The Legend of Zelda: Breath of the Wild Review – Broken Sword

A little bit Tri-forced.

Developer: Nintendo
Publisher: Nintendo
Format: Nintendo Switch
Released: March 3, 2017
Copy purchased

The Legend of Zelda: Breath of the Wild is a beautiful game with a richly detailed world. It’s packed with things to do and places to explore, doing an incredible job of turning Hyrule into a vast expanse of possibility as opposed to a sparse field with gameplay sprouting off it like spokes on a wheel.

At its absolute best, Breath of the Wild offers some of the most absorbing experiences a Zelda game ever has.

Unfortunately, it makes you work harder for it than you should, buried as it is under a pile of small but constant irritations that collaborate to form a thick crust of frustration around a delectable center. Breath of the Wild is a delightful adventure, one that tries its utmost to be as big a pain in the arse as possible.

Ganon is back, and this time he’s dispensed with the mystery. No longer working in the shadows before his ultimate obligatory reveal, he appears from the start as Calamity Ganon, an apocalyptic version of his porcine form swirling around a devastated Hyrule Castle

Link awakens after a failed battle against Ganon’s forces 100 years ago, having lost his memory, his strength, and his legendary sword. Zelda’s spent the past century trying to keep Ganon restricted to the castle, and now it’s up to Link to do the thing he does best and come to her aid.

After a brief introductory phase in which Link solves some puzzles, acquires a full suite of magical runes to help him get around the world, and learns the typically rudimentary plot, Hyrule opens itself up like a Smart Home in the wrong hands and from there players are able to go and do as they wish.

Theoretically, it’s possible to march from the starting area to the castle and fight Calamity Ganon there and then. Of course, the chances of actually surviving more than a second or two are incredibly slim, and that’s even if you can get through the nigh-impervious mechanical Guardians that patrol Hyrule Field and are merrily capable of one-shotting even more prepared adventurers.

To stand a believable chance against Nintendo’s favorite canned evil, Link must travel to the familiar homes of the Zora, Rito, Gorons and Gerudo, solving their problems and subduing the Divine Beasts – gigantic, animalistic constructs once piloted by legendary champions and now corrupted by a naughty magic pig.

These beasts each have their own detailed quest lines in which Link must travel to and then align with the disparate peoples of Hyrule. They also serve as the closest thing to traditional dungeons in the game, though they’re more akin to four gigantic puzzle rooms with concluding boss fights than the intricate, deadly sprawls offered in past games.

Puzzles are the central component to the unbelievable amount of Shrines littering the world. These mysterious places activated once Link got his Sheikah Slate, an almost cringeworthy in-universe Nintendo Switch that Link uses as a map, telescope, and fantasy multipass, and they are the key to improving his health and stamina.

Some are found in plain sight, while others need coaxing out of the ground or can be found at the end of side quests. Once activated, they become a handy fast travel point and offer a unique puzzle or (rarely) combat challenge, usually short but often just tricky enough to stimulate the brain.

The majority of these puzzles make use of Link’s runes – including bombs, ice blocks summoned from water, a stasis effect, and a magnet that can place metal objects anywhere in range. Motion controls are obviously employed for several of them because this is a Nintendo game, but they’re mostly cleverly designed and the rewards are crucial to both survival and long-term enjoyment of the game.

Nevertheless, it’s an odd decision to constantly break immersion and flow by halting the player and giving them yet another weird little puzzle bunker that seems like it doesn’t quite belong in this world and reeks of a game that knew it needed traditional Zelda dungeons but didn’t know quite where to shove them.

Yes, every shrine is technically optional in the same way not rocking up to Ganon’s front door and assaulting his forces with a tree branch is – you can do whatever you like, but if you want to have a solid chance of actually succeeding, there is a proper, preconstructed way of doing things, and the proper way of handling shrines is to complete them on sight lest lose track of them – finish as many of them as possible, as close to all 120 of the bloody things as you can.

Given the additional “difficulty” of Breath of the Wild, it’s more crucial than ever to have a solid health supply, and I’ve put “difficulty” in quotes because the main way in which this game tries to be tough is to make most enemies highly absorbent and more than capable of dropping Link in one or two hits.

Rather than fully mimic the Dark Souls combat it half-heartedly aims for, Breath simply pumps up the monsters’ ability to do damage, resulting in a lot of one-hit kills even once Link finds and upgrades some decent armor or puts a lot of shrinework into gaining heart containers. It’s a cheap and dirty way of making any game more “challenging” and I can’t say I find it particularly edifying.

The other major point of contention holding back combat is – and you know I have to say it – weapon durability.

It’s hardly surprising the people of Hyrule can’t definitively put Ganon away since we’ve now learned their swords are made out of glass and wishes. Weapons break in The Legend of Zelda: Breath of the Wild. They break a LOT, to the point where it starts looking absolutely pathetic, to the point where you wonder why every blacksmith in the world hasn’t been fired or thrown in jail for gross incompetence.

Weapon durability systems are never fun, and Zelda goes out of its way to make it as excruciating as it possibly can. While others have claimed that late game weapons are durable enough for it to not be a problem, I maintain that some of the more powerful weapons in the game are still miserably brittle, able to withstand maybe a handful of enemies before players get a nagging pop-up notifying them their fun with the weapon they might have been loving is about to conclude.

Once the weapon embarrassingly shatters, players will need to pause their combat – which is always something you want players to do as a designer – and select a new weapon to irreparably damage. Either that, or scrabble for something on the ground, even if it’s one of the hundreds of crap clubs that will be thrust upon Link right up until the end of the game.

Also, don’t get too excited when you find the handful of weapons that can be “repaired.” They can’t be. They break like everything else, and will need exorbitant resources spent with specific NPCs to reforge – exorbitant to the point of literally not being worth it. The only truly lasting weapon is the Master Sword, which itself comes with caveats.

Weapon durability has become a controversial talking point for this game. Some have defended it, claiming it’s not a big problem and that it “encourages variety.” I’m firmly among those who believe that it doesn’t encourage variety so much as it discourages using most of the cool weapons you find for fear of losing them, and turns their acquisition into something unexciting, almost disappointing.

Opening a chest to find another disposable weapon that I can’t get attached to is a letdown, not a reward. Never have I been so happy to just find 100 rupees at the end of a trial. At least I can invest those in something I might get to keep and enjoy, like a fancy tiara or a house.

When actually smacking enemies around, the game is quite satisfying. The monsters themselves are a big part of why, expressive and vivid as they are. During combat, they’ll scramble for their weapons, taunt Link, and excitedly jump around. If you disarm and steal their weaponry, they’ll react with horror or outrage.

Even when not fighting, they’re up to all sorts of chicanery – you’ll find Bokoblins hunting wild animals on horseback, or a bunch of Lizalfos huddled together chattering. I once found a couple of enemies making fun of some sheep. Why not, eh?

The way they move, sound, and behave is fantastic, and they react hilariously when slapped about the place.

While not a survival game by any means, Breath of the Wild does take some elements from the emergent genre, such as hunting and cooking. Hyrule is filled with animals to slay, fruit to pick, and bugs to catch, all of which can be turned into various meals and elixirs that not only heal Link but grant temporary buffs such as increased attack or defense, higher speed, health boosts, and stamina recovery.

Despite the awkward way in which food is cooked – you have to find a pot on a fire, then fiddle about in the menu to hold individual bits of food before manually tossing them in – it’s surprisingly fun to combine various foods and see what you get. Certain combinations can create intricate dishes with exceptional benefits, though throwing five Ironshrooms into the pot will definitely do the trick if you want a strong-as-heck defense bump.

Incidentally, I cannot recommend enough finding as many “hearty” foods as you can. Food with this property will create those temporary additional hearts, and you’ll be able to make dishes that grant up to twenty of the things at once rather easily. Hearty meals have saved my life on more than one occasion, and given that you need to beat four shrines for a single heart container, they’re the best way to keep you hardy enough to survive at least a couple of hits against most opponents.

Horses are found in the wilds and can be snuck up on and mounted for a cheeky ride. Any captured horse can be taken to a stable and kept for future use. You’ll be able to equip them with gear, though the finding and even use of this gear is obtuse and poorly explained, and rename them in ways that make the stable keeper’s dialog extra fun.

