What Remains Of Edith Finch Review – Family Matters

I was going to make a Madness reference, but this house isn’t in the middle of a street so it didn’t work.

Developer: Giant Sparrow
Publisher: Annapurna Interactive
Format: PC, PS4 (reviewed)
Released: April 25, 2017
Copy provided by publisher 

The public has settled into calling them “walking simulators” although the developers of such games would likely prefer “interactive drama” or “exploration-based narrative-driven experience.” Either way, What Remains of Edith Finch is one of them – a game more passive than proactive, a title that features interactivity primarily as a means to further a story.

It’s also one of the best examples of its kind to release in a long, long time.

After far too many games that think simply making the player stare at other peoples’ bland lives was enough to conjure up an award-winning journey, Edith Finch shows the pretenders how it’s done and present a story that deeply enough involves its audience to make both highs and lows hit impressively hard.

A young girl returns to her family home after an undisclosed “event” that saw she and her mother depart the eccentric island residence built and inhabited by the Finch family for over a century. Due to what has popularly become known as a curse, members of the Finch family have a habit of meeting untimely deaths, and the matriarch, Edith, preserves their memory by keeping their bedrooms intact and having new ones built for any fresh Finches born.

The protagonist’s mother sealed away these sentimentally ghoulish tributes to her family – both old and new – but What Remains of Edith Finch cracks open these doors to reveal the lives – and unfortunate deaths – of each member of the family tree.

As players are guided around the Finch house through secret passages and endearingly Wonka-esque architecture, they’ll find books and letters that reveal how every member of the protagonist’s family was undone before their time. Dialog appears as text in the world itself, sometimes interacted with, often used to deftly punctuate a particular good line.

Each story has its own feel – some are lighthearted, others more sombre in tone, and a handful are simply disturbing. They can be direct or fantastical, and many are truly quite sad, especially those tales regarding the younger members of the family.

Furthermore, there’s a difference in interactivity between every chapter. While most of it takes place from the first-person perspective common to the genre, Giant Sparrow has had fun seeing exactly how many ways it can tinker with a format that usually consists solely of walking and listening.

Whether players are turning into animals or creeping around a cel-shaded version of the house ripped from a Creepshow style comic book (complete with the Halloween theme tune), Edith Finch regularly surprises with its ability to take the least explored element of interactive fiction – the interactive part – and try to be more inventive than its peers.

It’s an attempt that pays off in spades, creating a compilation of tragic recollections that feel distinct in presentation but cohesive enough to work together as a fluid, seamless journey.

Backed by a beautiful soundtrack and imaginative visuals that reflect the vibrant – if unusual – minds of the Finches, What Remains is a delightfully presented production. A handful of slow walking sequences that build things a little too much, as well as hit-or-miss (but mostly hit) voice acting holds things back, but not by too much.

For the most part, Edith Finch nails pacing and direction far better than the vast majority of comparable games and it places the player first, ensuring they’re in each story rather than acting as a glorified camera operator for somebody else’s adventure. Ironic, considering one of the stories quite literally has you take photographs of others the entire time.

This will be a short review, because What Remains of Edith Finch relies on discovery and revelation to make its punches truly wallop the audience. To give you a brief idea of how wildly far from the expected this game can get, though – the very first story begins with a 10-year-old girl eating gerbil food, toothpaste, and berries before turning into a cat… and that’s mundane compared to where she goes from there.

That’s just the first of several stories, and while they vary in terms of tone and interaction, they’re all undoubtedly tragic.

Many games have attempted to tug at its audience’s heartstrings, but few are possessed of enough subtlety and elegance to succeed. For such developers who think “emotional” is an apt descriptor without qualification, the heights achieved by Giant Sparrow might as well be as the Sun to Icarus.

What Remains of Edith Finch is not an “emotional” game, because I can actually name the emotions it evokes. Amusement, sorrow, and sentimentality, to name some. While it didn’t bring literal tears to my eyes, there are moments that certainly feel like a kick to the soul thanks to impeccable writing and direction.

