The Legend of Zelda: Breath of the Wild Review – Broken Sword

A little bit Tri-forced.

Developer: Nintendo
Publisher: Nintendo
Format: Nintendo Switch
Released: March 3, 2017
Copy purchased

The Legend of Zelda: Breath of the Wild is a beautiful game with a richly detailed world. It’s packed with things to do and places to explore, doing an incredible job of turning Hyrule into a vast expanse of possibility as opposed to a sparse field with gameplay sprouting off it like spokes on a wheel.

At its absolute best, Breath of the Wild offers some of the most absorbing experiences a Zelda game ever has.

Unfortunately, it makes you work harder for it than you should, buried as it is under a pile of small but constant irritations that collaborate to form a thick crust of frustration around a delectable center. Breath of the Wild is a delightful adventure, one that tries its utmost to be as big a pain in the arse as possible.

Ganon is back, and this time he’s dispensed with the mystery. No longer working in the shadows before his ultimate obligatory reveal, he appears from the start as Calamity Ganon, an apocalyptic version of his porcine form swirling around a devastated Hyrule Castle

Link awakens after a failed battle against Ganon’s forces 100 years ago, having lost his memory, his strength, and his legendary sword. Zelda’s spent the past century trying to keep Ganon restricted to the castle, and now it’s up to Link to do the thing he does best and come to her aid.

After a brief introductory phase in which Link solves some puzzles, acquires a full suite of magical runes to help him get around the world, and learns the typically rudimentary plot, Hyrule opens itself up like a Smart Home in the wrong hands and from there players are able to go and do as they wish.

Theoretically, it’s possible to march from the starting area to the castle and fight Calamity Ganon there and then. Of course, the chances of actually surviving more than a second or two are incredibly slim, and that’s even if you can get through the nigh-impervious mechanical Guardians that patrol Hyrule Field and are merrily capable of one-shotting even more prepared adventurers.

To stand a believable chance against Nintendo’s favorite canned evil, Link must travel to the familiar homes of the Zora, Rito, Gorons and Gerudo, solving their problems and subduing the Divine Beasts – gigantic, animalistic constructs once piloted by legendary champions and now corrupted by a naughty magic pig.

These beasts each have their own detailed quest lines in which Link must travel to and then align with the disparate peoples of Hyrule. They also serve as the closest thing to traditional dungeons in the game, though they’re more akin to four gigantic puzzle rooms with concluding boss fights than the intricate, deadly sprawls offered in past games.

Puzzles are the central component to the unbelievable amount of Shrines littering the world. These mysterious places activated once Link got his Sheikah Slate, an almost cringeworthy in-universe Nintendo Switch that Link uses as a map, telescope, and fantasy multipass, and they are the key to improving his health and stamina.

Some are found in plain sight, while others need coaxing out of the ground or can be found at the end of side quests. Once activated, they become a handy fast travel point and offer a unique puzzle or (rarely) combat challenge, usually short but often just tricky enough to stimulate the brain.

The majority of these puzzles make use of Link’s runes – including bombs, ice blocks summoned from water, a stasis effect, and a magnet that can place metal objects anywhere in range. Motion controls are obviously employed for several of them because this is a Nintendo game, but they’re mostly cleverly designed and the rewards are crucial to both survival and long-term enjoyment of the game.

Nevertheless, it’s an odd decision to constantly break immersion and flow by halting the player and giving them yet another weird little puzzle bunker that seems like it doesn’t quite belong in this world and reeks of a game that knew it needed traditional Zelda dungeons but didn’t know quite where to shove them.

Yes, every shrine is technically optional in the same way not rocking up to Ganon’s front door and assaulting his forces with a tree branch is – you can do whatever you like, but if you want to have a solid chance of actually succeeding, there is a proper, preconstructed way of doing things, and the proper way of handling shrines is to complete them on sight lest lose track of them – finish as many of them as possible, as close to all 120 of the bloody things as you can.

Given the additional “difficulty” of Breath of the Wild, it’s more crucial than ever to have a solid health supply, and I’ve put “difficulty” in quotes because the main way in which this game tries to be tough is to make most enemies highly absorbent and more than capable of dropping Link in one or two hits.

Rather than fully mimic the Dark Souls combat it half-heartedly aims for, Breath simply pumps up the monsters’ ability to do damage, resulting in a lot of one-hit kills even once Link finds and upgrades some decent armor or puts a lot of shrinework into gaining heart containers. It’s a cheap and dirty way of making any game more “challenging” and I can’t say I find it particularly edifying.

The other major point of contention holding back combat is – and you know I have to say it – weapon durability.

It’s hardly surprising the people of Hyrule can’t definitively put Ganon away since we’ve now learned their swords are made out of glass and wishes. Weapons break in The Legend of Zelda: Breath of the Wild. They break a LOT, to the point where it starts looking absolutely pathetic, to the point where you wonder why every blacksmith in the world hasn’t been fired or thrown in jail for gross incompetence.

Weapon durability systems are never fun, and Zelda goes out of its way to make it as excruciating as it possibly can. While others have claimed that late game weapons are durable enough for it to not be a problem, I maintain that some of the more powerful weapons in the game are still miserably brittle, able to withstand maybe a handful of enemies before players get a nagging pop-up notifying them their fun with the weapon they might have been loving is about to conclude.