Now let’s talk about stamina.

If you’ve ever wanted to spend hours watching a little green circle get progressively less green, this is the game for you! A garish stamina wheel appears whenever Link runs, climbs, swims, or uses his paraglider, and not only is it ugly, it’s woefully inefficient to the point where even my fat ass could outrun this easily winded little sack of nothing.

It took four stamina upgrades – and remember these come at the cost of new heart containers – to get the stamina wheel to a point I’d find acceptable as the starting amount. By basically upgrading enough to have two stamina wheels, Link was able to sprint just long enough to not be ludicrous, and I had to solve sixteen shrines to get it that way.

Climbing and swimming, both potentially lethal activities if Link runs out of energy halfway into the endeavor, will eat up stamina fast and you’ll be wanting elixirs on hand if you plan any major vertical traversal. Link is apparently Spider-man now, able to scale even flat walls, but it takes a lot out of him and an excessive amount of time can be spent slowly plodding up mountains, watching that ugly green circle tick itself down.

Mountains and other high places become even more annoying when it starts to rain. It rains a lot in this game, and when it rains, you can’t climb. You can try, but Link slips so many times you’ll almost inevitably run out of stamina before you find a stable ledge to stand on. It’s one of those Nintendo things, where a silly little detail was implemented simply to have more silly little details regardless of how it actually affected gameplay.

If you were already halfway up a mountain before it started raining, you’re buggered. You’ll either need to hope you landed somewhere sheltered so you can start a fire (in another awkward bit of menu management and item holding), or abandon all your progress and paraglide to an inn or somewhere else that passes the time.

If none of those options seem viable, you can always wait. Just wait, wait, wait until the game decides you can play it again.

These are the sorts of annoyances Breath of the Wild is full of. Minor inconveniences and shows of disrespect toward the player’s time.

Enemy encounters that suck up your resources, cluttered menus that are a hassle to get through, the same old fucking cutscenes every time you open, enter, and complete shrines. Frequent interruptions when monsters respawn during a “blood moon” – the modern equivalent of Castlevania II‘s notorious “curse” text box.

Added to the weapon breakages and pitiful stamina meter, these otherwise inconsequential grievances amount to one huge collaborative wall between me and my enjoyment of the game.

I hate that this fresh Zelda is so committed to tripping its audience up and forcing frequent detours and stoppages rather than encouraging the variety others so adamantly laud. Yes, Breath of the Wild is packed with variety, boasts tons of content, and features some absolutely breathtaking moments – but when I reflect upon the overall game, the most memorable portions were notifications about how fragile my swords were and bright green wheels, because these “features” were inextricable built into almost all of it.

All that said, this is a good game, one you have to fight a lot. Simply exploring the world, climbing trees, hunting boars, all of this is terrific stuff. It’s amazing to finally roam a Hyrule that feels alive and lived in, more than just a hub or set dressing. I particularly love how NPCs can be found throughout the world, traveling to sell wares or fighting random monsters in the woods.

Varied environments, from deep forests to large deserts to the ever-present Death Mountain offer not just visual diversity but unique climate hazards. Link will need to eat meals with elemental resistances or otherwise find and wear special armor to withstand harsh areas, with particularly cold and hot places capable of harming him.

I fought my way to the Goron village without flame resistance gear, hurriedly running from hot spring to hot sprint in order to stop being on fire, and as tough as it was, it was an enjoyable kind of tough. I could have obtained some elixirs and done it more safely, but it was genuinely thrilling to survive the harshest climate possible and finally make my way to the expected flameproof armor sold in town.

A personal anecdote like that is part of what makes Breath of the Wild an accomplished production. There are so many little touches, so many optional paths, that players inevitably wind up with experiences unique to themselves. Whether you’re using magnesis to drop metal blocks on enemy heads or finding some unique solution to a puzzle that was unintended but works just as well with the runes you have, Zelda packs in a lot of special moments.

Try and get a Moblin to hit a Cucco. You’ve maybe seen the video already.

There’s so much to love it’s hard to list all the pleasing revelations. Of course you can drop a bit of raw meat in front of a dog and watch it happily eat up. Of course you can hit a barrel with stasis, hit it several times, and watch it fly into an enemy camp once stasis breaks and momentum flings it away. If you can imagine doing it, there’s at least half a chance Breath of the Wild anticipated your imagination and offered a reaction to your action.

Presentation is, unsurprisingly, as high as it possibly can be. Despite the Switch’s inferior resolution and graphical power, Breath of the Wild proves art direction beats horsepower by remaining gorgeous throughout, while the soundtrack is arresting as ever, employing familiar Zelda tunes only sparingly while offering some lovely original music.

Framerate chug lets the side down, especially in areas with a lot of tall grass and a number of encounters in or around Hyrule Castle. In one particular fight, the framerate struggled so much I was getting full-on freezes, while the starting area paints a terrible first impression of both the game and the Switch as a system. Much of the game avoids this issue, but certain places are just lousy, though it’s worth noting the game does perform markedly better when the Switch isn’t running picture to a television.

Draw distance is a problem too. You’re encouraged to use your Sheikah-Not-A-Switch as a telescope and scout out areas, but it’s hard to surveil an enemy base when you’re too far away for the enemies to appear in it. Sometimes I found myself not knowing whether or not a place was dangerous until I was close enough to be spotted by the danger, because it hadn’t been rendered yet. Other times I’d watch monsters blink in and out of existence, which doesn’t make for believable worldbuilding outside of a Wizrobe battle.

Oh, and the voice acting? Those performers using American accents are all pretty good, while the English accented ones are frigging shameful. Zelda especially sounds like such a wet blanket it’s almost depressing. It’s a shame they couldn’t find a better cast for what should have been an enthralling new move for the series.

One should be warned also that Breath of the Wild officially turns amiibo into the overly expensive DLC they were always criticized for being. A number of exclusive armor sets and weapons – as well as a full-fledged NPC ally – can only be acquired by scanning Nintendo’s toys, though interestingly the Breath of the Wild specific amiibo offer the least interesting rewards. If you want good costumes or special armaments, expect to buy a lot of plastic.

There is a laundry list of smaller complaints and points of praise that I could just trot out, but such comprehensive detail isn’t particularly necessary at this stage. It should be quite clear by now that this is a game I truly enjoyed and wanted to love far more than I did, held back considerably by frequent tests of patience that I more often than not failed.

Too many times does Breath of the Wild paint its players into corners rather than encourage “varied” playstyles. Too many times does Breath of the Wild force its players into performing mundane tasks or sidetrack their way out of the experience. Too few bosses are anything approaching memorable or exciting, while we’re at it.

Yet it’s an adorable game, a frequently exciting game, one with lots of cool armor pieces to wear and little secrets to uncover. Its menagerie of monsters is incredible and its massive, complex map is inspiring.

Truly, I wish I could say I understood what all the critics were raving about in their onslaught of 10/10 reviews, but I don’t. I see too many things getting in the way of the brilliance, too much repetitive busywork and full-on dick moves for me to say this is even close to my favorite Zelda game, much less in the top five.

Close, but no Triforce.

Also, it has Ubisoft-style radio towers in it. Really dreary, long, climby ones. Go figure.

7/10
Good

Andy
Guest
Andy

Oh Jim, I can help but think the high profile of the game has driven the score down here. The game has been nothing but fantastic for me, fully deserving of the reviews and as othersuch have said bloodborne seems to have been given a free ride for its frame dips. I’ve played both and they are both outstanding. Maybe I should transfer my patreon funding to Laura…. 😉

Fallen Prime
Guest
Fallen Prime

A. Jim has given GLOWING reviews to some seriously high-profile games. He’s even been blasted for going more positive than almost everyone else for Fallout 4.

B. He’s done this RECENTLY, just this past week, with Horizon: Zero Dawn. 9.5, by my recollection.

C. Chugging framerate was FAR from his only grievance, and why you latched onto that as opposed to other issues escapes me.

D. Buddy. Friend. You can fund both.

Carter
Guest
Carter

I’d like to say there are some inconsistencies in his review scores though.

The new Berserk game got a 6.5, and this got a 7. Maybe I’m wrong but I’d have thought that Zelda is a vastly better game, even with its issues.