By varying its approach and exploring new areas for the realm of interactive fiction, Giant Sparrow has crafted a game worthy of the praise so liberally lavished upon its peers.

9.5/10
Superb

Xell
Guest
Xell

Better than Uncharted, No Man’s Sky, Breath of the Wild, Mass Effect: Andromeda, and Yooka-Laylee.

Have I missed one? Is this joke still going on? Is all the shit Jim gets ironic now? Do people even care? Answer: no. Jim stopped caring 3-4 days after each of the reviews got shit.

Leah
Guest
Leah

Jim has stated numerous times that he doesn’t aim for any kind consistency in his reviews. On the one hand, you could say that it’s impossible to be truly consistent because a game like That Dragon Cancer should be judged by different criteria than a game like Uncharted. On the other hand, you could say that review scores are meaningless if you don’t try to make them consistent. While it’s an important debate to have, I do think that Edith more than earns this score.

EvolutionKills
Guest
EvolutionKills

Jim has opinions that don’t perfectly align with the mainstream.

That’s fine. If I wanted the general consensus, there’s always Metacritic. If you want the general consensus, there is Metacritic.

Seriously. Go read Metacritic. Stop being surprised that individuals have opinions outside the apex of the bell curve. One might even call it human nature.

Leah
Guest
Leah

I don’t think the criticism is that Jim’s opinions aren’t mainstream. The criticism is that Jim’s scoring system is meaningless because it has no consistency.

William Winsor Reeves
Guest
William Winsor Reeves
That’s an important clarification, but–I find myself wondering: consistency by what standard? I see a strong consistency in the general pattern of Jim judging things by “do I like what it’s trying to do; and is it doing it well?” with the first weighed heavier than the second. This seems very legitimate as a criteria; he announces his tastes clearly, so it’s not like there is a threatening invisible bias in play. It’s in the reviews, in every case I’ve seen. I think the thing that has people so startled by some of his scores is that since he has… Read more »
Xell
Guest
Xell
It’s like you read the first part of my comment and not the second half. The second half is where I hammer home the point of the people in the comments on any video of his and any comments section going “This got a better score than THAT?!” and frankly, I don’t give a shit. I just parody the people who DO. Albeit, when the joke stops being relevant. But, I feel like it gets the point across better when the joke isn’t relevant to show how little it matters in the long run. If you wish to take this… Read more »
Jim Sterling
Guest

“Answer: no. Jim stopped caring 3-4 days after each of the reviews got shit.”

You’re right. I do stop giving a shit. Because I have a full-time job and a life and frankly, I’ve moved onto several more work duties and creative projects by the time people aren’t halfway done screaming about whatever review they didn’t like.

Leah
Guest
Leah

I’m on your side, so don’t bite my head off when I say this, but what meaning do your scores hold if you make no attempt at consistency? A 9.5 from you only means anything to readers when they can relate it to other scores you’ve given to other games. Every time someone brings up this issue, even when it’s done politely, you use it as a chance to lash out at them.

Prens
Guest
Prens

Wait.. Where did this “no attempt at consistency” come from? He never said or implied that his scoring is inconsistent?

Leah
Guest
Leah

The fact that he consistently mocks people for comparing games based on the scores he has given them. The most common example is Quantum Break and Uncharted. They both got 8s, so if Jim was consistent, he would say that makes them equally good. But he instead chooses to mock people who bring them up.

