The Jimquisition: Unity Has An Image Problem

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Unity has an image problem, but who is to blame? According to at least one developer, it’s the media’s fault. Fake news!

But Unity, now linked heavily to some of the worst games in the world, really doesn’t seem to care, that might be the real heart of the issue.

Bonus Content: Oh, Ubisoft!

Shane
Guest
Shane

Jim where’s all your reviews at? I need my weekly dose of Nintenrage! You gotta review Splatoon 2 and give it a 6/10. That way I’ll have something to talk about on video game forums.

Ross
Guest
Ross
The amount of crap by shitty devs is testament to how quick and easy to use Unity is, that is a positive thing. Blaming the Unity devs for the way people use their engine is akin to blaming a brush company for my shitty paintings. At the end of the day, how many of us (let alone the wider gaming customer base) even care what engine a game was built in; don’t most people just judge a game on whether it’s good or not? Yes, it is up to Steam, PSN etc to monitor the quality of products on their… Read more »
Aytakk
Guest
Aytakk

Awww. I wanted to hear about Lieutenant Gruber’s little tank 🙁

Archmike
Member

I so loved Allo Allo! I’m going to You tube to watch some right now ^_^
Good Moaning!

Arcane Azmadi
Guest
Arcane Azmadi

I noticed Jim seems to be getting a lot more into wrestling than before. So now he’s planning on doing a parody of Stardust?

George
Member

or maybe Gold Dust?

I always thought of Jim being more of a “Gold Dust.”

KamiCheetah
Guest
KamiCheetah

Love for the Allo Allo Reference 😀

Matthew S Hatfield
Member

Looking forward to your “jimpressions” of Pyre. Will you be playing and reviewing it?

Greene Scott
Member
Greene Scott

Also I’m seeing one of my own and many other comments awaiting moderation, is there reason for that of is it a hiccup?

ʕ•ᴥ•ʔ
Guest
ʕ•ᴥ•ʔ
Basically if you make a comment and that comment ends up in moderation the WP moderation system seems to freak out sometimes (or in my case, always when I get moderated – but I’m only using the HTML form to leave comments, not G+/gravitar/whatever login systems) and let you see ALL the comments in moderation not just your own (kinda impressive how not shit the comments look even with the mod cue essentially open though – credit to the community!). Do you have the “Warning: array_merge(): Argument #1 is not an array in /home/admin/public_html/wp-content/plugins/wpdiscuz/class.WpdiscuzCore.php on line 693” error at the… Read more »
Greene Scott
Member
Greene Scott

*Sees that Jim was called a “Generic Angry About Video Games On YouTube Man” by Adrian Forest*

Are we sure this person isn’t one of these asset flippers?

mrhair
Guest
mrhair

I see where you’re coming from, but how much should a company be forced to do with the engine and assets before they become salable, and more to the point, who’s supposed to enforce that? Are devs who want to use Unity supposed to sign a contract agreeing not to sell they’re games until some commission plays them and declares them to not be asset flips, or just generally bad? Saying that Steam should be the one to control its storefront doesn’t strike me as an outrageous position to take.

Scott C Stewart
Member

we all have been warned stern dust is coming prepare for dusting….the dusting

George
Member
Jim you have a lost a noticeable amount of weight! Good Job and keep up the good work, you’re looking good! I look forward to spandex day! I wonder too if anyone has studied whether or not these micro transaction laden 60-70$ games generate the long term money that these companies seem to think that they will? And if this is comparable on a relative scale to the amount of money generated by the micro transactions in a true free to play games? I would hypothesize that after all resources are counted for the AAA (PR, advertising, maintenance of servers… Read more »
Aotrs Commander
Member
Aotrs Commander
I had a little bit of a nosey, because I was curious. Just out of my Steam games, I found that Cities: Skylines, Pillars of Eternity (and Tyranny, by extention), Torment: Tides of Numenera, Homeworld: Deserts of Kharak and War for the Overworld (all games I consider from good to very good) are made all Unity engine. (I think PoE even has a splash screen in the titles (along with all the other guff) at the start, and that’s by Obsidian.) That’s a surprising amount, and worth noting. So I can say for my part, att least, all the Unity… Read more »
prh99
Guest
prh99

Corporate entities are usually so protective of their trademarks (e.g. Zenimax) it’s strange to see one actively force their mark on the stuff most likely to be hastily cobbled together garbage.

Jiryn
Member
Jiryn

I admit, I make bad jokes when I find out the game I am playing was made in Unity, but like everything else.. it’s the quality of the game and coding, more than the engine itself.

I just played through Super Bomberman R, and didn’t know it was a Unity game until I completed it.
Hell, some darlings are also Unity, like Night In The Woods, Cuphead.. so, people should really stop judging a game by it’s engine, especially since even large publishers and developers are now using it to make games, and not just small teams or indie devs.

Spurious K
Member
Colour me unsurprised at the insane drop-off with For Honor. That game had the same stink as Evolve and so many other multiplayer-centric games that were spaffed out to great hype then died on its arse due to technical problems and lack of content. I kinda feel bad for the developers of such games, they gotta work for years for something that could theoretically keep going but due to the way it’s handled they’re gone shortly launch after without even the promise of further iteration. Though I’m sure there’s many financial successes to be had with such games, it’s a… Read more »
YoDude
Guest
YoDude

It’s a pretty fun time though. I’ll be honest. While I was in my first run through of a and p the mindless stab and parry was great for half an hour a night nineteen studying.