Fallen Prime
Guest
Fallen Prime

It’s not inconsistencies with the scores. It’s inconsistencies with your tastes compared to his.

Carter
Guest
Carter

I mean you could call it subjective, yeah, but I’d personally say Zelda BOTW is objectively a better game than Berserk, in every single aspect.

Rachel McVeigh
Guest
Rachel McVeigh

You can’t compare the numbers at the end of reviews like that. One game could be a 7 cos it was fun in spite of a ton of flaws & another could be a 7 cos while it was fun it’s flaws were annoying and reduced the enjoyment of the game. That is why reviewers write their opinion of the game in detail.

Carter
Guest
Carter

I guess you’re right, the best way to get a more ‘objective’ score on a game is to look at Metacritic, and Zelda’s 98 to Berserk’s 66 tells a broader tale. That’s the only reason it seems a little weird that they were scored so closely by Jim.

This is his personal opinion though so I can’t really argue with that, but I wouldn’t put it past Jim to score Zelda game with an ‘out there’ score just to get at Nintendo or something. (We all know how much he loves to make an example.)

Tyler Szabo
Guest
Tyler Szabo

The way to get a more “objective score” is by reading the review and deciding how much those grievances mean to you. The score itself means nothing on Metacritic or elsewhere.

CaitSeith
Guest
CaitSeith

Metacritic, objective? Bwahahahaha!

Ezekiel Rage
Guest

I agree with most of this, actually. I do like it a bit more than you since I don’t mind the busywork. I think that if Nintendo scales back the size of the world a bit and adds in more unbreakable gear that doesn’t come with caveats, they’d have a winner here. As it stands, I would rank it in my top ten, maybe even top five. But most surely not the 10/10 everybody is boasting about. And I got a fucking Zelda tattoo on my hand…

vegemonsta .
Guest
vegemonsta .

It doesn’t have real dungeons, so that kind of holds it back a lot. I love think it’s the best Zelda they’ve made so far, but that doesn’t make it a 10/10.

Ezekiel Rage
Guest

I’m actualy not that big on dungeons. I don’t mind them, at the same time I also don’t focus on them. For example everyone keeps telling me that Wind Waker has the worst dungeons, yet I don’t mind as I love the game in general. So yeah, this game doesn’t have any real dungeons but that’s okay for me 🙂

Jonoridge
Guest

Don’t you consider the Divine Beasts real dungeons?

RaikuNH
Guest
RaikuNH

Eh. I give this game a 8.5. Still love it but some of this stuff in it does not make this game perfect.

Kuroda Nakamura
Guest
Kuroda Nakamura

I figured the praise had to be over the top. Its the newest Zelda game, and no one wants to make Nintendo mad, so they’re overly generous with their praises.

steve2911
Guest
steve2911

Bear in mind the game’s been out for over a week now and the playerbase largely loves it. It’s a bit rich to say, based on one review, that everyone was was ‘too generous’.

RaikuNH
Guest
RaikuNH

At east it’s not SS 2.0

CaitSeith
Guest
CaitSeith

But I loved SS… 🙁

Kevin Wilson
Guest
Kevin Wilson

You have to remember that any one who has bought a Switch currently will be a Zelda/Nintendo fan, they have just forked out a hefty sum for the console and game. I wouldn’t trust one of these opinions to be honest.

I guarantee every single person that owns the game will round up their scores at least.

steve2911
Guest
steve2911

a) A lot of them, sure. b) Buyers remorse is usually a thing. People hated TP after buying a Wii for it. c) People who got it on their existing Wii U seem to like it.

Sned
Guest
Sned

I mean, Jim’s the exception, in this case. I don’t think reviewers have any real bias. I’m enjoying it, but you really just have to play it yourself.

Powermad80
Guest
Powermad80

This kind of comment is just as dumb as the people who whine about games being given too low a score. 78 reviewers just don’t want to actually honestly review?

JeronimoPW
Guest
JeronimoPW

I didn’t play the game yet, but a friend of mine from Austria, a big Zelda fan, gave BoTW 8-10 judging the same things. I don’t know if BotW is the most overrated game of all time, but he think it is. Ocarina of Time is still the best Zelda of all time for him.

EM87
Guest
EM87

Does your friends’ uncle work at Nintendo Austria?

JeronimoPW
Guest
JeronimoPW

No, he’s my childhood friend, we grew up playing video games together, he moved to Austria in 2004

EM87
Guest
EM87

Weapons durability is treated like ammo, and most of the gameplay systems wouldn’t even work without it. The “ubisoft towers” are towers that work like the fish in Wind Waker and Tingle’s maps in Majora’s Mask, games that came out much before than any ubi game that used them. Nice try tho, and this review clearly has nothing to do with your hatred for Nintendo *wink wink*

Fallen Prime
Guest
Fallen Prime

Wow. I didn’t think they’d be passive-aggressive when they started. Normally it starts as seething unrestrained fury.

EM87
Guest
EM87

Just wake the fuck up mate.

Fallen Prime
Guest
Fallen Prime

I’ve been up for an hour and a half. Tried to sleep longer, but I was a bit too alert for it.

Anton
Guest
Anton

See, this is why I keep a bucket of Nyquil under the bed.

Also, my dog is always drowsy for some reason.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

Exactly! Wake up sheeple let! It is impossible for someone to be bothered more by a games flaws than you! It can only be a sign of bias, or perhaps collusion!!! Everyone is required to have exactly the same opinion on ask things, that’s how reviews work.

One very important question though. Does this have have fish helmets in it?

Jim Sterling
Guest

Passive-aggressive is stock and trade for salty Nintendo review comments. Takes a while for it to rev up to pure rage.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

But when it does it goes 1-2-switch.

Fallen Prime
Guest
Fallen Prime

Damn you and your puns.

Anton
Guest
Anton

You’d think these people would be happier, given how bright and colorful their games are….

Watchmedance
Guest
Watchmedance

They’re trying to fit in with the big kids by talking trash and cussing, like Nintendo is trying to be an actual competitor with Sony and Microsoft.

Anton
Guest
Anton

Ohhhhhh snap

Watchmedance
Guest
Watchmedance

I couldn’t help myself…

I guess I better lock my doors and change my passwords now.

Fallen Prime
Guest
Fallen Prime

Remember Unravel?

Anton
Guest
Anton

Whutnow?

EM87
Guest
EM87

I’m seeing tons of salt too Jim, but it’s not from Nintendo fans comments!

Enjoy ranting like a 10 years old on your next video though, bye

Shane Tripp
Guest
Shane Tripp

“I’m not angry though?” -EM87

7_13
Guest
7_13

Yeah. Because Jim is famous around the universe for rating and reviewing videogames according to the dickheadedness of their developers…

I think that’s a fair, well reasoned review.

EM87
Guest
EM87

Think twice then. He’s twisting two big pros of the game, so either he’s ignorant enough to not understand how basic game design works, or he wrote that crap for the exact reason so many people thought he would give the game a bad score. You choose.

James White
Guest
James White

Jesus, mate, he just disliked that particular feature of the game (7/10 still means he liked it). It’s all down to personal opinion. If you think the weapon durability is a good thing, then that’s fantastic for you. Go play and enjoy it instead of being angry about someone disagreeing with you.

EM87
Guest
EM87
I’m not angry though? Pointing out the obvious doesn’t mean being angry. Giving 7 to a game because you didn’t like one mechanic that is essential to how the entire gameplay system works can only mean two things. Either you’re ignorant as fuck about how game design works (which can easily be the case with Jim, as he proved countless times) or you have some kind of an agenda (which, considering his recent Nintendo videos, shouldn’t be that surprising either). If it’s the latter though i’m not sure if he thinks that Nintendo actually gives a fuck about his 7,… Read more »
Fallen Prime
Guest
Fallen Prime

You’re getting really salty about a positive review score.

James White
Guest
James White

ah okay fair enough your calm and reasoned response has proven me wrong

EM87
Guest
EM87

There’s a guy in the comment section calling him a “fat [♪SKELETON WARRIORS♫]” or something, i think you should be able to see the difference between me pointing out these things and a true “angry comment”.