Once the weapon embarrassingly shatters, players will need to pause their combat – which is always something you want players to do as a designer – and select a new weapon to irreparably damage. Either that, or scrabble for something on the ground, even if it’s one of the hundreds of crap clubs that will be thrust upon Link right up until the end of the game.

Also, don’t get too excited when you find the handful of weapons that can be “repaired.” They can’t be. They break like everything else, and will need exorbitant resources spent with specific NPCs to reforge – exorbitant to the point of literally not being worth it. The only truly lasting weapon is the Master Sword, which itself comes with caveats.

Weapon durability has become a controversial talking point for this game. Some have defended it, claiming it’s not a big problem and that it “encourages variety.” I’m firmly among those who believe that it doesn’t encourage variety so much as it discourages using most of the cool weapons you find for fear of losing them, and turns their acquisition into something unexciting, almost disappointing.

Opening a chest to find another disposable weapon that I can’t get attached to is a letdown, not a reward. Never have I been so happy to just find 100 rupees at the end of a trial. At least I can invest those in something I might get to keep and enjoy, like a fancy tiara or a house.

When actually smacking enemies around, the game is quite satisfying. The monsters themselves are a big part of why, expressive and vivid as they are. During combat, they’ll scramble for their weapons, taunt Link, and excitedly jump around. If you disarm and steal their weaponry, they’ll react with horror or outrage.

Even when not fighting, they’re up to all sorts of chicanery – you’ll find Bokoblins hunting wild animals on horseback, or a bunch of Lizalfos huddled together chattering. I once found a couple of enemies making fun of some sheep. Why not, eh?

The way they move, sound, and behave is fantastic, and they react hilariously when slapped about the place.

While not a survival game by any means, Breath of the Wild does take some elements from the emergent genre, such as hunting and cooking. Hyrule is filled with animals to slay, fruit to pick, and bugs to catch, all of which can be turned into various meals and elixirs that not only heal Link but grant temporary buffs such as increased attack or defense, higher speed, health boosts, and stamina recovery.

Despite the awkward way in which food is cooked – you have to find a pot on a fire, then fiddle about in the menu to hold individual bits of food before manually tossing them in – it’s surprisingly fun to combine various foods and see what you get. Certain combinations can create intricate dishes with exceptional benefits, though throwing five Ironshrooms into the pot will definitely do the trick if you want a strong-as-heck defense bump.

Incidentally, I cannot recommend enough finding as many “hearty” foods as you can. Food with this property will create those temporary additional hearts, and you’ll be able to make dishes that grant up to twenty of the things at once rather easily. Hearty meals have saved my life on more than one occasion, and given that you need to beat four shrines for a single heart container, they’re the best way to keep you hardy enough to survive at least a couple of hits against most opponents.

Horses are found in the wilds and can be snuck up on and mounted for a cheeky ride. Any captured horse can be taken to a stable and kept for future use. You’ll be able to equip them with gear, though the finding and even use of this gear is obtuse and poorly explained, and rename them in ways that make the stable keeper’s dialog extra fun.

Now let’s talk about stamina.

If you’ve ever wanted to spend hours watching a little green circle get progressively less green, this is the game for you! A garish stamina wheel appears whenever Link runs, climbs, swims, or uses his paraglider, and not only is it ugly, it’s woefully inefficient to the point where even my fat ass could outrun this easily winded little sack of nothing.

It took four stamina upgrades – and remember these come at the cost of new heart containers – to get the stamina wheel to a point I’d find acceptable as the starting amount. By basically upgrading enough to have two stamina wheels, Link was able to sprint just long enough to not be ludicrous, and I had to solve sixteen shrines to get it that way.

Climbing and swimming, both potentially lethal activities if Link runs out of energy halfway into the endeavor, will eat up stamina fast and you’ll be wanting elixirs on hand if you plan any major vertical traversal. Link is apparently Spider-man now, able to scale even flat walls, but it takes a lot out of him and an excessive amount of time can be spent slowly plodding up mountains, watching that ugly green circle tick itself down.

Mountains and other high places become even more annoying when it starts to rain. It rains a lot in this game, and when it rains, you can’t climb. You can try, but Link slips so many times you’ll almost inevitably run out of stamina before you find a stable ledge to stand on. It’s one of those Nintendo things, where a silly little detail was implemented simply to have more silly little details regardless of how it actually affected gameplay.

If you were already halfway up a mountain before it started raining, you’re buggered. You’ll either need to hope you landed somewhere sheltered so you can start a fire (in another awkward bit of menu management and item holding), or abandon all your progress and paraglide to an inn or somewhere else that passes the time.

If none of those options seem viable, you can always wait. Just wait, wait, wait until the game decides you can play it again.

These are the sorts of annoyances Breath of the Wild is full of. Minor inconveniences and shows of disrespect toward the player’s time.

Enemy encounters that suck up your resources, cluttered menus that are a hassle to get through, the same old fucking cutscenes every time you open, enter, and complete shrines. Frequent interruptions when monsters respawn during a “blood moon” – the modern equivalent of Castlevania II‘s notorious “curse” text box.

Added to the weapon breakages and pitiful stamina meter, these otherwise inconsequential grievances amount to one huge collaborative wall between me and my enjoyment of the game.

I hate that this fresh Zelda is so committed to tripping its audience up and forcing frequent detours and stoppages rather than encouraging the variety others so adamantly laud. Yes, Breath of the Wild is packed with variety, boasts tons of content, and features some absolutely breathtaking moments – but when I reflect upon the overall game, the most memorable portions were notifications about how fragile my swords were and bright green wheels, because these “features” were inextricable built into almost all of it.