Jiryn
Member
Jiryn

I sadly bought it to play with friends, and on my stream…
After I completed it, and the big stink about how to unlock the best items would make the game a literal 2nd job, I quit, uninstalled it and have yet to try it again.

Benj
Member
Benj
It’s a shame because the “show the logo with the free version” thing makes sense from a sales point of view but there’s no point having a brand if you’re not going to protect and advance its image. If a sporting goods company only gave their branded merch to newbies (to help them improve) then all the public would see is lots of people losing races/games wearing their brand. It wouldn’t be a fair association but it would be foreseeable. It’s ridiculous that Unity say that they don’t care. Their advertising is putting people off their product which is the… Read more »
Uldihaa
Member

It makes me wonder how much money they’re making off that asset store from those using the free version.

Thanatos
Guest
Thanatos

How do you blame game quality on the engine? It would be like bashing C++ because so many bad games are written using C++ code!

Unregistered Person
Guest
Unregistered Person

It’s quite easy. Imagine that the overwhelming majority of bad games you encounter have a splash screen saying “Powered by C++”, but you never see this on any games that aren’t bad. If you don’t have any other knowledge about C++ then it would be easy to associate C++ with bad games.

A small black-and-white cat
Member

It might not be fair, but it’s what happens! An engine’s name can become shorthand for a host of sins that aren’t its fault. Even UE3 developed a (minor) negative rep for having a samey look across hundreds of games, which was really down to developers’ decisions as much as anything (although the lighting systems had a fair bit to do with it too).

Sam Leheny
Member

It’s not about blame. Jim wasn’t implying that all these shitty Unity games are Unity’s ‘fault’, just that it’s absolutely their ‘problem’, as regardless of whose fault it is it’s having a poor effect on people’s perception of Unity.

Scott John Harrison
Member

I just realised Jim got into Wrestling just after becoming a carny…It is so obvious this persona was just a go between till the ULTIMATE JIM gets going and you become 100% suplexing bad games into the mat.

Bashtarle
Member

What I don’t get is why would anyone hold anything against a game engine? It kind of seems as silly as it would be to blame a programming language for a virus written in said language.

Pigsy
Guest
Pigsy

Look at the title of the episode for a handy clue. An image problem may not be Unity’s fault, but certainly is their problem

Noam
Guest
Noam

It’s the idea of Correlation = Causation. People play a bad game after seeing “Powered by Unity” and assume that Unity is the source of the issue. I can get it, that’s the one common denominator between them since they’re all developed by different devs (yes them being garbage devs is the main one but people see different studios and don’t make that connection.)

Greene Scott
Member
Greene Scott
Okay, Jim’s Oh Ubisoft actually only scratched the surface of a bigger problem with the fighting game industry. For Honor seems to be an extreme case for a player base to drop off that much that quickly, but it is something that is happening all over the place such as with Street Fighter V which in January lost 75% of its user base and that’s a game that in March, failed to meet its expected yearly sales of 2 million copies by 400,000 sales (compare that to SF4’s initial sales of 3.4 million copies and total sale of 8.6 million… Read more »
McKitten
Guest
McKitten
Unfortunately Unity is probably not wrong in thinking it’s not their problem. Jim is talking here as if gamers are Unity’s customers, but they actually aren’t, developers are. From the point of view of Unity, it makes perfect sense not to care about the reputation among gamers. One might expect the reputation of the engine to affect a gamers choice in buying a game, but as Jim himself points out in this episode, gamers don’t really know whether a game has been made with Unity if the dev at least paid to get the logo removed. So there’s no real… Read more »
Terry-Osaurusus Hex XI
Member

Also, the media and journalists being blamed for a consistent negative image by people too insecure to stand on their own merits? Why does that sound so familiar?…

Arthur
Guest
Arthur
As a Unity developer myself, it sucks to see people associate crappy development with the engine. I’ve worked with many engines in my time (nearly 20 years of modding/development to this day) and find Unity to be the engine that works best with my workflows and my way of thinking. For this reason, I choose to use it for personal projects, while using Unreal at my job. While I understand the idea that Unity is responsible for its image, I also get the idea of it ‘not being their problem’. Unity doesn’t make games, they make tools. This would be… Read more »
Terry-Osaurusus Hex XI
Member

The Volume game looks a little repetitive. But I am intrigued by JazzPunk, except I’ve no idea what it is supposed to be. Is it a social game? Is it even a game? Should I try it? Was it made in unity? Do I need to be high to enjoy it?

OT: The issue with human nature is that the more accessible and easier a tool is to use, the more idiots will use it for cheap trash. Just look at the internet.

Spurious K
Member

Jazzpunk is like playing through an episode of Police Squad! But more odd. A lot more odd.

drownedsummer
Guest
drownedsummer

The core of Jazzpunk is that it is a sixties set espionage comedy but that doesn’t really do it justice as it isn’t an easy game to describe. Mostly the experience comes from exploring the environment and discovering all the weird and comedy things to encounter.

I don’t particularly think Volume was that repetitive. It effectively has the same core as Thomas Was Alone it starts you with one mechanic and builds on that for awhile before introducing something new.

Terry-Osaurusus Hex XI
Member

It looks alright, 60’s espionage through an alien lsd lens could be fun. Does it work with friends or lone play best? I think with Volume, it’s just the level design aesthetic that puts me off a bit.

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