James White
Guest
James White

Yeah sorry I mistook your impassioned statements of opinions as facts to several different commenters and general statements of annoyance at the review as being a tad upset but I have been proven even more wrong with each comment.

Watchmedance
Guest
Watchmedance

He pointed out several issues he had with the game, not just one. It’s not like he wrote “Weapons break, and it’s total bullshit. 7/10!”

EM87
Guest
EM87

Like i said in another comment, spinning how some key points of the systems driven gameplay work to make them look like something that detracts from the experience, when said experience wouldn’t even be possible without them, is certainly not a valid point to make.

Watchmedance
Guest
Watchmedance

It sounds like the ridiculous weapon durability system detracts from the system, and the game wouldn’t suffer from it being removed. Sounds awfully valid to me.

7_13
Guest
7_13
“Big pros” is your opinion based on your preferences. How basic game design works is completely irrelevant when you are not enjoying it. Reviews are always opinion pieces. I don’t know why you would think Jim has an evil agenda behind everything just because he disagrees with you on a videogame. And I am not saying that he is right, how could I know I don’t give a fuck about consoles, especially from Nintendo. I am saying that his points are well reasoned and therefore this review is good. In the way of a journalistic text about something entertainment, not… Read more »
EM87
Guest
EM87

Well you at least gotta admit it’s “odd” to see a 9.5 to Fallout 4, an 8 to FFXV, a 6.5 to the Berserk Musou and a 7 to this game, right?

Fallen Prime
Guest
Fallen Prime

It’s almost like he has different opinions about each of those games.

EM87
Guest
EM87

Nah, it’s almost like he didn’t nitpick on the major flaws those games have, unlike the spin he did here with weapons durability. Not to mention that F4 had much bigger frame rate issues at launch than Zelda, and that was on much more powerful hardware. Still, only one of these games got “punished” because of that.

Fallen Prime
Guest
Fallen Prime

What fucking punishment? He gave it a 7. 7 is a GOOD SCORE.

Nathan Aldana
Guest
Nathan Aldana

“its almost like I want to see shadows where none are because it fits my personal internal narrative of a game I consider part of my identity as a gamer as sacred”

Tyler Szabo
Guest
Tyler Szabo

Not really, scores are just bullshit summations of how you as a reviewer enjoyed your experience. At the end of the day it’s the point they brought up that you should think on and decide if those issues are enough to make you not want to play the game.

EM87
Guest
EM87

Spinning how some key points of the systems driven gameplay work to make them look like something that detracts from the experience, when said experience wouldn’t even be possible without them, is certainly not a valid point to make. So what you’re saying is kind of confirming what i’m implying here.

Fallen Prime
Guest
Fallen Prime

It’s not a spin. He did not like those design choices.

And in spite of the design choices he did not like, he gave the game a positive score.

Because a 7/10 is a positive score that reflects that Jim Sterling had a good time with The Legend of Zelda: Breath of the Wild.

I think you’re being intentionally obtuse at this point, because I’ve not seen you respond ONCE to the assertion that a 7 is not by any means a negative score.

EM87
Guest
EM87

7 is not a bad score per se, but it is a lower score than this game deserves, not matter how you see it. Even more so when the same guy gave flawed games like WD2 and F4 a 9 and a 9.5 respectively. Let me ask you this though: did you even play the game?

Fallen Prime
Guest
Fallen Prime
Buddy, I’m a Walmart stocker. In what world am I going to afford a Switch at launch, and where in god’s name would I even find one right now? But just because Jim had more problems with certain mechanics than you did and enjoyed them less as a consequence doesn’t mean he lied about them. I don’t have to have played the game to see you’re just [♪SKELETON WARRIORS♫] it up over a total non-issue. If you really need your opinions validated, Jim’s friend Laura gushed over Breath of the Wild. Go to Let’s Play Video Games, and maybe come… Read more »
EM87
Guest
EM87
Wow you’re really stupid as fuck. I’m not even talking about things he liked or didn’t like. I’m talking about things he willingly FLAT OUT LIED ABOUT to try to make the game look worse. He talked about “ubi towers”, but he failed to mention two things: 1) they don’t work like ubi towers at all. In ubi games, you go on a tower and get the map bloated with indicators for every single poi in that certain zone of the map. In BotW, you just get the fucking map geography. This is the same thing that happened when buying… Read more »
Se7en_Th1rt3en
Guest
Se7en_Th1rt3en
I admit it’s odd, seeing pages long texts summarised in a x/y score at the end in the first place. Or people fighting over it. Or losing their shit completely (holy crap some of the comments here…) And since the written word will always be the thing I go by, I can’t really give you an answer to your question. Jim liked Fallout 4 very much. I didn’t. The other games I don’t have / know about. (As I said. Don’t own a console.) And I don’t compare games’ ratings. [btw, sorry for the late answer, I didn’t get a… Read more »
Morgoth
Guest
Morgoth

Now say it without crying.

EM87
Guest
EM87

Now say that again with my cock off your throat.

Morgoth
Guest
Morgoth

Dunno about that. You seem the one doing the cocksucking to Nintendo here. 😛

Michael Alexander Seiler
Guest
Michael Alexander Seiler

Hey, don´t diss cocksucking.

Spectre197
Guest
Spectre197

Damn son I want to congratulate you on winning this part of the internet today. Here is your prize of 10 internet points.

MeriwetherMalodor
Guest
MeriwetherMalodor

What’s it like being a pathetic loser fanboy?

EM87
Guest
EM87

You tell me.

MeriwetherMalodor
Guest
MeriwetherMalodor

No, you tell me.

Morgoth
Guest
Morgoth
Nism
Guest
Nism

Or maybe he just has different tastes than you? Why can’t opinions be valid and not simply dismissed as “you just hate Nintendo?” People like you are part of the problem.

Michael Alexander Seiler
Guest
Michael Alexander Seiler
valeforXD
Guest

Your points were at least somewhat sound, until you brought in that condescending attitude.

EM87
Guest
EM87

Yeah i just thought i’d get on the same tone as the review.

Zaruian
Guest
Zaruian

“I don’t understand why things are designed the way they are and I’ll just go on to complain about everything that doesn’t conform to instant gratification in this one game that tries to be daring and respect player intelligence while also complaining about poorly imitating other games without considering it may be doing it’s own, similar thing instead of a half-hearted imitation.”

Not exactly the first time this happens, but one of the most blatant cases… guess I’m done with giving a shit about your reviews.

Nathan Aldana
Guest
Nathan Aldana

“I’ll define everything nintendo does as daring and assume that a reviewer whio doesnt agree with me is malicious and evil so it doesnt hurt my feelings”

CX316
Guest
CX316

aww, he hurt your fee-fees

Fallen Prime
Guest
Fallen Prime

They make a cream for that.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

Don’t pretend that you ever did before. You came here to act like an asshole because you saw this on metacritic. Now you can fuck back off there.

Zaruian
Guest
Zaruian

saw it on jim’s twitter, actually. I was curious about his overall impression since it seemed like he was mostly enjoying it outside of weapon durability and rain, but didn’t expect that he’d nitpick at virtually every detail about the game that doesn’t prioritize instant satisfaction.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

So you didn’t think he’d review it? How dare he have opinions on it.

This was obvious from the podcast last week, or to anyone who follows Jim’s work. To people just looking to pick a fight though I’m sure it was a total “surprise” so you can feign shock and dismay and desperately try to get his attention by declaring loudly again and again you’re never coming back.

Zaruian
Guest
Zaruian
never said I didn’t think he’d review it, just that I didn’t expect so many nitpicks in his opinion. Not that I have a problem with nitpicks in general, I’m also a very nitpicky gamer, and just as I do, he liked it enough to ignore them. my problem is with how he failed to notice the design purpose of that many “issues”. On the other hand, this is the first and last time I claim I’m not coming back. I mean, I rarely check his reviews anyways, only for games I’ve played/intend to play, but I guess why seek… Read more »
EM87
Guest
EM87

Review isn’t even up on metacritic yet lol

Jim Sterling
Guest

“guess I’m done with giving a shit about your reviews.”

Thank fuck.