All that said, this is a good game, one you have to fight a lot. Simply exploring the world, climbing trees, hunting boars, all of this is terrific stuff. It’s amazing to finally roam a Hyrule that feels alive and lived in, more than just a hub or set dressing. I particularly love how NPCs can be found throughout the world, traveling to sell wares or fighting random monsters in the woods.

Varied environments, from deep forests to large deserts to the ever-present Death Mountain offer not just visual diversity but unique climate hazards. Link will need to eat meals with elemental resistances or otherwise find and wear special armor to withstand harsh areas, with particularly cold and hot places capable of harming him.

I fought my way to the Goron village without flame resistance gear, hurriedly running from hot spring to hot sprint in order to stop being on fire, and as tough as it was, it was an enjoyable kind of tough. I could have obtained some elixirs and done it more safely, but it was genuinely thrilling to survive the harshest climate possible and finally make my way to the expected flameproof armor sold in town.

A personal anecdote like that is part of what makes Breath of the Wild an accomplished production. There are so many little touches, so many optional paths, that players inevitably wind up with experiences unique to themselves. Whether you’re using magnesis to drop metal blocks on enemy heads or finding some unique solution to a puzzle that was unintended but works just as well with the runes you have, Zelda packs in a lot of special moments.

Try and get a Moblin to hit a Cucco. You’ve maybe seen the video already.

There’s so much to love it’s hard to list all the pleasing revelations. Of course you can drop a bit of raw meat in front of a dog and watch it happily eat up. Of course you can hit a barrel with stasis, hit it several times, and watch it fly into an enemy camp once stasis breaks and momentum flings it away. If you can imagine doing it, there’s at least half a chance Breath of the Wild anticipated your imagination and offered a reaction to your action.

Presentation is, unsurprisingly, as high as it possibly can be. Despite the Switch’s inferior resolution and graphical power, Breath of the Wild proves art direction beats horsepower by remaining gorgeous throughout, while the soundtrack is arresting as ever, employing familiar Zelda tunes only sparingly while offering some lovely original music.

Framerate chug lets the side down, especially in areas with a lot of tall grass and a number of encounters in or around Hyrule Castle. In one particular fight, the framerate struggled so much I was getting full-on freezes, while the starting area paints a terrible first impression of both the game and the Switch as a system. Much of the game avoids this issue, but certain places are just lousy, though it’s worth noting the game does perform markedly better when the Switch isn’t running picture to a television.

Draw distance is a problem too. You’re encouraged to use your Sheikah-Not-A-Switch as a telescope and scout out areas, but it’s hard to surveil an enemy base when you’re too far away for the enemies to appear in it. Sometimes I found myself not knowing whether or not a place was dangerous until I was close enough to be spotted by the danger, because it hadn’t been rendered yet. Other times I’d watch monsters blink in and out of existence, which doesn’t make for believable worldbuilding outside of a Wizrobe battle.

Oh, and the voice acting? Those performers using American accents are all pretty good, while the English accented ones are frigging shameful. Zelda especially sounds like such a wet blanket it’s almost depressing. It’s a shame they couldn’t find a better cast for what should have been an enthralling new move for the series.

One should be warned also that Breath of the Wild officially turns amiibo into the overly expensive DLC they were always criticized for being. A number of exclusive armor sets and weapons – as well as a full-fledged NPC ally – can only be acquired by scanning Nintendo’s toys, though interestingly the Breath of the Wild specific amiibo offer the least interesting rewards. If you want good costumes or special armaments, expect to buy a lot of plastic.

There is a laundry list of smaller complaints and points of praise that I could just trot out, but such comprehensive detail isn’t particularly necessary at this stage. It should be quite clear by now that this is a game I truly enjoyed and wanted to love far more than I did, held back considerably by frequent tests of patience that I more often than not failed.

Too many times does Breath of the Wild paint its players into corners rather than encourage “varied” playstyles. Too many times does Breath of the Wild force its players into performing mundane tasks or sidetrack their way out of the experience. Too few bosses are anything approaching memorable or exciting, while we’re at it.

Yet it’s an adorable game, a frequently exciting game, one with lots of cool armor pieces to wear and little secrets to uncover. Its menagerie of monsters is incredible and its massive, complex map is inspiring.

Truly, I wish I could say I understood what all the critics were raving about in their onslaught of 10/10 reviews, but I don’t. I see too many things getting in the way of the brilliance, too much repetitive busywork and full-on dick moves for me to say this is even close to my favorite Zelda game, much less in the top five.

Close, but no Triforce.

Also, it has Ubisoft-style radio towers in it. Really dreary, long, climby ones. Go figure.

7/10
Good

Francisco Godinez
Guest
Francisco Godinez

“Also, it has Ubisoft-style radio towers in it. Really dreary, long, climby ones. Go figure.”

These towers don’t reveal points of interest though like Ubisoft towers do. They’re not the same.