Prens
Guest
Prens
Except he’s mocking them because the reason they’re comparing them is because they DON’T agree with Jim’s scores. They think Jim is “wrong” for having the gall to give a game they think is a 10 not a 10, but giving another game they’ve never heard of a higher score than their precious little game. He’s mocking them for trying to apply objectivity to subjectivity. There is nothing inconsistent about Jim’s scoring. Nothing. You’re seemingly trying to say that Quantum Break and Uncharted are not allowed to have the same score, that two games can only get the same score… Read more »
MechaSlinky
Guest
The number at the bottom of the review does not relate to any numbers at the bottom of any other reviews because those reviews are for games that were played at a different time and with no direct comparisons to the current game that is being review (unless the games happen to be very similar and the review draws a lot of comparisons between them). The number at the bottom of any given review only relates to all the other possible numbers that could have appeared at the bottom of that review, as per the Review Score Guide linked at… Read more »
Xell
Guest
Xell

And thank god you do.

Loth A
Guest
Loth A
Or critics are individuals with different point of vue, taste and standards? I don’t always agree with the scores but again I don’t give a shit about scores, I read in the lines of the review to figure out if the game is for me, knowing Jim’s taste, and do the same with other reviews. If you like theses games why do you give a shit about the scores they get. Some of my fav games got 60 on metacritic yet I don’t go complain on the websites of the critics who gave em. I just play the games and… Read more »
Xell
Guest
Xell
I agree. Personally, I could give less shits as to who likes what. I dislike The Legend of Zelda Ocarina of time, you don’t see me bitching about every single person that likes the game and says I’m wrong. Personally, I posted this as a joke. I may have been late, but intentionally so to get the point across that it is pointless to even bring it up at all. I doubt other people will care, but I don’t care myself. I have college finals to work on, a quick joke isn’t worth explaining here or anywhere when I’ve got… Read more »
Viggo
Guest
Viggo

Thanks Jim

mrhair
Guest
mrhair

Saw this on the PSN, but wasn’t really expecting to see it reviewed here. I’m not sure our tastes in this genre are very similar (I thought Firewatch was kind of bad), but no doubt I’ll check it out eventually, especially at its “indie” price tag.

Leah
Guest
Leah

What did you dislike about Firewatch? If you disliked the story and characters, you might love Edith. If you disliked the gameplay, you’ll hate Edith. It is more creative with the formula than Firewatch but is still ultimately what people would call a ‘walking sim’.

Cameron Ward
Guest
Cameron Ward

a good walking sim? i’m down. I loved Firewatch last year and to play a good one is rare

Max Whiteley
Guest
Max Whiteley

I might have to pick this up.
There has only been one walking simulater that I have ever enjoyed and that was Fire Watch. I brought it on a lie thinking it was a literal walking simulater, like an orienteering simulator (which some one should make while the genre is still hot!)
But yeah I fell for the narrative charms a walking simulator can present so if this is the best of the bunch I might have to partake.

Terriosaurus Hex
Guest
Terriosaurus Hex

For lack of a better word; Sooooooooold!!!

Andraste
Guest
Andraste
It puts me off when reviewers and writers make veiled criticisms towards other writers/reviewers like you’ve done here. Why not come out and say what you mean, and who and what you’re referring to, rather than cravenly dance around the issue? Or just don’t say anything at all. As it is, it seems like you want to bitch about other reviewers and reviews for other games but don’t actually want to name them. Just about all opinions of something as subjective as art and emotional experiences are valid. You can’t possibly know how and why other reviewers reacted emotionally to… Read more »
Terriosaurus Hex
Guest
Terriosaurus Hex

Are you seeing something that nobody else is?

darkmage0707077
Guest
darkmage0707077

I think – don’t quote me, here – that he’s trying to say that Jim praising this game while also mentioning other walking sims in the manner he did (“…worthy of praise so liberally lavished upon its peers,”) is an insult to those reviewers that gave said peers high scores.

