply darling.

At times, the beast will face off against those armored antagonists, and these battles are never not thrilling. Players themselves are almost entirely defenseless and forced to play a minimal support role at best, pulling spears from Trico and occasionally shoving some of the hollow knights to make them drop their own little eye wards.

It’s an interesting concept, taking the power completely out of the player’s hands. It’s hard not to feel like the Yorda to Trico’s Ico sometimes, and it’s a reversal of traditional player roles that I admire.

The knights themselves – if “knights” is the right term – are a real highlight of the game.

Clunking and creepy, they’ll try to catch the boy and drag him to one of many strange doors that litter the world, forcing players to button-mash in order to break free. Silent except for the clang of their armor, they’re as curious as they are unnerving and their appearance generally signifies the onset of some great gameplay.

08

The Last Guardian is a game of its time, but sadly that time was ten years ago. With its cumbersome controls, clueless companion behavior, and archaic design sensibilities, it’s tough to appreciate for all but those who think nothing of the advances made in games since Shadow of the Colossus first arrived.

It would be remiss, however, not to take note of the love and care that’s gone into it, a love and care that reflects back onto its audience and weighs the experience of the journey against the mechanics of the product. Taken simply as a puzzle game, The Last Guardian is awful, but as an honest story of friendship through adversity it manages to retain some merit, even though you need to fight tooth and nail to see it.

I wish I could say I love the game, that its plagued by only minor setbacks, but I cannot honestly do that. I can’t look back at how much time was spent not enjoying myself, at how much time was spent actively wrestling with the game to wring anything worthwhile from it, and say I played the masterpiece many are going to say it is.

Maybe, a long time ago, that’s something I’d have been able to say. Not today though. Not today.

6.5/10
Alright

 

Day_is_Over
Guest
Day_is_Over

Sounds like Trico’s A.I. is the main problem and he’s a huge part of the game.

cowboyjimmy
Guest
cowboyjimmy

yep, definitely feels like a game that was made for the ps3, then got canned, then it was resurrected from the dead, stitched together, and made for ps4, meanwhile the whole gaming advanced 10 years ahead, and sony thought we wouldnt notice?

SilentPony
Guest
SilentPony

Holy shit, I totally forgot this game was coming out!

….wait, what game are we talking about and why should I care?

Bert Schnalz
Guest
Bert Schnalz

Yet another disappointing release after FFXV…

SilentPony
Guest
SilentPony

To be fair, looks like BackStreet’s Back Simulator had nothing to do with Bird Walk Simulator being mediocre

Father
Guest
Father

I surprisingly quite enjoyed FFXV after expecting it to be trash since its announcement.

Uldi
Guest
Uldi

I feel the same. I’m quite enjoying playing it. The camera is occasionally annoying, and the Block mechanic in combat takes a bit of getting used to when fighting multiple enemies, but I still look forward to playing it.

Father
Guest
Father

I would add that it’s also not perfect by far but I’m having fun with it. It has a fair few shortcomings and it is not what I wanted from the series but it was an enjoyable experience for me on the whole.

Bert Schnalz
Guest
Bert Schnalz

Fair enough, but considering masterpieces like FFVI were made back in the 90s and did pretty much everything better than the newest installments, it is a collossal disappointment.

Father
Guest
Father

I mean I never imagined that it could stand up to games like FFVI and it doesn’t.

InfamousDS
Guest
InfamousDS
There’s setting a quality bar and then there’s being unrealistic. I think expecting SNES-era quality when most of the people responsible have left SE, decided they are bored with “old FF”, or been given non-developer positions is ludicrous. I mean, let’s take Nomura for example. He wanted V13 to be unlike any game he’s ever worked on (which includes practically every FF since 5). At one point it was a musical, and the man just kept stapling new ideas and concepts onto an ever-growing mass of game. I heard there was a script rewrite after every major game convention or… Read more »
jimbo ton
Guest
jimbo ton

We get it Jim, you miss your objective markers, glowing points of interest and detective vision. Such a shame not every game can be as forward thinking and modernly designed as that!

YuriFan
Guest
YuriFan

“Ignore the camera issues, bad controls, and bad AI. Ignore all problems, because you’re wrong.”

SilentPony
Guest
SilentPony

Isn’t Jim on record saying he likes open-world games that don’t hold your hand and reward clever think and exploitative nature? But he’s hampered by bad controls and terrible interface…
Fuck me, he liked Ostrich Island! Which really should have been The Last Guardian come to think of it…

Watchmedance
Guest
Watchmedance

“A command system is in place, but it’s bizarre, relying on holding down a button and using the left stick to point at things. What are you pointing at? The game provides no HUD elements or visual stimulus to let you know. Most of the time, you’re commanding blindly and hoping for the best.”

