TemplarGR
Member
TemplarGR
The thing is, the development cost increase is hugely exaggerated by the publishers. Just because the graphics have become better, doesn’t mean they are more expensive to produce. When you hire a texture artist for example, just because you are going to use higher resolution textures doesn’t mean you are going to pay him more. Textures are textures. Even in the past, most textures were higher res then just downsampled for use in the game. Same thing goes for sound, voice actors, programmers, etc. Most games reuse code and art assets and game engines across tens and hundrends of games,… Read more »
Kevin Rooney
Member
About four years ago, I wrote an essay for college about the state of the games industry (and yes, I did use a Jimquisition video as a source), and at the end, a comparison I made was to Hollywood in the ’50s and ’60s. Games back then (and now) are obsessed with being like Hollywood blockbusters, but they’re learning all the wrong lessons from Hollywood, lessons that Hollywood itself seems to have forgotten since the bad old days of the post-studio system, pre-“New Hollywood” era. In short, Hollywood in the ’50s and ’60s was a pretty bad place to be… Read more »
wingednosering
Member
wingednosering
This is especially true in Canada. Console games here have risen from the base price of $60, to an overwhelming $80. That’s before any bonuses, exclusive content, season passes or anything else. I can’t even stand the price of DLC these days. They rarely drop in price over time and I’m constantly weighing the value of a $10.00 DLC against an entire Indie game for $10-$20. Would you rather have Hollow Knight, or a new three hour expansion to an old game? I know which one I’d choose. It seems to me that AAA price points are simply not competitive… Read more »
dotheearth
Member
dotheearth

Slightly off point, but when did Jim go back to the old music? I prefer it, I must say.

Hugrid
Member
Hugrid

I blame Starcraft 2, when Blizzard got away with breaking up the three campaigns per game/expansion structure of the first game into 3 seperate releases, each sold at the $60 price point, the $60 price point was basically dead and replaced with this nebulous $180~ anal-bead model where you squeeze an extra little $60 bead up the customer’s arse every so often so they don’t realise how big a thing they’ve just let be shoved up them.

MuddyScarecrow
Member

Yeah that’s undoubtedly what DLC in these boring open world games is isn’t it? Pay twenty to forty extra bucks for the actual good missions that we put actual effort into. Looking at YOU, Arkham Knight.

machine_dirty
Guest
machine_dirty

I thought Arkham Knight was pretty good, but 40 dollars for a season pass was excessive.