SammySonic
Guest
SammySonic
The sad thing is that people are arguing to each other over their opinions. People who are agreeing to this review are yelling at the people who thought Zelda: Breath of The Wild was good and vice-versa. People have a right to free speech and I honestly believe you’re both being immature. I sincerely think that you guys are all at fault. I’m a huge fan of the new Zelda but some of the critical points are true. Most complaints are just made to aggravate people but people are mostly right. The game is not perfect. The game, though, IS… Read more »
SammySonic
Guest
SammySonic
Another shoutout to the people who are suddenly finding a way to fit this review in with politics. Can anybody catch a break on the internet without people hearing a freaking gripe about Hillary or Trump. I’m really getting nauseous scrolling through this comment section. Video game related topics are one thing but comparing Zelda with the presidential election is insane. My biggest word of advice is to not read any of these comments, not even mine. Everybody’ll get mad at each other’s comments. Save yourself from the flood of violent threats below. And I feel bad for anybody who… Read more »
Aretha Cairn
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Aretha Cairn

Why are comments being deleted on this one?

TimKovich
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TimKovich

Having been here at the beginning of this whole “contrroversy”, I think the term “mass of gamers” could easily replace “Florida man” in the foreseeable future.

Acheron
Guest
Acheron

This is not his real opinion, if he even has the mental capacity to have one. It’s just pure trolling. Stop giving him attention.

Alex Shook
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Alex Shook

Dude.

It’s a 7/10.

The_Inactive
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The_Inactive

Are you illiterate? The points he states are solid and you’re masking it as “trolling” and saying he doesn’t have the mental capacity to have an opinion. Shut your mouth please.

Francisco Godinez
Guest
Francisco Godinez

“The points he states are solid”

Not all of them.

“the proper way of handling shrines is to complete them on sight lest lose track of them”

It’s impossible to lose track when the map can easily handle keeping track of the shrines for you. Jim apparently didn’t figure out how to use the map…

RipTide
Guest
RipTide
I know this comment is way old at this point but, I just last week got around to getting and actually playing this. I’m about 20 – 30 hours in at this point and wanted to see if my opinions line up with Jim’s ( I mostly agree but would rate it an 8 – 8.5, maybe even a 9 depending on the rest of the game), and I can easily see what Jim means with that comment. Shrines only show up as tracked on the map if you go up and activate them and if your there and activate… Read more »
Francisco Godinez
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Francisco Godinez

“started having to use stamps to mark interesting things then completely forgotten what the stamp is there for”

I use only one kind of stamp for shrines so that every time I look at the map, I don’t forget what a stamp is indicating. That’s my approach.

The_Inactive
Guest
The_Inactive

Aaah… that’s the one I forgot about. I was reluctant to post that >.<

am84y
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am84y
WOW u are seriously braindead.. is everybody that likes this game 13 years old or something? he clearly meant that the only way it is CONVENIENT and FUN to do those shrines it to handle them as you come across them, every single shrine you put off for later becomes a tedious task on your to-do list. And i’ll be honest, i felt no motivation to go back and complete the shrines i had previously passed by. This whole game requires too much time investment spent doing boring, menial things and not enough reward/highlight moments offered to make it all… Read more »
Francisco Godinez
Guest
Francisco Godinez

No, Jim said “the proper way of handling shrines is to complete them on sight lest lose track of them”.

In other words, if you don’t complete them “on sight”, you will/may “lose track of them”.

I wish to point out that the map in the game is perfectly capable of keeping track of them for you. You can mark them on sight if you so please.

am84y
Guest
am84y
Youre still not getting it… The game literally marks shrines on the map for you, and you can even see which ones are completed and which arent. Do u really think jim doesnt know how to use his damn map? When he says “lose track of them” hes referring to that moment when youre like 90% done with all main quest content or whatever and then you realize you still have to deal with a giant map full of pins and stamps. IMO, they really should have just put in the extra effort to use those puzzles in ACTUAL DUNGEONS… Read more »
Francisco Godinez
Guest
Francisco Godinez

“When he says “lose track of them” hes referring to that moment when
youre like 90% done with all main quest content or whatever and then you
realize you still have to deal with a giant map full of pins and
stamps.”

Wherein the following quote does Jim mention the main quest, a percentage, or a map?:

“the proper way of handling shrines is to complete them on sight lest lose track of them”

am84y
Guest
am84y
You are interpreting it too literally and just arguing semantics at this point. I never said i was quoting him verbatim, just stating what he meant. There is no doubt jim is aware that there are icons on the map for every shrine he goes near, regardless of whether he completes them right then and there or not. He even mentioned that they “become a handy fast travel point” when you complete them. If hes fast traveling to them then hes clearly using his map.. Yet, he still lost track of them. What do you REALLY think he meant by… Read more »
Francisco Godinez
Guest
Francisco Godinez

“You are interpreting it too literally”

I’m not going to start speculating on what Jim may have meant. I will take his word at face value and if he meant something else than what he typed up, I am going to need to hear it from him, not you.

It’s best left up to Jim to clarify his own words, not you. Is that unreasonable?

am84y
Guest
am84y

Sure, but dont go implying that jim doesnt know how to use the map, because that is what you did. That being the case, you took his words at much more than face value, wouldnt you agree?

Also, i would love for you to explain to me how he is utilizing the fast travel feature without knowing how to use his map and being able to interpret the icons on it.

Francisco Godinez
Guest
Francisco Godinez

I’m sure he is able to use the map. The pressing question for me is how does he lose track of the shrines with the map perfectly capable of keeping track of them?

am84y
Guest
am84y

You did say “Jim apparently didn’t figure out how to use the map…” which is really the only reason i replied.

But i get what youre saying. I just dont think hes actually losing track of them in the same sense u seem to think, agree to disagree.