Sounds worse than just not giving visual cues about where to go. Sounds like there’s little indication about what commands do, and the commands sometimes don’t work because reasons.

Silvershock
Guest
Silvershock

Ah, my favourite fanboy method of dismissing criticism of obvious flaws – pretend those flaws make you smarter than everyone else! It’s like every time you criticise a Nintendo fuckup, someone will always be there to yell “LOL go bk 2 COD dumb gamr”.

Allan Weallans
Guest
Allan Weallans

Yes, glowing points of interest are terrible. I miss the days when games were so lacking in detail I got to have the mental workout of discerning which of the exactly one things lying on a table was relevant to me, for sure.

diamond
Guest
diamond

I don’t think they are “terrible” at all, I don’t have the fucking patience to do “mental workouts”, when I play a game I don’t want to feel like i’m doing my fucking homework.

Jeddostotle7
Guest
Jeddostotle7

Allan Weallans was being sarcastic.

Wolfie
Guest
Wolfie

You’re a diagnosed idiot, aren’t you? They don’t have medication for that, do they?

jimbo ton
Guest
jimbo ton

You know, I don’t think idiots are diagnosed. They reveal themselves to the world by ineptly failing to articulate their thoughts in writing and resorting to rage and insults instead. And no, I don’t think there’s medication for that, but I’m sure you’ll get by. Sort of 😉

Wolfie
Guest
Wolfie

Necro’ing an insult after 3 months?

Wow. That’s pretty pathetic. Magic gone, not interested.

jimbo ton
Guest
jimbo ton

I seldom write in these parts, so I only just noticed. But it’s never too late to put some uneducated internet moron in his place, that’s what I always say!

Altoryu
Guest
Altoryu

It always seems to be the case with these games that spend so much time in development limbo, the end result just doesn’t seem up to scratch for something people had been waiting ages for.

Let’s hope some patches will fix this.

Can’t imagine that the fanboys will be too thrilled with this review but better to point out the flaws that need fixing then to remain ignorant and it remain a broken mess.

Uldi
Guest
Uldi

Final Fantasy XV seems to have avoided this, in my opinion. I haven’t enjoyed a Final Fantasy game as much as XV since IX.

Altoryu
Guest
Altoryu

Well of course there are always the outliers but seems like its a general trend that games that take so long to come out don’t live up to the hype. I mean FF13 was a pretty good example and also infamous cases like Duke Nukem Forever.

Kain Klarden
Guest
Even when it’s not “too much”, but just long enough it can lead to issues. Unless people have limitless resources and huge franchise, so they can pretty much redo the entire game from scratch (or the opposite – no recognition and no real budget so no one would notice, but if they can they will). I still remember Vivisector: Beast within being like 3 games from 3 different time periods due to it being developed for about 4 years or so. Opening levels look like something from 99, then several levels being from 2002 and then last levels finally feeling… Read more »
diamond
Guest
diamond

Beast Within is a weird but fun game.

I loved Time Shift and wish it would get a sequel, though I guess with Quantum Break we really don’t need two games involving time travel.

Resident Evil 4 was redesigned several times and turned out pretty good.

I actually think F.U.S.E. turned out pretty good as well, I didn’t follow development of that game, so I was unaware of how different it once looked.

Francisco Velo
Guest
Francisco Velo

Man, I amost knew something like this could happen, I’m genuinely sad this game has so many technical shortcomings, but with a development cycle so tormentuous I’m not surprised

aimei66
Guest
aimei66

Thanks for that very well argued review Jim, as you can imagine everyone else is giving it 9s because you know, games journalism. So its nice to read something that feels more complete in it’s argument. When I play it I might not agree with your score, but I can’t argue with how you came to score it that way.

Chris Scullion
Guest

In fairness, not everyone else is giving it 9s. Please don’t do the usual “games journalism lol” stuff – while Jim’s review and accompanying video are brilliantly detailed, other sites are similarly calling the game out for its flaws.

aimei66
Guest
aimei66

It is getting mainly 9s. Polygon, IGN and Jim are pretty much it from what I can see. And I think we all know that too many sites have a 10 point system and only use 4 of them pretty much.

Chris Scullion
Guest

Not that I want to get into a petty argument about review scores but at least 25 publications so far have given it 8 or less, and roughly half of them have been 7 or less. Certainly not “everyone else giving it 9s”, as you put it.

diamond
Guest
diamond

I’m surprised Polygon didn’t like it much, this type of game seems like it would be right up their alley.

bimmyz
Guest
bimmyz

oh oh, you dun goofed now Jim, sony fanboys are after your ass now..