Zaruian
Guest
Zaruian

I mean, your jimquisitions are usually pretty great and on point, but whenever I read your actual reviews, I always get the feeling that “you’re missing the point” at a few spots. This time, though, the whole thing reeked of it.
Not hating on you, Jim, I guess this type of game just isn’t the best suited for you(and that’s the kind of thing that makes me distrust reviews in general, usually for the better), but I just had to point it out.

BlargleWargle
Guest
BlargleWargle

For basically everything you’ve said I could explain why you’re wrong.
But I’ll just focus on this: “I always get the feeling that ‘you’re missing the point’ at a few spots. This time, though, the whole thing reeked of it.”

It is his OPINION.
Christ, why can the Zelda Defense Force never understand this.

Zaruian
Guest
Zaruian

Please do, explain why everything I said is wrong, I’d love to see you try, given how vague I was about every single one of my comments.
And how does this being his opinion matter at all when my point is that he missed the reason why those things work the way they do?
I’m not even being defensive of zelda, I’m just tired of, after finally seeing a game that has a reason for everything it does, rather than “just because, that’s how games are nowadays right?”, people still complain about how pointless that stuff is.

CaitSeith
Guest
CaitSeith

More than “you’re missing the point” is like “you don’t like the things that I don’t mind”. Different people like different experiences. You can’t force someone to enjoy a game if the game doesn’t provide the experience they like, or things get in its way. If there are things that get in the way of Jim’s, chances are high that it will happen to other people too.

Zaruian
Guest
Zaruian
I don’t have the will nor energy to deal with ignorant comments, so I’ll just say this: I don’t care that he didn’t like the game. I’m not a fanboy, and I definitely don’t think the game is perfect. I certainly can tell it’s not for everyone. I do care, however, that many of the reasons he gave for disliking it are pretty much BS. For literally every single “flaw” he points, I could describe a reason why it’s not that bad and it serves a greater design purpose. And with that said, I’m off, cause anybody defending his critique… Read more »
zferolie
Guest
zferolie

I don’t mind the weapon durability myself. I find it fun finding new weapons, managing them, and what not.

But Its our opinion Jim, if you don’t like it, don’t let anyone else tell you otherwise… not that you will hahaha.

I myself think this is one of the most fun zelda games I have played since Twilight princess. Going around as femboy Gerudo link is so fun 😉

buzzardslicer
Guest
buzzardslicer

The framerate is no worse than bloodborne on launch, which was awarded a 10

Michael Alexander Seiler
Guest
Michael Alexander Seiler

And it´s weapons didn´t break every other breath you took.

EM87
Guest
EM87

Because they didn’t need to, unlike with this game

buzzardslicer
Guest
buzzardslicer

Weapons breaking would be annoying in BB, but they work very well for BOTW’s gameplay

Carter
Guest
Carter

There were about 10 weapons in the entire base game, if they broke you’d definitely be in trouble.

Mark Davenport
Guest

Bloodborne shouldn’t have gotten a ten either tbh.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

I dunno, it had gross slime babies. That´s pretty good on its own.

vegemonsta .
Guest
vegemonsta .

Bloodborne is the best game ever made. Stfu you stupid idiot. You are very very very stupid boy.

Jim Sterling
Guest

Ha! It’s worse than Bloodborne’s, easily.

SSVAV
Guest
SSVAV
No it’s not, I just can’t comprehend how a game with terrible frame pacing, constant sub 30 fps no matter where in the world you are or what you are doing, and with abysmal load times, in a game where you are expected to encounter load screens frequently, can *somehow* be better than Zelda (on a technical level). I’ve been playing this game for days not and while I won’t say performance is where it should be, the fact is that drops are sporadic and freezes are extremely rare. On the other hand, bloodborne is a game that spends more… Read more »
Adam Benevides
Guest
Adam Benevides

Bloodborne doesn’t have any of the issues it had on launch. Just so you know. The actual mechanics of that game are just superior to BOTW.

SSVAV
Guest
SSVAV
That’s so great! That is also completely worthless in this discussion! Reviews are written on a game’s release, and Zelda has not had the luxury of two years of patching Bloodborne had! And your claim that the mechanics of Bloodborne are stronger than those of Zelda is also completely worthless because for one they are not the same genre, so of course they don’t share the same mechanics, and two, different people like different things, so as a matter of fact I don’t like the souls game so no matter how good a souls game is, I still won’t enjoy… Read more »
buzzardslicer
Guest
buzzardslicer

Each play-through is different. But I only saw drops in some forest areas. Bloodborne drops to low 20s as much, if not more than zelda. I also found tha Zelda’s frame drops not lasting very long except for the forest on teh great plateau while when BB dropped it lasted much longer. Bottom line is, they’re both of comparable performance

Winsday
Guest
Winsday

LOL – no, it’s not. And I love Bloodborne and BotW. This clickbait shit review was a new low for you. Just awful.

Travis Touchdown
Guest
Travis Touchdown

You know, it’s amazing to me to see how the ‘frame rate police’ shit on games they’ve never played for NOT having a stable frame rate… but then it’s okay when something like, say, Dark Souls does it.

Alex
Guest
Alex

You are lying, Bloodborne had similar problems, you are just making a shitty clickbait review to feed the haters because your audience is mostly Nintendo haters, you are disgusting.

irfanf (IrfanF)
Guest
irfanf (IrfanF)

Funny thing is, I agree with practically all the Cons Jim mentioned in this review, but if I have to give a score for the game, it would definitely be at least an 8, since the good parts significantly beats out most of the cons

Michael Alexander Seiler
Guest
Michael Alexander Seiler

No mentioning of all the frogs?

Sean
Guest
Sean

Fair review I think. Still playing through myself but I do agree based on what I’ve gotten through so far that there are a lot of little things that are irritating.

Mark Davenport
Guest
Thank you Jim for not giving this a perfect review. I have been playing the Wii U version since launch and while I think it is a fantastic game, it’s not perfect. Put aside the horrific frame-rate issues and it being ugly in parts, some things are just annoying. Like I have done the Zora part and currently doing the Gerudo part, without risking spoiling anything for anyone who doesn’t wish to know, the gimmicky part before you can enter the dungeon is annoying the shit out of me, it’s just boring and annoying. The ball shrine was dumb, I… Read more »
RaikuNH
Guest
RaikuNH

The bird people really don’t have that. Its just a small extremely easy trial and youre in the dungeon.

Mark Davenport
Guest

Haven’t done them yet, I have heard Gerudo is the worst one. I didn’t mind Zora, I thought it was okay, but I have heard the other two are fine as well.
I just happened to choose Gerudo second and got hit in the face with annoyance.

RaikuNH
Guest
RaikuNH

That stealth section can go fuck itself.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

It´s technically possible to fight your way through… just as it´s technically possible to beat Gannon with three hearts and a supply of tree branches.

RaikuNH
Guest
RaikuNH

It is but it’s next to impossible when the enemies can 1hko you.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

That´s the technical part. 😉
I did manage to fight myself through the first room once, loosing a bunch of weapons in the process.

RaikuNH
Guest
RaikuNH

I was able to as well (mainly so I can get a pic of their sword) but it was still bullshit about the 1hko enemies.

Mark Davenport
Guest

Yeah, it was a strange limbo thing that. It wasn’t actually too hard to skip everything, so it begs the question why they made such a big deal out of it.

The hardest thing for me in that entire section was not knowing to look for a secret wall once you get into the room. I was running around ages confused.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

Well there was a tiny hint. They had metal chests buried in the sand there, hoping to encourage the player to use the Magnet rune. Honestly I didn´t pick up on that the first time I made it through though.

Mark Davenport
Guest

Yeah I figure that was the clue later, but I was ignoring the chests on the ground. Instead I was looking for other abstract things, like thinking I had to burn something ect.

ChapaNDJ
Guest
ChapaNDJ

Nintendrones inbound to your location. Run Jim, run!!

Pocket Nerd
Guest
Pocket Nerd

Prepare for many outraged cries of “CLICKBAIT!!” and “AGENDA!!”

Lewis Cowen
Guest
Lewis Cowen

Yeah, this is about my experience too. Just curious, Jim, what are your top 5 Zelda games?

Lewis Cowen
Guest
Lewis Cowen

Saw he tweeted it.