Francisco Godinez
Guest
Francisco Godinez
You seem to think Jim meant the following: “When he says “lose track of them” hes referring to that moment when youre like 90% done with all main quest content or whatever and then you realize you still have to deal with a giant map full of pins and stamps.” The shrine icons looks different than the other icons on the map. Having a large number of “pins and stamps” should not stop you from being able to find the shrines. The shrine icons even indicate whether it’s been completed or not or even if it has been opened or… Read more »
am84y
Guest
am84y
Again youre arguing semantics. I meant pins, stamps, shrines, anything on your to-do list. Just to clarify my opinion, it has nothing to do with how confusing the map is to look at, or being able to FIND the shrines. Its about having a to-do list that is too large and tedious, yet not rewarding enough to want to complete it. That is why i really want to complete them as i come across them, and i believe thats jim’s gripe as well. Ever heard of “losing sight of a goal” or “losing track of what you are doing”? Losing… Read more »
Francisco Godinez
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Francisco Godinez

Of course I’m arguing semantics! It’s what we use to communicate. It’s very relevant in any conversation whether we like it or not.

am84y
Guest
am84y
Yes it is, but when words or expressions have multiple meanings is when arguing semantics can get annoying, and can dilute the subject of a discussion. I gave you my opinion of what jim meant by what he said. I even explained why i feel this way, and told u that u dont have to agree. You continue to argue the semantics of “losing track” of something. Meanwhile ive mostly just been arguing that jim knows how to locate the shrines if he wanted to, and thus i feel he meant it in a different way. If you want to… Read more »
Francisco Godinez
Guest
Francisco Godinez

“Yes it is, but when words or expressions have multiple meanings is when
arguing semantics can get annoying,”

And when words and expressions have multiple meanings, addressing semantics is all the more important lest we risk misunderstanding one another.

“and can dilute the subject of a
discussion.”

Sadly there’s no way around it. It’s vital people understand the meaning of the words they use when engaging in discussion otherwise one can’t have a discussion. Not a productive one anyways.

am84y
Guest
am84y

Most people can understand what someone is saying based on context, and a little thing called common sense, which im thinking you lack. Others argue semantics because they dont get the gist of things.

So keep arguing semantics and thinking that jim has lost track of the shrines, rather than thinking of what else he might have meant.

But im done discussing it at this point

Francisco Godinez
Guest
Francisco Godinez
My apologies. It’s just not my policy to speculate on what someone meant with their words to the extent you do. I try to interpret words at face value and would prefer clarification from Jim himself than from anyone else trying to guess as to what he meant. Speaking of which: “Its about having a to-do list that is too large and tedious, yet not rewarding enough to want to complete it.” Then don’t complete it. You don’t have to do everything. “That is why i really want to complete them as i come across them, and i believe thats… Read more »
am84y
Guest
am84y
Oh good, youve finally stopped debating the possible meanings of “losing track” and are actually debating the POINT i was making by saying it. Now we can actually have a discussion, wow! The fact that its not rewarding enough makes me generally only want to complete shrines on sight, otherwise it just becomes another icon on the map to visit before heading to hyrule castle. And once i did finish the divine beasts, i did just that. I went straight to hyrule castle because “screw it, im strong enough.” If you dont complete a shrine on sight, youre just forcing… Read more »
Vivian Chillington
Guest
Vivian Chillington
Jesus Christ, the amount of hate people receive for being critical on games is beyond immature, why would you literally attack someone based on an their opinion? Why are you all so hurt by what someone thinks? You don’t have to hate the game, you can still enjoy it. Just because someone has an opinion you attack. It’s infantile, relax it’s just a fucking video game. A game I enjoyed Mass Effect: Andromeda, in my opinion was awesome. That’s my opinion, I obviously don’t share that view with Jim. Yooka-Laylee too, I’ve not played it but I still would but… Read more »
Rawred_Panda
Guest
Rawred_Panda

And i think the weird thing is he enjoyed it.
“All that said, this is a good game, one you have to fight a lot. Simply exploring the world, climbing trees, hunting boars, all of this is terrific stuff. It’s amazing to finally roam a Hyrule that feels alive and lived in, more than just a hub or set dressing. I particularly love how NPCs can be found throughout the world, traveling to sell wares or fighting random monsters in the woods.”

That was ripped straight out of the review

The_Inactive
Guest
The_Inactive

7/10
Good

Schelm of the Realm
Guest
Schelm of the Realm

Haha, if you can’t enjoy this piece of video game art, you’re a poor kid but not a gamer.

Heather Maguire
Guest
Heather Maguire

What a ridiculously pretentious statement lol. It’s almost like different gamers can possibly enjoy different things… What a shocking idea!

Schelm of the Realm
Guest
Schelm of the Realm

Well, if you cant enjoy action-adventures you shouldnt play or rate them. Obviously the head behind the article is a hater at heart. How is the draw distance bad? I never made a bad or surprising experience concerning the draw distance. Its good enough for the ideas of the game to work. Frame drops are a rare and superficial issue
aso

Let the game be a 7/10 but please give us reasons to believe you instead of being jealous. Especially because there are some good ones.