Locuas
Guest

forget them. The ICO Fanboys are going to tear him to shreds

aimei66
Guest
aimei66

They are going to climb his body and take him out SotC style!

bimmyz
Guest
bimmyz
TheDeadFellow
Guest
TheDeadFellow

Did you just sketch that or was it something you found?

bimmyz
Guest
bimmyz

little bit of both, found it, but re tweaked it a bit

TheDeadFellow
Guest
TheDeadFellow

Happen to have the source on ya?

bimmyz
Guest
bimmyz

damn, cant send you the original link, because the site wont allow it

TheDeadFellow
Guest
TheDeadFellow

Oh well.

bimmyz
Guest
bimmyz
TheDeadFellow
Guest
TheDeadFellow

Thank ye kindly.

Mattia Mätråƙ Cordisco
Guest
Mattia Mätråƙ Cordisco

all twelve of them

Locuas
Guest

Do NOT underestimate those who have survived the years of waiting. That only makes them stronger.

Drew C
Guest
Drew C

Again? Oh well nothing new there then.

DiGiTaLM4N
Guest
DiGiTaLM4N

Jim it seems your site might possibly be getting hit it keeps going down for me or loading really slow I assume some fans are pissed LOL! Keep it up with the honest reviews! 😀

NukaCola_Quantum
Guest
NukaCola_Quantum

Attention whore

Gurphardt
Guest

WE GOT A LIVE ONE

NukaCola_Quantum
Guest
NukaCola_Quantum

Only one?

Watchmedance
Guest
Watchmedance

To quote a wise man: “There can only be one.”

HerbertGW
Guest
HerbertGW

Nice to see you announcing yourself, but it really wasn’t needed.

YuriFan
Guest
YuriFan

It was nice knowing yah, Jim.
I’d probably give it 2 days until the Sony army charges at your door with a Knack head Battling Ram.

HelixShade
Guest
HelixShade

Or they could try to DDOS the site again. Place was slow loading on my way in, so…

CaitSeith
Guest
CaitSeith

Let’s hope not. I would be really saddened if the Team ICO fans were no better than the NMS fans. 🙁

Powermad80
Guest
Powermad80

UH OH
DID SOMEONE SAY KNAAAAAAAAAAACK?

Andrew Barloq
Guest
Andrew Barloq

Damn… the central premise still sounds good enough that I can probably get over the frustrations, but definitely waiting til it’s on sale… and I have basically nothing else to play. Still, after all this time, not too surprising that it would end up being something of a mess. :/

Fallen Prime
Guest
Fallen Prime

Dammit, we lost another vaporware joke. And this one’s not even trash enough to be remembered in the long run like Duke Nukem Forever.

Magic Doogies
Guest
Magic Doogies

Honestly Sony would never allow it to be as hot garbage as Duke Nukem.
But it would be foolish to not expect the game to play like this. However reviewers, and fans who really hated how the previous two games played and new fans not used to the era of God awful controls may not be very forgiving.

diamond
Guest
diamond

Eh I liked Duke Nukem Forever.

diamond
Guest
diamond

I didn’t think that game was trash at all.

Jonoridge
Guest

I’ll give it a go, hopefully it’s an emotional experience. Here’s hoping I disagree, we shall see. Gameplay by the sounds of it, is the main drawback.

aimei66
Guest
aimei66

Looking at the range of scores I think it is the emotional experiance it does really well. So on that score you should be fine.

Rachel McVeigh
Guest
Rachel McVeigh

I’ve read a few reviews now and they all mention the emotional experience. For the most part bad gameplay seems to be dragging the game down. I’m sure if the story was worse or the characters less likely it would be getting 5’s and below.

Harrowing
Guest
Harrowing

This is about what I was afraid of, so I can’t say that I’m surprised. I’m not even really that disappointed, except that I fear that if this game is a flop, it’s death for any similar efforts from Team ICO in the future.

Rhymenoceros
Guest
Rhymenoceros

That’ll do dog/dragon pet, that’ll do.

TheDeadFellow
Guest
TheDeadFellow

So, it’s basically The Tree of Life but in video game form? Huh.

Mark Davenport
Guest

I pretty much called this years ago.

A PS3 game which for all intense and purposes was cancelled, but brought back from the dead to fuel the Sony hype-machine, with little visible improvement of it being improved since the PS3 and the constant years of delays with ever increasing promise by Sony PR.

The fact the game is mediocre should be amazing, I was all but expecting the game to end up being total trash.

SilentPony
Guest
SilentPony

To be fair, Might No 9 and No Man’s Sky have set a new record for utter trash after an overly long development cycle.
TLG just needed to not shoot your dick with aids needles, and it’d get a pass just to say 1 game turned out okay.

Gurphardt
Guest

Was No Man’s Sky’s development cycle really that long, or was it just the hype surrounding it?

