The Jimquisition: Unity Has An Image Problem

http://www.patreon.com/jimquisition
http://sharkrobot.com/collections/Jimquisition-merch

Unity has an image problem, but who is to blame? According to at least one developer, it’s the media’s fault. Fake news!

But Unity, now linked heavily to some of the worst games in the world, really doesn’t seem to care, that might be the real heart of the issue.

Bonus Content: Oh, Ubisoft!

Matthew S Hatfield
Member

Looking forward to your “jimpressions” of Pyre. Will you be playing and reviewing it?

Greene Scott
Member
Greene Scott

Also I’m seeing one of my own and many other comments awaiting moderation, is there reason for that of is it a hiccup?

Greene Scott
Member
Greene Scott

*Sees that Jim was called a “Generic Angry About Video Games On YouTube Man” by Adrian Forest*

Are we sure this person isn’t one of these asset flippers?

mrhair
Guest
mrhair

I see where you’re coming from, but how much should a company be forced to do with the engine and assets before they become salable, and more to the point, who’s supposed to enforce that? Are devs who want to use Unity supposed to sign a contract agreeing not to sell they’re games until some commission plays them and declares them to not be asset flips, or just generally bad? Saying that Steam should be the one to control its storefront doesn’t strike me as an outrageous position to take.

Scott C Stewart
Guest
Scott C Stewart

we all have been warned stern dust is coming prepare for dusting….the dusting

George
Guest
George

Jim you have a lost a noticeable amount of weight! Good Job and keep up the good work, you’re looking good! I look forward to spandex day! I wonder too if anyone has studied whether or not these micro transaction laden 60-70$ games generate the long term money that these companies seem to think that they will? And if this is comparable on a relative scale to the amount of money generated by the micro transactions in a true free to play games? I would hypothesize that after all resources are counted for the AAA (PR, advertising, maintenance of servers… Read more »

Aotrs Commander
Guest
Aotrs Commander

I had a little bit of a nosey, because I was curious. Just out of my Steam games, I found that Cities: Skylines, Pillars of Eternity (and Tyranny, by extention), Torment: Tides of Numenera, Homeworld: Deserts of Kharak and War for the Overworld (all games I consider from good to very good) are made all Unity engine. (I think PoE even has a splash screen in the titles (along with all the other guff) at the start, and that’s by Obsidian.) That’s a surprising amount, and worth noting. So I can say for my part, att least, all the Unity… Read more »

prh99
Guest
prh99

Corporate entities are usually so protective of their trademarks (e.g. Zenimax) it’s strange to see one actively force their mark on the stuff most likely to be hastily cobbled together garbage.

Jiryn
Guest
Jiryn

I admit, I make bad jokes when I find out the game I am playing was made in Unity, but like everything else.. it’s the quality of the game and coding, more than the engine itself.

I just played through Super Bomberman R, and didn’t know it was a Unity game until I completed it.
Hell, some darlings are also Unity, like Night In The Woods, Cuphead.. so, people should really stop judging a game by it’s engine, especially since even large publishers and developers are now using it to make games, and not just small teams or indie devs.

Spurious K
Member

Colour me unsurprised at the insane drop-off with For Honor. That game had the same stink as Evolve and so many other multiplayer-centric games that were spaffed out to great hype then died on its arse due to technical problems and lack of content. I kinda feel bad for the developers of such games, they gotta work for years for something that could theoretically keep going but due to the way it’s handled they’re gone shortly launch after without even the promise of further iteration. Though I’m sure there’s many financial successes to be had with such games, it’s a… Read more »

Benj
Guest
Benj

It’s a shame because the “show the logo with the free version” thing makes sense from a sales point of view but there’s no point having a brand if you’re not going to protect and advance its image. If a sporting goods company only gave their branded merch to newbies (to help them improve) then all the public would see is lots of people losing races/games wearing their brand. It wouldn’t be a fair association but it would be foreseeable. It’s ridiculous that Unity say that they don’t care. Their advertising is putting people off their product which is the… Read more »

Thanatos
Guest
Thanatos

How do you blame game quality on the engine? It would be like bashing C++ because so many bad games are written using C++ code!