Of course, I only came to this conclusion after drinking a gallon of bleach and slamming my head into a wall a fea9as87a8898aph8aw*8aIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

Mad Rathalos
Guest
Mad Rathalos
Criticism is constructed opinion. The idea that subjectivity alone means that art is above criticism is a maudlin reduction of art itself. It’s lazy thinking and it’s downright stultifying nonsense. Of course someone in the world will resonate with some piece of art. That doesn’t mean that piece of work is a sacred cow. When we talk about art, we are of course talking about something subjective, but we are also reflecting on the cultural moment and the history of artistic creation that has brought us to this point and arguing for where that thing sits in that lineage. Then… Read more »
La Chica Incognita
Guest
La Chica Incognita

What the hell are you talking about?

I had a whole actually answer written about about how it’s generally considered gauche to critique another reviewer…but then I reread the article again…and again and I literally again, 4 times total and do not see what you’re banging on about whatsoever.

Bum
Guest
Bum

Um…you might have to elaborate on this a bit?

OctopussGrift
Guest
OctopussGrift

Are you suggesting that Jim call out everyone who liked Dear Ester? Any time he gives shit to Walking Sims it’s either that or Everyone’s Gone to the Rapture. A lot of people liked both of those games. Calling each of them out individually seems tedious.

Sperium3000
Guest
Sperium3000

But the question remains: WHAT remains of Edith Finch?

InfamousDS
Guest
InfamousDS

The video game is coming… from INSIDE THE HOUSE.

Sperium3000
Guest
Sperium3000

They’re playing her, and then they’re gonna play me! OH MY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-

Leah
Guest
Leah

That kind of gets answered but not really? I think they just thought it was a nice title. Which I guess it is. Very strong Vanishing of Ethan Carter vibes.

goombacrusher
Guest
goombacrusher

Seriously Jim, you should play Hollow Knight. You’ll love it. In a really great gaming season it’s still managed to stand out in a big way.

Hunter Zolomon
Guest
Hunter Zolomon

I love these types of games so i was getting this anyway.

narcissistic.claptrap
Guest

Agreed, I adored this game. It lingers for days after playing, as well. I also think it’s the perfect length: long enough for immersion, but short enough to pack a powerful punch.

James LaValle
Guest
James LaValle

You think this might another game of the year contender? Because if you plan on sorting them by genre, I have a feeling this one would make the cut!

Jordan Doyle
Guest
Jordan Doyle

I loved Firewatch, so I’m glad to hear that this one is good. Maybe I’ll grab it when it goes down in price a little.

IkeTheChungus
Guest
IkeTheChungus

So that settles it, way better than BotW…….. Any takers?

Landy Alexander
Guest
Landy Alexander

Better than Zelda plus Yooka Laylee.

Bloodied
Guest
Bloodied

Almost as good as two Mass Effect: Andromeda’s!

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

Better than Persona 5 even!

Leah
Guest
Leah

To be fair, that was Laura’s opinion.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

That’s the joke.

EvolutionKills
Guest
EvolutionKills

Well, it doesn’t have breakable weapons, so there is that…

CaitSeith
Guest
CaitSeith

Jim, have been you playing other walking simulators without making reviews out of them?

Loth A
Guest
Loth A

He reviewed them and talked about them alot in videos.

OctopussGrift
Guest
OctopussGrift

He reviewed a number of them prior to his Jimdependence.

JackieGoOutside
Guest

I’ve never heard of this but I do like walking sims with pretty cool stories and this sounds pretty good.

Mandrake42
Guest
Mandrake42

The tough sell is the price tag. $20 for 2 hours is the price of entry. Overall I can’t say I feel at all gyped. In fact, even though I have now replayed Molly’s story 3 times I’m tempted to go through the whole game again.

09philj
Guest
09philj

It’ll be on sale soon enough anyway.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown
I don’t know, twenty bucks is right around that sweet spot where I can justify it to myself for a a good experience like this. I figure by the time I go to a movie and buy myself popcorn and and a drink I’m close to that if not over it, so I kind of view it like that. I realize that twenty is at the point that puts some people off, but I never feel like ‘just two hours’ (not saying you said that, just the argument in general) should hold a game back at that level. Now if… Read more »
Mandrake42
Guest
Mandrake42

I’m not really arguing against the price, I paid that and loved the game. I just know that money is more of an object to some people. Good lord if it was 60 Id be pissed. As it is 20, well its ok. I still think people should be given a heads up about it though.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

Well yeah, but I think that’s always true, it can always be a factor in recommending a game or not.