Titanium Dragon
Guest
Titanium Dragon
The draw distance in the game is pretty awful. I ran into the exact same problem that he did. Worse, the game encourages you to look around from high vistas where the draw distance issue are most prominent. There are definitely treasure chests, items, and enemies you cannot see due to the draw distance. I frequently noticed stuff popping into view while playing the game, which is not something I’ve seen in any sort of AAA release in a while now. Frame rate drops are not a “rare and superficial issue”; I saw them as well, and they were annoying… Read more »
Daniel
Guest
Daniel
1) Why shouldn’t he rate and review it? Reviews are made to give one’s opinion on the media text to his/her’s fans or readers, in order to encourage people to buy or not buy a game. If Jim has certain expectations for certain genres (e.g action-adventure) then he’ll also appeal to people with similar expectations. Jim either provoked someone who has a similar taste to pay for something they enjoy or deterred them from (possibly) wasting $370. Different reviewers appeal to different people and are supposed to help people decide whether or not they want to buy a game, not… Read more »
The_Inactive
Guest
The_Inactive

7/10
Good.

Schelm of the Realm
Guest
Schelm of the Realm

The score is one thing, what he writes the other.

The_Inactive
Guest
The_Inactive

If it’s Good to him then who cares what he writes lol

The_Inactive
Guest
The_Inactive

HEY GUESS WHAT I THINK HALF-LIFE IS BETTER THAN ZELDA!

sakorasou
Guest
sakorasou

half life is better than zelda, always have always will

Plautze
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Plautze

You Sir, are speaking right from the bottom of my heart. Breaking weapons for variety? That’s what ES:Oblivion did. Nintendo has it clearly exaggerated when a steel/iron sword can merely take 10 hits. Scaling absolutely flat walls? Clearly spider-man, as you have pointed out.

Let all those haters hate, they are only mad because they forked over the dough so willingly and now have to silence every person giving proof to their creeping suspicion that Zelda: BotW might not be that great after all.

sakorasou
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sakorasou

no matter how much you nintendo babies cry he will never change the score and i love seing how salty you pussies are, i have followed this comment section for a while and it has been the funniest day this year xD keep throwing insults it makes it so much sweeter

Tony Ramos
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Tony Ramos
I’m a huge Nintendo Fan, but having read his review and finished the game myself, I can’t really say I agree with his 7/10 score. This game made me feel like I was 9 again having bought OoT on release and playing it with almost no sleep the whole weekend cause it was just that good. I would personally give the game a 9/10 but with how often he criticized the game in this review I almost thought he was going to give it a 4/10. I like Jim reviews but this feels like he’s giving a mediocre score for… Read more »
sakorasou
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sakorasou

what would be the purpose of this so called attention? he doesnt make money of the traffic to his website, he already has 400.000+ subs, he makes insane money already, he doesnt need more attention.

the game is shit at worst and mediocre at best. i give it a 5/10.

Tigris Callidus
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Tigris Callidus

He needs a constant stream of new people, as on patreon you will always lose subs over time.
His fans are also fans, because he is controversal and gains negative attention.
Also some people just love to get attention in general.

sakorasou
Guest
sakorasou

dude he doesnt need a stream of new people, he gets tons of money on patreon and even if everyone canceled it, he still would be set for life, he makes a ridiculous amount of money from ad revenue in his squirty play and best of steam greenlight trailer videos,

this is why he can say “fuck you” to any fanboys and set the score he think is right for shitty games like zelda botw.

he doesnt need your patreon money

Daniel
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Daniel

Only a 7/10 WTF. I haven’t played it to be honest, but jeez. Musta got the wrong type of coke…

Heather Maguire
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Heather Maguire

Almost like people can’t have their own opinions! I didn’t like the game. Doesn’t have any bearing on how others enjoy it. Grow up

Rawred_Panda
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Rawred_Panda

In the review he says he loves it. Just alot of mechanics that he personally just doens’t like.

Ian H
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Ian H

Have played ~30 hours on the Switch. I’m on the last dungeon and can’t even be bothered to finish the game. Accurate review is accurate. Cry about it all you want, folks, this game is good, but definitely not great. Jim is now my go-to critic because he’s not afraid to tell it like it is.

Tony Ramos
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Tony Ramos

Its alright if you don’t like the game but if you put more than 30 hours into it I find it hard to believe you don’t like it or even want to finish it. A couple hours is more than enough to decide whether or not you like a game, 30 hours sounds like you went a good weekend playing it, which people only do when they like a game.

Ian H
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Ian H

Or when there’s nothing better to do with your new $300 paperweight?

Theo Hamilton
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Theo Hamilton

I mean, he doesn’t so much ‘tell it like it is’ as ‘tell it like he honestly thinks’, which is definitely a good thing.

sakorasou
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sakorasou

finally someone who doesnt let 12 year old shits scare him into obedience, good for you jim, this game is trash compared to previous zelda games, how can anyone defend this?

compare this game to skyrim and then tell me its the best game ever! ill call you a liar.

-Boring empty world
-throw away bland music
-complete trash weapons that breaks like toothpicks
-ridiculous childish monster designs
-at times terrible voice acting
-forgettable dungeons

and this is supposed to be a zelda game`? looks more like something ubisoft would make, the only good thing is the somewhat cool art style.

5/10

TheTruth
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TheTruth

Skyrim is way more boring than BotW, and the Elderscrolls is shit. Skyrim: 2/10, suck it

Tony Ramos
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Tony Ramos

I don’t understand your logic here. If this isn’t a zelda game then why don’t you compare it to one? You know instead of comparing it(poorly)to a different game like skyrim? Because all your doing is making skyrim look mediocre in the presence of this game.

sakorasou
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sakorasou

mediocre? really? xD now i know youre a 12 year old nintendo shit, let me guess your precious feerriiingsh was hurt by jims score, aww how cute

Scott Lodge
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Scott Lodge

Clearly knows nothing about gaming. 7/10 my arse.