Sned
Guest
Sned

While I disagree with you on this, I can understand your points, and I’m sorry that you did not have as much fun as everyone else with this game.

Morgoth
Guest
Morgoth

Oh, boy. Not a perfect, shiny, beautiful 10? Nintendo fanboys will eat you alive.

https://uploads.disquscdn.com/images/268f90e2256a413cd4f919cd20cd66474b4e1c0d2a13279816a7143b805d18fe.gif

Afroduck
Guest
Afroduck

‘simply pumps up the monsters’ ability to do damage* ‘ Great review anyways Jim

Rob Hestar
Guest
Rob Hestar

It’s a shame the frame rate is so bad,especially I hear on the wii-u (which would be the system I would get it on).Also, breaking weapons in games is just DUMB..who ever thought that was a good idea!

Seems like it’s a fun game still,just not best game ever as everyones been saying. I still look forward to playing it..Good review Jim

Steph
Guest
Steph

I figured it would be something close to a 7. From what I’ve seen it looks good, but not 10/10 worthy.

Francis Jairam
Guest
Francis Jairam
Before everyone loses their minds because of the score, Just to tell everyone just because he gave it a “7/10” doesn’t mean its “Bad” it means “Good” there are problems but its good, everyone has different tastes, perspectives on how they look at games so don’t get so triggered of what he says. Don’t let the review discourage you from buying the game its how he feels about it and you don’t always have to agree with what he says. If you love the game thats fine but don’t be such an asshole to say it didn’t get a high… Read more »
Fallen Prime
Guest
Fallen Prime

I see two things inevitably happening here.

1. The site will chug fairly badly from traffic, because Zelda, and this page is gonna fail for a bunch of people.

2. The diehards are gonna call for your head because you “only” gave a 7 to a Zelda title.

You should be well prepared for both of these by this point. I’m just gonna sit back with popcorn.

RaikuNH
Guest
RaikuNH

Or 3 itll be NMS all over again and this site will be DDOS’ed over this.

Fallen Prime
Guest
Fallen Prime

That’s on the more extreme side. I’m dealing in plausible outcomes based on repeated trends with popular reviews.

Sned
Guest
Sned

To be fair, people giving the game 10s were accused of being paid off. This thing happens either way.

Ian
Guest
Ian

You really can’t win when it comes to fanboys.

CaitSeith
Guest
CaitSeith

Maybe with a 10/10? /s

TimKovich
Guest
TimKovich

Shame I don’t like popcorn, else I’d join you.

spyro2060
Guest
spyro2060

Oh, I can’t wait to read the salt that will pour from the frothing mouths of the Nintendo fanboys

ConradZimmerman
Guest
ConradZimmerman

Glad I got here before the comments.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

I´m glad you´re here no matter the time.

George
Guest
George

I’m glad you got here too. I look forward to this weeks Spin Off Doctors. 🙂

James LaValle
Guest
James LaValle

You don’t know how lucky you are. Also, loved the last spin off doctors

Jim Sterling
Guest

This is my declaration that an upcoming Jimquisition is about weapon durability, which I am posting here to make clear it was not a response to any comments in this thread. Some will assume it’s a petulant retort to whatever people are saying here, but I have no idea what will be said because nobody’s commented yet, so it literally can’t be.

SilentPony
Guest
SilentPony

Unless you have a Delorean time machine.

Fallen Prime
Guest
Fallen Prime

He doesn’t, dude.

He’s UK-born. It’s a TARDIS.

SilentPony
Guest
SilentPony

That’s racist! Jim can have a delorean if he wants!

Fallen Prime
Guest
Fallen Prime

I don’t see race. I was never big into NASCAR.

SilentPony
Guest
SilentPony

….touché

Mark Blackburn
Guest
Mark Blackburn

Deloreans inventor was Irish bloke and bought out by an American company in 2005.

Fallen Prime
Guest
Fallen Prime

Ireland and the UK are neighbors, but not the same country.

Xirbtt
Guest
Xirbtt

Don’t make Link a hoarder. Let him use his weapons. Don’t worry. You’ll find plenty to replace them! Use the mechanic like it was intended.

Don’t make Link a hoarder. Use your weapons!

-This has been a PSA from the Hyrule Council of Link What the Hell are you Doing.

Nutarama
Guest
Nutarama

The problem is that I’m always afraid on some level that I’ll break my best weapon 5 minutes before a fight where I need it. It’s the same with FPS – unless I know I can get more ammo, the Super-Ultra-Mega-Gun will sit in my secondary slot and I’ll just hose down enemies with my starting weapon.

Either I’ll find a place I’ll need that great weapon or I’ll use it to cheese a boss fight.

DeScruff (Sypran)
Guest
DeScruff (Sypran)

I think the problem we hoarders are facing, is that we don’t know how or when we can replace certain weapons that we like.

For the longest time I was hoarding Ancient ++ weapons… Till I found out every bloodmoon you could redo the shrine! Now I don’t care about them breaking, cause I know exactly where to go to get more.

If I found out where I could replace the elemental swords that I like using for warming/cooling I’d happily use them rather then hoard them.

CaitSeith
Guest
CaitSeith

The rods also have that effect. But I won’t argue that elemental weapons are much better than rods for that.

Xirbtt
Guest
Xirbtt

Hint: if you want to keep a weapon store it in your first few slots, use your more plentiful weapons first that you get from camps. You’ll literally NEVER RUN OUT OF THEM they are constantly replenished unless you intentionally ignore them.

Xirbtt
Guest
Xirbtt

You find weapons with similar levels to the ones you have. Use them, pick up the new ones. Move on. It’s not that hard of a mechanic to wrap around. If you have a handy weapon to keep handy. DO SO. You have multiple other slots.

InfamousDS
Guest
InfamousDS

To cope with this horrible mechanic, the only weapon I have decided is worth keeping at all times is an Iron Sledge, minus the obligatory unbreakable weapon. It breaks ore deposits in 1 hit, is pretty common in places where they expect you to Stasis, has ridiculous durability compared to other weapons with its stats, the aerial slam is pretty effective stun, and it can 1HKO Stal-family creatures allowing you to kill them without wasting other weapons.

Still a shitty design decision, working around it or with it does not negate that.

Xirbtt
Guest
Xirbtt

Haha, I must be playing the game way different than any of you but I always have TOO MANY weapons and can’t pick up new ones.

You want to keep that electrical weapon for a special occasion? I get that, use some broad swords or whatever. I really don’t understand the problem at all beyond just being stubborn and NOT wanting to play the game. XD

InfamousDS
Guest
InfamousDS
I never said I had too few weapons. I said I had no attachment at all to any weapon, and thus I don’t have a preference/go-to/particular interest in them. Even the “unbreakable one” is never used except in emergencies because I can’t be bothered to waste it since it still technically breaks. When I find a new weapon, I take a pic with the camera and move on. If I have an open slot, I’ll find something nearby and immediately break it on them just so I can’t get attached to it like I have the extremely limited supply elemental… Read more »
Xirbtt
Guest
Xirbtt
Weapons all attack differently and because they rotate out of your inventory make you try different ones. Sounds like you are brute forcing your way not learning the game at all. Did you every try a spear weapon? Did you know certain enemies are “weak” to certain types of weapons. I say “weak” but really I mean they counter this enemies particular move set or abilities so it’s always worth it to keep your weapons varied and not just a bunch of swords. Man, so interesting to see how people deal with this mechanic. I also love that you rate… Read more »
InfamousDS
Guest
InfamousDS
Progression is a feeling of progress. Wow, my map has so many more icons now, I must have made huge progress! Oh, wait? I haven’t because I only have a shirt which proves I’ve actually been to these places? Well, shit. You are taking my issue with the game as me being too stupid to think out of the box. It isn’t that. When you actively force players to not use core mechanics (core being “available from the beginning, at all times, not unlocked in any way”), you have badly designed your game. Melee builds should not be considered brute… Read more »
Xirbtt
Guest
Xirbtt

Not at all. As you progress through the game weapon durability goes up and weapon switching happens less.
Melee builds are not at all what I meant by brute forcing. I mean, do all you use is swords? Have you tried other weapon types? Spears are still melee. Great swords or clubs are still melee.