Shaded Spriter
Member

I just realised Jim got into Wrestling just after becoming a carny…It is so obvious this persona was just a go between till the ULTIMATE JIM gets going and you become 100% suplexing bad games into the mat.

Bashtarle
Member

What I don’t get is why would anyone hold anything against a game engine? It kind of seems as silly as it would be to blame a programming language for a virus written in said language.

Greene Scott
Member
Greene Scott

Okay, Jim’s Oh Ubisoft actually only scratched the surface of a bigger problem with the fighting game industry. For Honor seems to be an extreme case for a player base to drop off that much that quickly, but it is something that is happening all over the place such as with Street Fighter V which in January lost 75% of its user base and that’s a game that in March, failed to meet its expected yearly sales of 2 million copies by 400,000 sales (compare that to SF4’s initial sales of 3.4 million copies and total sale of 8.6 million… Read more »

McKitten
Guest
McKitten

Unfortunately Unity is probably not wrong in thinking it’s not their problem. Jim is talking here as if gamers are Unity’s customers, but they actually aren’t, developers are. From the point of view of Unity, it makes perfect sense not to care about the reputation among gamers. One might expect the reputation of the engine to affect a gamers choice in buying a game, but as Jim himself points out in this episode, gamers don’t really know whether a game has been made with Unity if the dev at least paid to get the logo removed. So there’s no real… Read more »

Terry Osaurusies XI
Guest
Terry Osaurusies XI

Also, the media and journalists being blamed for a consistent negative image by people too insecure to stand on their own merits? Why does that sound so familiar?…

Arthur
Guest
Arthur

As a Unity developer myself, it sucks to see people associate crappy development with the engine. I’ve worked with many engines in my time (nearly 20 years of modding/development to this day) and find Unity to be the engine that works best with my workflows and my way of thinking. For this reason, I choose to use it for personal projects, while using Unreal at my job. While I understand the idea that Unity is responsible for its image, I also get the idea of it ‘not being their problem’. Unity doesn’t make games, they make tools. This would be… Read more »

Terry Osaurusies XI
Guest
Terry Osaurusies XI

The Volume game looks a little repetitive. But I am intrigued by JazzPunk, except I’ve no idea what it is supposed to be. Is it a social game? Is it even a game? Should I try it? Was it made in unity? Do I need to be high to enjoy it?

OT: The issue with human nature is that the more accessible and easier a tool is to use, the more idiots will use it for cheap trash. Just look at the internet.

Chris
Member

Listen Jim, I don’t know why you insist on lying about this. For Honor has the most players ever to play any multiplayer games, those aerial photos are clearly fake and misleading.

Anton
Guest
Anton

Why is it that John Riccitiello always sounds like a reasonable human being, but acts like a complete muppet?

SmaMan
Member

I’m not a costume designer with a closet full of spandex, but I am a musician/composer who could help you create original theme music for… I’m assuming that’s what “Ster-Dust” was for in the beginning? 😉

MJBarr
Guest
MJBarr

I wonder… what if Unity had some kind of “Gold” program where if your game was proven to not be a pile of absolute garbage it could display it proudly? It could apply for said “Gold program” and get the ability (or the right, even) to change out the splashscreen for free Users and instead imbed a little golden Unity icon on your title screen. Pro users can already of course remove the intro logo, but the same restrictions on displaying the Gold logo could apply, so that the game still has to not be some garbage to display it.… Read more »

R.M.Renfield
Guest
R.M.Renfield

Gonna be hard for non-British people to get the Allo Allo stuff but for me that show was always about the 20 seconds per season you’d get to see Kim Hartman in stockings and suspenders.

Jesus, remember those days before internet porn? We survived on scraps.

machine_dirty
Guest
machine_dirty

I read that WCW book, it really is a fascinating read. With how many fuck-ups that company made, i’m surprised they lasted as long as they did, we’re going to be seeing a “death of TNA” book soon i’m sure.

I keep forgetting about For Honor, Steep also suffered a massive drop in players.