Heather Maguire
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Heather Maguire

Or maybe he has different opinions than yourself? Shocking!! Never heard of this concept before. I personally didn’t like the game. Get a grip and understand that how other people felt about the game has no baring on your own enjoyment

The_Inactive
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The_Inactive

7/10
Good

Day_is_Over
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Day_is_Over

One month later and contrarian review is still contrarian.

The_Inactive
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The_Inactive

I fucking know right? Nintendrones just can’t keep silent can’t they?

zarokin
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zarokin
I absolutely adore this game that I consider it one of the best games I’ve played in awhile (since Bloodborne and a replay of Chrono Trigger), but I really don’t understand why there was so much butthurt going on. He said he liked the game and pointed out both legitimate positives and negatives about it which are all valid reasons. There’s some things that I agree with, some I disagree or just don’t care (like weapon durability since I actually wish I had twice the amount of inventory space), but hey everyone has opinions and I like the reasoning behind… Read more »
Francisco Godinez
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Francisco Godinez

“the proper way of handling shrines is to complete them on sight lest lose track of them”

How do you lose track of them Jim? Your map is perfectly capable of keeping track: if you can spot them with your eyes, you can mark them down.

Alex
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Alex

The more time passes and the more people play this game the more people knows how shitty this review was

Titanium Dragon
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Titanium Dragon

I’ve been playing this game and it is pretty mediocre. Big, empty world, not much reward for exploration (which is the driving force behind the game), lack of really interesting dungeons (lots of mini-stuff, not much to sink your teeth into).

It is a zelda-flavored open-world game focused heavily on exploration. It isn’t terrible but it isn’t amazing, either. I’ve played a lot of better games.

A C is about what I’d give it, so 7/10 is not crazy unreasonable.

Heather Maguire
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Heather Maguire

Jesus christ grow up and realise not everyone has the same opinion as you. I played it and was incredibly disappointed. Just not the kind of game I enjoy, You obviously liked it, good for you. Here’s a cookie

The_Inactive
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The_Inactive

7/10
Good

destructyo
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destructyo

How about you share what makes this dull world special to you rather than just calling me a liar for sharing an opinion, you brainless fucking sperg?

destructyo
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destructyo
Or maybe they won’t. I got my Switch + BotW this week when my local Gamestop finally got them back in stock, and after after playing for about 9 hours, I couldn’t be more unhappy with the game. There are a lot of cool systems (the phsysics are seriously GOAT) but holy shit this has to be *the* most tedious game ever made. I don’t even get any joy out of exploring the world, either, because it’s just so empty and bland. I find it incredibly hard to get immersed in a world that feels like something I could’ve easily… Read more »
Alex
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Alex

“The world is empty and bland” you have already exposed yourself as a liar, everybody that has played this game knows that is the last thing you can say about it.

destructyo
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destructyo

Tell me, what am I supposed to be so wowed by? The complete and utter lack of direction or the tiny dungeons? Not even the soundtrack is remarkable, and that’s normally one of the standout things in a Zelda game for me.

Alex
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Alex

Keep pretending, I already know you haven’t played it.

sakorasou
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sakorasou

here we have a little kid who got hurt by jims score, the game is absolute garbage funny how you pretend it isnt.

people with buyers remorse will always pretend their product is the greatest thing ever because they cant admit to themselves that they truly fucked up.

how does it feel to waste 400$+ on a shit game? xD

SammySonic
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SammySonic

*300$+ 60$ game. 370$ with tax. Would buy again.

sakorasou
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sakorasou

i would never waste that kind of money on a shitty game like zelda

Daniel Gonzalez
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Daniel Gonzalez

Same can be said for a person who pretends he knows what fellow posters play. Unless you are in their homes watching them play games, I’d say your opinion amounts to nothing. ;P

destructyo
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destructyo

Absolute spergtown.

KJ Chirnside
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KJ Chirnside
Over critical vile cretin. Pointing out minor bugs by blowing them way out of proportion is ridiculous. Comparing this to previous Zelda games, the new weapon durability and stamina wheel works well. The fact that you dont have one weapon to beef up and run around with keeps the game flowing, and keeps battling more varied. The whole point of starting with low and being able to upgrade stamina and hearts by completing shrines is so that you EXPLORE the whole of Hyrule. Instead of just completing the main quest. If everything was just given to you without working for… Read more »
Heather Maguire
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Heather Maguire

Grow up.

Scott Lodge
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Scott Lodge

He is an over critical wanker. You should see his Yooka Laylee review. The best part of him must have ran down his Mums leg.

The_Inactive
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The_Inactive

Please shut the fuck up, both of you shitminglers.

CogInTheWheel
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CogInTheWheel

The towers were dreary? I thought they were a nice change of pace from the usual “climb this tower covered in shiny ledges” crap all other games have been re-using ad nauseam. Personally, climbing in other games will forever feel like a boring chore compared to BotW.

Anyway, I don’t agree with it at all but interesting review Jimbo. I’ll put it up there with Vanquish as “The games he was wrong about” :p

Greg Ellis
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Greg Ellis

Why do you people come to his own website just to abuse him? If you don’t like his opinions don’t fucking listen to them. How hard is it?