If you don’t like stealth in the game (which many don’t but I do) you can just run in and do it your way. That’s the STRENGTH of this game, but you seem to see it as something bad because you are intentionally limiting yourself.

InfamousDS
Guest
InfamousDS
You are incapable of reading words. It is the only conclusion I can possibly think of as to why you would continue to suggest I am not doing everything possible to conserve weapons while simultaneously treating my extremely valuable time as a priority, despite me specifically explaining I do in fact use all the tools at my disposal and see no point in extraneous out-of-the-box thinking to earn fuck-all in return for the time wasted doing so. Real example: I went east of Lakeside Stable (closer to the small village’s Shrine), and saw a Bokoblin Tower. It had 3 Blacks,… Read more »
InfamousDS
Guest
InfamousDS
Because this is the first one listed in my notifications bar (fuck using the actual page or Disqus), I’ll just add this addendum now that my brain isn’t full of adrenaline and hate: I have complained more, on this site, than I have in real life to real people. It is a nagging thought that only scrolls through my mind when I’m down to my elemental weapons backlog and the MSword with nothing else aside from the Sheikah Slate. The game, as a whole, is a solid 9 when I’m not on the internet being angry at strangers (then it’s… Read more »
InfamousDS
Guest
InfamousDS
Read my other response first for context. Basically, my point in all this is that when a game’s core mechanic is “nothing matters, everything is worthless, forget keeping what you have” it is hardly surprising that many people would feel that way. Some will see it with rose-colored glasses of “be varied”! But when you make someone who actively loves the series second-guess themselves on whether or not it is worth the effort to use the Master Sword, you done fucked up. I haven’t given context to my fandom anywhere yet, so I’ll do it here. I played the original… Read more »
Xirbtt
Guest
Xirbtt
You still progress in the game. They changed up the formula very well in my opinion. You don’t gain new items ESSENTIAL for making it past further parts of the game you start to UNDERSTAND the world and learn how things work together which make you better. In other words this is REAL progression of skill. Not fake progression by way of gating things off by required items. I have every Zelda game as well. My favorite one is Wind Waker. I kind of hate Zelda 1 and don’t care too much for Link to the Past. It’s forgettable. But… Read more »
InfamousDS
Guest
InfamousDS
The problem with the “Here’s a toolbox, build a bridge with whatever you find” style of game design is that it expects you to actually know how to build bridges. Some of us learn along the way and make great bridges, some of us look at our abominations with pride, some of us already know how to make bridges and the rest of us just get frustrated and walk away because we have better things to do with our time than learn yet another skill with limited application. I can waste an extra 2-5 minutes carefully planning on attack on… Read more »
Xirbtt
Guest
Xirbtt

Also why are you hesitating to use the Master Sword? Man I must be playing this game SO DIFFERENTLY. I don’t freaking care if it loses power, it comes right back! I don’t see any problem with using it at all. In fact it’s better to use it FIRST to conserve your ACTUAL breakable weapons if you really cared about that.

InfamousDS
Guest
InfamousDS

I hesitate because it breaks, period. It ruins my ability to enjoy the game to suddenly not have the goddamn Hero’s Sword. Did Fi just decide to fuck over this Link? I can only assume so, since she is being a massive bitch about whether or not he’s truly the worthy hero.

Xirbtt
Guest
Xirbtt

Master sword doesn’t break. It loses power and is the only thing you never lose. In fact it is a good idea to use it first and always because if it loses power it just comes back in a few minutes back to full power.

MAN, such a different way of thinking. I’m sorry its ruining the game for you.

InfamousDS
Guest
InfamousDS

A few minutes without a legendary, unbreakable sword that is several millennia old, sealed Ganon countless times, and has never broken or refused to help a true hero before is idiotic on its best day. It’s bad design and insulting at its worst.

Defron
Guest
Defron

You probably need a 9999999 hours Master Sword to satify your incapability to prioritize and sorting weapon inventory

Stephen Mc Devitt
Guest
Stephen Mc Devitt

I’m actually really excited for your future Sonic reviews. Regardless of score, people will flip their shit.

Tord Laudal
Guest
Tord Laudal

everything is subjective i guess, but yeah there is like one review or score of a game he has reviewed that i might get behind and thats undertale .

Gareth Andrew Case
Guest
Gareth Andrew Case

Mate. He would get DDos’ed if Sonic Mania got a 10.

Stephen Mc Devitt
Guest
Stephen Mc Devitt

They would get angry if he praised a good Sonic game while they defend shit ones…

Fortyseven
Guest

I think System Shock 2 was the first game where I was furious over degrading weaponry. Luckily there was a cheat I could plug in to disable it. Completely unenjoyable.

Nutarama
Guest
Nutarama
I think it can be done well. Dark Souls 2, for example, had durability for weapons and rings. Most of the time you’d never notice, but there were a few items with low durability that were also very powerful, leading to a specific type of build that could hit like a truck but wasn’t good at prolonged fights or clearing entire levels. Add in an area or two with enemies or traps that directly attacked durability, and you had an interesting gameplay choice; either you got good at dodging or you played a less powerful but more sustainable build.
Fortyseven
Guest

The later Fallout games did a good job with it, too, I think. I even forgot it was a ‘thing’ until I started thinking about it. Weapons would degrade gradually, and you could repair them on-the-go with similar weapons. It was just enough to keep it being a thing, but not get in the way. If BotW was like THAT, I could live with it.

Alex
Guest
Alex

The most pathetic thing you have ever done Jim, I’m really disappointed, this game is a huge masterpiece yet you score it lower than kirby and the rainbow curse, what a fucking joke.

LamontRaymond
Guest
LamontRaymond

lulz. You need to integrate more meats & cheeses into your diet. Maybe get some fresh air.

Alex
Guest
Alex

The whole “you are salty” comments are really getting old, jim was very dishonest here, whether i’m salty or not it doesn’t change that.

Fallen Prime
Guest
Fallen Prime

You repeating that over and over doesn’t make you right.

The_Inactive
Guest
The_Inactive

Hey have you heard of 4chan? You’d fit in there.

Fallen Prime
Guest
Fallen Prime

Dude. Man likes his Kirby. I likes my Kirby. Don’t diss the Kirby.

Artemiy
Guest
Artemiy

“Oh don’t you DARE say anything about my boxes! I LIKE MY BOXES!”

MyBodyIsReady
Guest
MyBodyIsReady

The most pathetic thing he ever did was not like Zelda as much as some other people liked Zelda?

Kyle Key
Guest
Kyle Key
Keep crying. Breath of the Wild: – 900p in 2017; – predictable drops to as low as 20fps; – frequent low quality textures and geometry; – practically non-existent anti-aliasing; – forgettable, cliched “amnesia” storyline about saving Zelda and Hyrule from Ganon for the twentieth time, which tries inexplicably to be serious despite involving nonsense like blood moon resurrections, time magic and alternate timelines; – barebones voiceacting where the paltry amount included isn’t notable; – dialogue and written text–which would have to be incredibly strong to overcome a weak plot with no voiceacting–wouldn’t even pass muster for an average fantasy novella;… Read more »
MyBodyIsReady
Guest
MyBodyIsReady

Oh shit Kyle’s dropping dem bombs

Oliver Twitt
Guest
Oliver Twitt

“If you don’t care about these things, enjoy, you’ll have a great time, but don’t act like these issues are non-existent for people who do value them.”

Will do! *goes back to enjoying massive game lounging in bed tweeting tips, screenshots, and jokes to thousands of other like minded friends*

Oliver Stevenson
Guest
The gameplay criticisms are fair game, but I think the graphics in this game are being overlooked. The grass, fire, water, animations, lighting, weather effects and character models are all absolutely top notch, especially given the draw distance (for the environment at least) and the fact it’s being rendered at 900p, on mobile hardware too! Not to mention the art direction and world design are almost unparalleled as far as I’m concerned. Yes, the textures are muddy, like many Nintendo games there’s tons of aliasing, and the frame rate is unacceptable at times, but I feel given how stellar everything… Read more »
Nutarama
Guest
Nutarama

The thing about aesthetics like that is that they’re not universal. It’s great if it’s your style, but there are tons of different views on what “good looking” means. Personally, I’d rather have a constant 60+ FPS (for smoothness), even if the game looked like vanilla minecraft. Frame drops and stuttering tend to break my immersion.