Mandrake42
Guest
Mandrake42

I wasn’t sure how much I was going to like it until Molly opened the window. From that moment on I was gripped and the story constantly surprised me in it’s presentation.

SilentPony
Guest
SilentPony

There should be a ‘walking sim’ set in Silent Hill. They’re all super creepy looking games anyway, just go whole hog.

Jim Sterling
Guest

Wasn’t that basically half of Shattered Memories?

InfamousDS
Guest
InfamousDS

Yes, the town portions were a walking sim and the Otherworld portions were Amnesia.

Very strange yet good game. I have trouble recommending it to people because of how odd it approaches… everything?

CaitSeith
Guest
CaitSeith

LOL. Touche. I still liked that one. It was charming to have the cellphone sounds coming from the wiimote speaker (and really considered from the developers to have the option to use the TV speakers instead).

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

That was the better half of it too.

Stelios Markios
Guest
Stelios Markios

Well, most SH games, at least the good ones, have long walking distances between the action and puzzle solving, attaining a very good pace that enhances the atmosphere, without going full “non game”

Stephen
Guest
Stephen

I’m glad that you reviewed the game, Jim! I’ve been doing a playthrough on my YouTube channel, and I am absolutely loving it. Although, I will admit that I cried like a baby at the end. The game is beautiful, and it is currently GOTY in my book.

Chris Nicholas
Guest
Chris Nicholas

Definitely have to look into this one. I was fan of the Unfinished Swan and I’ve always been on the fence about interactive lookynotouchypoos but this one has my attention! Great review as always JFSS!

Xirbtt
Guest
Xirbtt

Definitely not my type of game.
I got Gone Home when people made a big deal about that and found it’s predictable story, cobbled together assets that disjoint the visuals more than unite them, and the overall gameplay experience to be very lacking.

Not going to fall for it again with this. “Walking sims” ain’t my jam but I’m glad some people seem to like it, maybe I’ll try it when it’s down to a buck or two on a steam sale! That sounds like a reasonable price to me.

step1999
Guest
step1999

Judging an entire genre by one game is kinda dumb

Al Pi
Guest
Al Pi

You’re being generous with the “kinda.”

Xirbtt
Guest
Xirbtt

So having opinions and preferences that are different to yours is dumb? Got it.

InfamousDS
Guest
InfamousDS

Don’t act like you weren’t doing the same thing over people not liking Zelda, going so far as to tell them they were too stupid to get it by not thinking “out of the box” and that the only reason they could not have possibly been enjoying the masterpiece was that they were “playing it wrong”.

Xirbtt
Guest
Xirbtt

Difference. They had problems with mechanics that had solutions. I just didn’t like the sole premise of these games.

RipTide
Guest
RipTide

I don’t know, it sounds like your saying you don’t find any enjoyment in mechanics that other people find a lot of enjoyment in…

Xirbtt
Guest
Xirbtt

Name me a mechanic I stated. Go on.

RipTide
Guest
RipTide

Just because somebody can actually point at the exact thing that lessens their enjoyment and you can’t doesn’t make the overall statement any different. There is something in the game that turns you off of it, it’s as simple as that. You don’t find enjoyment in the mechanics that make up this type of game, others don’t find enjoyment in some of the mechanics in Zelda. Same thing, one is just being more specific about it than the other.

Xirbtt
Guest
Xirbtt

I have no problems with the mechanics. The story was the big thing as that game was more story than game anyway. Get it now?