Knightofhopex
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Knightofhopex
I respect Jim for reviewing this game fairly. I spend my money carefully and it’s nice to know how the game honestly is without the blind fanboy worship. The only critical thing I’d say here is that I’m not a fan of the censorship I’m seeing on this thread. Maybe Jim’s protecting himself somehow in doing this on his own website, (or isn’t involved in it at all) but I don’t believe deleting comments helps anyone in the long-run. The internet is an ugly rough place and it’s that ugly unfiltered forum that lets people (like Jim) talk to other… Read more »
Francisco Godinez
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Francisco Godinez

“the same old fucking cutscenes every time you open, enter, and complete shrines”

These cutscenes can be skipped, Jim.

sakorasou
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sakorasou

skippable cutscenes is not an excuse. its like saying jack and jill is the best movie ever because you can skip right to the credits.

Francisco Godinez
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Francisco Godinez

How is that not an excuse? If you don’t want to sit through a cutscene then just skip it.

sakorasou
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sakorasou

then jack and jill is a masterpiece since you can skip right to the credits

Francisco Godinez
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Francisco Godinez

That’s silly logic: I don’t watch films to skip to the credits.

sakorasou
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sakorasou

and i dont play games to skip cutscenes, therefore long and terrible cutscenes will take away points and thus making the game average 5/10

Francisco Godinez
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Francisco Godinez

Thankfully when cutscenes are skipped, they are rendered short.

sakorasou
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sakorasou

so is a skipped movie

Francisco Godinez
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Francisco Godinez

Exactly. Skipping things makes them short so if you wish to render something short, SKIP IT!

Get it?

You can do it when watching a movie, you can do it in many video games when you don’t want to sit through a cutscene.

sakorasou
Guest
sakorasou

yep but the majority of people play a game and watch a movie for the story, if the story or movie is so boring and annoying that you ratheer skip it then the movie and game has failed hard, just like zelda botw and jack and jill.

Francisco Godinez
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Francisco Godinez

“yep but the majority of people play a game and watch a movie for the story,”

I don’t play games for their stories. I read books for stories.

“if the story or movie is so boring and annoying that you ratheer skip it then the movie and game has failed hard, just like zelda botw and jack and jill.”

This is if you play games for their stories. I would advise such people to consider taking up book-reading.

sakorasou
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sakorasou

i didnt say everyone played it for a story i said the majority.

1, 2, 10 or even 1 000 000 people is not the majority

the majority of zelda players do play it for the story, i play games for the story and when the story is so boring you rather skip it then the game has failed. in this case zelda.

Francisco Godinez
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Francisco Godinez

“the majority of zelda players do play it for the story”

Can I get a source for this claim?

Francisco Godinez
Guest
Francisco Godinez

That’s unfortunate. Books are the best medium for story.

“the majority of zelda players do play it for the story”

What survey was conducted to reach this conclusion?

sakorasou
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sakorasou

all games have a story and every 9/10 to 10/10 game are really story heavy and praised for it.

why would you play last of us for example if not for the story? the game doesnt offer anything else.

Francisco Godinez
Guest
Francisco Godinez

“all games have a story and every 9/10 to 10/10 game are really story heavy and praised for it.”

Guess that means BotW had a great story judging by all the tens.

“why would you play last of us for example if not for the story? the game doesnt offer anything else.”

Cause a lot of people were praising it?

sakorasou
Guest
sakorasou
“Guess that means BotW had a great story judging by all the tens” exactly, the game doesnt offer anything unique or new, its just another skyrim wannabe, its only difference is the story, wich isnt even good, the majority of the reviews are written by nintendo fanboys blinded by the zelda name so ofcourse they will give it 10s. im not trusting any reviewer who gave the game 8 or above. it is clear as day if you read the reviews that they are all biased towards nintendo. in this case metacritic is pure cancer and misleading as hell. dont… Read more »
sakorasou
Guest
sakorasou

ofcourse i dont have an official source but if you look on forums, reviews, people talking about it is pretty clear.
why else would you play a zelda game if not for the story?

most if not every zelda game is story heavy so if i didnt play zelda for the story then the game is even shittier as that is the only saving grace

TimKovich
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TimKovich

The gameplay’s still being interrupted over 120 times if you choose to go after every shrine.

Francisco Godinez
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Francisco Godinez

The cutscene for opening a shrine takes about a second when skipped. This was apparently too much for Jim.

TimKovich
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TimKovich

That’s two minutes in total, mate. It’s a nagging issue amongst many nagging issues, according to the review.

Francisco Godinez
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Francisco Godinez

Two minutes out of dozens of hours of gameplay. Doesn’t sound unreasonably to me at all. As a matter of fact, it hasn’t been as I play BotW.

TimKovich
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TimKovich

Go play BotW then.

Francisco Godinez
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Francisco Godinez

Gladly and when a cutscene I don’t want to sit through shows up, I…

…Wait for it…

Skip it!

Surely this isn’t rocket science. It might have been for Jim though…

TimKovich
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TimKovich

Look, man, if you aren’t a fan of the reviewer here (which seems to be the case) and you already own the game, then why are you here?

Francisco Godinez
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Francisco Godinez

I’m a fan of a good, meaty discussion.

TimKovich
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TimKovich

Well I’m a fan of going to sleep, so I’m afraid I am unable to provide.

rasu
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rasu

I don’t agree with the review, but you made me understand just what exactly it is about your experience that shaped the way you reviewed the game and that’s good enough for me.

Francisco Godinez
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Francisco Godinez

You can skip cutscenes Jim. You’re aware of this, surely?

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