TheDeadFellow
Guest
TheDeadFellow

I’d say hype. Tis a dangerous thing.

Mark Davenport
Guest

Sony’s hype. They put it up on the stage and put a bunch of marketing money behind it.

SmaMan
Guest
SmaMan

Mighty No.9’s development cycle wasn’t *super* long. It still came out in the same console generation it started in. But I see your point.

It’s a good reason why Duke Nukem Forever tanked as badly as it did. It felt like a 90s shooter, but released in the 2010s.

SilentPony
Guest
SilentPony

Weren’t there delays in its launch? Or did I just assume that because its so utterly shit, it must have had delays…

SmaMan
Guest
SmaMan

Oh it was delayed a lot. No doubt about that. Did that factor into why it came out the way it did? Probably. I’m just saying that in the grand scheme of games with long development cycles, Mighty No. 9 and No Man’s Sky were short compared to DNF and TLG, which started with a target of one console’s development cycle, but wouldn’t come out until a later one.

SilentPony
Guest
SilentPony

That’s totally fair, yeah.

diamond
Guest
diamond

DNF actually did sell pretty well, I liked it well enough, as someone who does not like 90s FPS, to me DNF did not feel like a 90s FPS, it felt like a mid-2000s FPS games that kept on being updated to stay relevant.

Gurphardt
Guest

I believe you meant intents and purposes there, friend.

Kain Klarden
Guest

Damn. Perhaps that second part of the game is what was worked on recently then and they simply decided not to revisit the previous parts and update them from what was planned ages ago…
What you describe can be at least slightly fixed. Not fully, especially with level design, but some of it can. I hope it is :/

person
Guest
person

The thing I don’t understand is why team Ico didn’t either scrap this game and start making a new one, or just start developing TLG from scratch while taking advantage of new technology. With middling reviews and 10 years of dev time, surely there’s no way this game will make anything close to a profit.

Edward Turvey
Guest
Edward Turvey

In before the DDOS

Powermad80
Guest
Powermad80

It took me like 3 minutes to load this website and everything else worked fine so I thought it had already started.

spyro2060
Guest
spyro2060

I’m just gonna sit here and wait for the inevitable Sony fanboy butthurt (BTW, if I call you a fanboy it means your up Sony’s ass and won’t accept that they made an average game or that someone hold a different opinion from yours, if you don’t fall in this, then you’re not one of them)

Jonoridge
Guest

If they’re butt hurt by an opinion then they’re a fanboy. That being said this is also one man’s opinion as well. Just because Jim Sterling views it as ‘Alright’ doesn’t make it a fact. So your ‘won’t accept that they made an average game’ displays your faboyism for Sterlingmeister.

spyro2060
Guest
spyro2060

Most reviews are coming in mixed from what I’ve seen, so hardly a “fanboy” of Sterling, but ah well, I judged it off the consensus so I suppose I’m a sheep

Trenton Burton
Guest
Trenton Burton

metacritic which includes Jim currently has it at 83. SO the Majority are very positive and Jim is near the bottom .

Fallen Prime
Guest
Fallen Prime

And the majority gets their paychecks from the publishers, lest we forget.

Magic Doogies
Guest
Magic Doogies

What the user was saying was that you had only looked at Jim’s review score of the game and nowhere else (at the time) and concluded that if someone disagreed with what and how Jim reviewed a game they were instantly Sony sheep.

spyro2060
Guest
spyro2060

I said I looked at other reviews, what part of that do you not get? Also, I said that they were sheep if they flipped the lid because HE PERSONALLY didn’t think it was that great, not just if they “disagreed”, it’s fine to disagree, I disagree with him on Dishonored 2 and Batman Arkham Knight, but there’s a difference between disagreement and being a prick

Father
Guest
Father

that’s pretty much what I expected. I’ll probably pick it up sometime in the future on a sale or something.

buttman
Guest
buttman

Its been so long i honestly cant remember why people were and still are excited for this game.. was it because it looked like a cute adventure about a small child and a large friendly beast that will obviously die/come close to dying? I cant say the market is particularly wanting for that sort of thing anymore…

Wynne Knapman
Guest

I think it’s just down to the developer, rather than the game’s own hook. Team Ico built up a lot of love with their other games.

Powermad80
Guest
Powermad80

It’s because people love Ico and Shadow of the Colossus and this comes from the same people, that’s all really. People had reason to expect they’d put out something truly special.

guy smiley
Guest
guy smiley

Does it though? How many names in the credits match with Shadow of the Colossus? I’m not trying to be smart here btw, i genuinely do not know and am curious.

Fallen Prime
Guest
Fallen Prime

And maybe if it had actually finished and released when it was supposed to, it would have been.

1 2 3 8
wpDiscuz