RipTide
Guest
RipTide
So the story turned you off from that one game, but this other game with a completely different story is somehow automatically disqualified from being something you want… Anyway, whatever your reasons for not like the game are not the point here. The point is you are saying here, that you don’t like a particular thing for your own reasons, but in regards to sometime else that you do like your response to criticism of it was to call people out for just not understanding it. There you were saying “anybody who doesn’t like a think I like is wrong”… Read more »
Xirbtt
Guest
Xirbtt

They didn’t dislike the genre they had problems with mechanics and said they gave them road blocks. I told them how to overcome those problems and overcome those road blocks to make the game more free and enjoyable.

Can you spot the difference?

RipTide
Guest
RipTide

If all you did was say “this is your problem and this is how I got around it” you would have a point. Except when people responded “I still find the fact that the mechanic exists to be worked around annoying”, your response was to tell them their opinion of the game was wrong.

Regardless I’m done arguing this now. If you don’t see it by now you never will.

Xirbtt
Guest
Xirbtt

Never said they were wrong. You seem to be imagining things? I guess it makes it easier to make yourself seem right. Oh well.

RipTide
Guest
RipTide

My god you are such a pedant. No you never expressly said “you are wrong” but your condescending style of writing and laughter clearly express your belief that their opinions could not possibly be correct.

I know I said I was done before but I’m to easy to bait, so I’m not even going to look if there is a response to this.

Xirbtt
Guest
Xirbtt

Sigh you continue to put things in that aren’t there. Why?

InfamousDS
Guest
InfamousDS

I like how me reminding them what they said to me is an ad hominem attack, without even calling them the same things they called me.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

That’s the sad fucking age we live in now though. Reminding people of things they’ve said in the past counts as attacking them and insulting them.

Wolfie
Guest
Wolfie

Genres are defined by mechanics. FPS? They are defined by a mechanic centered around first-person camera and weaponry that you shoot from that perspective.

Platformers? They are defined on mechanics of movement, jumping, and (hopefully) tight controls.

Walking simulators? They are defined by mechanics of a first-person perspective in which narrative is places as priority above sophisticated gameplay.

Xirbtt
Guest
Xirbtt

I like certain walking simulators so while the whole genre isn’t for me there are examples I enjoy. Again, nothin mechanically is wrong with these games. That was my point.

Whilst the comparison the ad hominem slinging regular up there tired to say it was similar to Zelda were people liked the game but had problems with the mechanics in which I offered solutions for and to.

InfamousDS
Guest
InfamousDS
You didn’t offer solutions that were unique or that hard to figure out, as well as not actually solving the problem as they ignore the problem. “Use the Sheikah Slate more”, “use the environment”, “scan the area and stealth in”. These don’t solve the core issue of weapons being brittle, especially if you prefer a melee-oriented or combat focused play style. It doesn’t solve the lack of direction baked into the open world, the over-reliance on shrines as content, and the fact that the 5 “dungeons” in the game are little more than drawn-out bigger Trials taking place in a… Read more »
Xirbtt
Guest
Xirbtt

“It doesn’t solve rainy weather being just plain anti-fun, with the only solution being to either climb a different mountain and glide to where you need to go, walk around the mountain, or just wait for it to stop.”

Yup this one of those problems I offered a solution to. You didn’t seem to catch it though? Too bad.

InfamousDS
Guest
InfamousDS

So instead of saying it again for the benefit of others, you just ignore what I asked you to do and acted like a pretentious asshole instead.

Xirbtt
Guest
Xirbtt

Instead of adding to a discussion you insult people instead. 😛

InfamousDS
Guest
InfamousDS

I never insulted you. Being a hypocrite is a fabric of the human psyche. It allows us to rationalize our decisions in a life or death situation, and since those are rare we use it instead to rationalize other behavior.

However, you did insult me. Several times. Still haven’t responded to the question. I won’t let this die.

Xirbtt
Guest
Xirbtt

Excuses excuses. See ya.