CaitSeith
Guest
CaitSeith

Frame rate is less about visuals and more about gameplay IMO. Besides, games use retro and low res graphics as part of their aesthetics all the time. But which games use 15-20 fps as part of their core experience (and not because of hardware limitations)?

Tord Laudal
Guest
Tord Laudal

yeah i guess the gameplay isnt for everyone , still less then a 8 eh i dont know, 7 is harsh, but then most ppl seem to think is at least 8… or even 10 eh what ever i wiill be lucky if i find a critic reviewer beside fuckings kotaku or something that i agree with

sf2000
Guest

I see. It’s not a framerate issue if the still images inbetween look gorgeous. Except for the textures and the fact that things get a little pixelated on the edges, that’s why you get a 5-10 still images per second.

To draw the viewers attention to the detailed details, every screenshot I’ve seen so far only features one type of tree or empty buildings. I guess otherwise people like me would get a stroke because our brain obviously is not able to process the perfection and beauty of it.

Oliver Stevenson
Guest

I mean that’s not what I said, I acknowledged there is a frame rate issue. Also I can tell you definitively there is more than one variety of tree in this game and there are many towns that look radically different, as I have been playing it. I suspect you have a Zelda-sized chip on your shoulder mate and you haven’t played the game or seen any proper footage of it in action.

Silvia Grünbach
Guest
Silvia Grünbach

Stop being such a crybaby. OH THE FRAME RATE IS BAD OMG OMG IM GOING TO DIE!!! 900p… It’s 2017… OH GOD THERE IS NOTHING WORSE!!!! Seriously people like u should leave gaming or even better, exit the cult of Jim Sterling.

Tord Laudal
Guest
Tord Laudal
perhaps, but then again some ppl like me hasnt had one fps drop. I dont think is forgetable either not close, is so fun to explore ,but then again i guess it is if ppl dont like that element… and when was games ever about logic… yeah i guess it need to be relastic because i freaking love the climbing. Played and love portal 1 and 2 , played them for 90 hrs and the shrines in tloz botw is just fun, s o disagree there too, but eh opinions i guess…. shows clearly most often then not that i… Read more »
alboradasa
Guest
alboradasa

“If you like good stories, great graphics, consistent performance, mature themes, and character development,” then why the hell are you buying a Zelda game? A series aimed at kids, focused on adventure, puzzle solving and exploration?
And god forbid Nintendo use “gamey mechanics..” You would seriously prefer a game where you have to manually construct a paraglider every time you want to glide? Wow that sounds really fun.

DainLaguna
Guest
DainLaguna
Oh please kyle. The generalization that a zelda game has to have ‘mature themes’ or that this one lacks any is laughable at best. The story is phenomenal, despite the tropes (which a lot of games have). The voiceacting alone, however sparse, was better than what most games manage to muster. I guess if you’re complaining about how it looks when someone climbs something, then there is no pleasing you. HZD’s grass doesn’t light on fire when i shoot it with a fire arrow…must be the worst game ever amirite? I guess if you appreciate realistic animations, proper physics, a… Read more »
Salador
Guest
Salador

You’re calling Jim pathetic, while you’re liking comments telling another human being to drink bleach over a god damn video game.

Get some perspective.

Alex
Guest
Alex

I gave like that comment cause it was the funniest one, not because I want Jim to die.

Salador
Guest
Salador
I don’t believe you. I think you gave that comment a like because, like Mariah, you came in here feeling some type of way and wanted to lash out at Jim for publicly denigrating something you like. Your comment in response to Jim is hyperbolic, emotional, and, like so many (possibly because the hatemob of zelda stans didn’t even bother to read the review) not even talking about the points Jim raised. And, even if I do believe you, the fact that you think that a comment telling someone to drink bleach over a video game is the funniest one… Read more »
Silvia Grünbach
Guest
Silvia Grünbach

Stop defending your leader. He is no God.

Salador
Guest
Salador

Stop attacking him, he’s not the devil.

He’s not my leader and I disagree with him quite often. I just think that here’s nothing wrong with him being critical of something everyone else loves, if anything that one critical viewpoint is valuable because it’s one of the few not blinded by hype.

Tord Laudal
Guest
Tord Laudal

yeah so i am blinded my because is a 10? i didnt buy before the reviews got out , i excepted a good game and i got a excellent game so far. I dont think stamina problems is a fair criticzm perhaps bit, but eh i dont have any problem ,but eh opinions

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

In what way is ‘kill yourself for daring to disagree with me on a video game’ funny? It’s only funny if you’re the kind of sociopathic troll that give the rest of us gamers a bad name.

Or if you’re like 12. In which case, please leave, this is a website for mature discussions of video game butts, sex toys and rubber fish helmets.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

Well it is worse than Kirby and the Rainbow Curse clearly. And also Quantum Break.

Roc
Guest
Roc

just because you like the game don’t get mad at Jim for being truthful. Many people like myself come here for honest reviews, because Jim is honest and he can’t be bought like those other jerkoffs.

Roc
Guest
Roc

Personally what I think it all boils down to is this. A bunch of people spent 300 bucks for a system with one decent game, and they are defending that game to the death because without that game their purchase makes zero sense.

1213 1213
Guest
1213 1213

Serious question as someone planning to play Dark Souls soon: What’s the difference in terms of whether the difficulty is ‘artificial’ or ‘organic’ between Dark Souls and BOTW? I thought it worked in a similar way, with you taking high damage and that encouraging you to play in a certain way and actually feeling threatened or challenged?

Nutarama
Guest
Nutarama
The real question is whether or not you can learn to play well enough to avoid taking those hits (and how much time that takes). The reason “git gud” is the rallying cry of the Souls fanbase is because with enough practice and learning, you can get good enough to beat the entire game – you don’t have to have to get lucky to win. Jim obviously doesn’t feel that the same can be said about BTOW, or at least he didn’t find the core gameplay engaging enough to stick around long enough to practice everything until he got the… Read more »
Markolius Funq
Guest
Markolius Funq

I agree. The difference, I think, is: organic- practice/learning/skill can overcome difficulty. artificial- grinding can overcome difficulty.
Of course, there’s always a bit of both (as there should be) but Souls has a ratio more like 80:20 O to A, whereas BoTW is probably more like 20:80 (idk I haven’t played it yet but based on the article).

Oliver Twitt
Guest
Oliver Twitt
I hope you bring up Apotheon. My issue with durability in other games is that it acts as an arbitrary timer. Like you’re always one town portal away in Diablo from fixing your weapon and it’s destruction doesn’t hamper you at all. But in Apotheon, Breath of the Wild, and a few roguelikes the durability there is to encourage you to switch it up. And I know you don’t like it as a mechanic but I enjoy carrying an army of disposable gear I don’t have to worry about protecting or optimizing. I can throw a claymore in a goblin’s… Read more »
Nutarama
Guest
Nutarama

I think it’s a difference in gameplay style. I’m like Jim in that I’ll hoard good weapons until I need them just because I don’t want to “waste” them on stupid mooks. If something will die in four hits to a basic sword, why waste durability on a claymore that will kill it in two?

Oliver Twitt
Guest
Oliver Twitt
I understand that gameplay style because I think it’s an inherent trait in gamers to hate impermanence, but it’s also frustrating when a well designed game comes along and encourages you to experiment. I can tell you after 20 years of playing D&D that players will do ANYTHING to preserve the 30 scrolls, potions, and wands in their bag of holding for “the right time” then blame the DM when their party is wiped because they drowned despite picking up water breathing spells in the previous room. And I think Zelda’s weapon system is well designed. There’s never an encounter… Read more »
rooislangwtf
Guest
rooislangwtf
Finally got around to reading your review​. When I started the game I thought the degradation would bother me since I hate it in most games, by the end I didn’t care. By the time I finished I had 20 melee weapons that all do 40-60 damage, 10 bows that do 40+ damage and 10 shields that had 40+ defense. For me the weapon degradation became a non-issue about a quarter of the way through the game. Granted that made me kinda question why even have the system in the first place. Oddly I had almost no frame rate issues,… Read more »
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