InfamousDS
Guest
InfamousDS

Nope, not going away until you detail every problem you have with interactive narratives like I did with Zelda OR admit you were wrong to belittle people for not agreeing with you. Both preferred.

Xirbtt
Guest
Xirbtt

“until you detail every problem you have with interactive narratives like I did” Why? Because you so dearly want me to? Beg some more. I’m done with ya.

InfamousDS
Guest
InfamousDS

I’m not begging. I just want you to do what you scoff and insult others for doing.

Xirbtt
Guest
Xirbtt

“I never insulted you.”

HAAAAAHAHA!

“So instead of saying it again for the benefit of others, you just ignore what I asked you to do and acted like a pretentious asshole instead.” – you

You are so far gone! I can only laugh at your sad state.

InfamousDS
Guest
InfamousDS

It seems reading comprehension is not a skill widely enjoyed by the internet. Acting like a pretentious asshole doesn’t make you one, but doubling down on the “I’m never wrong” attitude sure does.

By the way, I’ve officially insulted you now. Carry on being a dipshit.

Xirbtt
Guest
Xirbtt

You are too funny. Go on.

InfamousDS
Guest
InfamousDS

I have et3ernity. You may be “internet” enjoying this, but anytime I see you on Disqus, I’ll go out of my way to remind you of the time you called people stupid for not agreeing with you only to yell “It’s Just An Opinion” when it was YOUR opinion that people disagreed with.

Xirbtt
Guest
Xirbtt

Never called anyone stupid. You seem to love making things up? 😀

InfamousDS
Guest
InfamousDS

“You don’t get it” and “I’m sorry you didn’t have fun, you must be doing it wrong” is calling someone stupid. It means you believe they are incapable of comprehending what you’ve said or the thing they experienced. At the absolute worst it is condescending, which makes you a dick.

Xirbtt
Guest
Xirbtt

No it’s not. I never called anyone stupid.
OH! Is it like you NEVER insulted me by saying I “ACTED” pretentious asshole?

I see. I see how this works for you. Carry on. XD

InfamousDS
Guest
InfamousDS
It isn’t my fault that context is something which you can’t grasp, and that the words we choose to use (and their order of placement as well as intent) is extremely important. It also isn’t my fault that I was being civil with you when you called me stupid, not once but at least 3 times after I went out of my way to explain my problems with the game. It also isn’t my fault you did the same thing to at least 2 other people in the same 2 weeks, so it wasn’t just me. You can make up… Read more »
Xirbtt
Guest
Xirbtt

Watching you try and justify your terrible arguments is an amusement every day.

InfamousDS
Guest
InfamousDS

Watching you pretend like you don’t care is completely inconsequential to my greater goals, which I have laid out about a dozen times.

InfamousDS
Guest
InfamousDS

No difference. You had problems with the mechanics of these as well, and many of their fans would be able to make a strong case for easy solutions.

It’s okay to be a hypocrite.

Xirbtt
Guest
Xirbtt

Look at my list of problems with Gone Home. What mechanics did I have “problems” in?

I had no problems playing the game. The game PLAYED fine. I just didn’t enjoy the experience. Again, subtle difference. I hope you can understand that.

Also, you’re the one using ad hominem. Not nice. Probably wont’ reply to you from here on out. Sorry. I don’t deal with people like you.

InfamousDS
Guest
InfamousDS

“…the overall gameplay experience to be very lacking…”

That’s verbatim what you said. In case you don’t know what your own words mean, gameplay in 100% of all cases refers to mechanical interaction. Especially when you went out of your way to describe the story and visual elements as 2 separate points.

Xirbtt
Guest
Xirbtt

Wrong. The gameplay EXPERIENCE was lacking. Lacking being a key word. Nothing was wrong with the mechanics, and I didn’t have any technical issues or problems with puzzles ect.

No, I had no problems with the MECHANICS in the game. They worked fine and did their job. Does that mean I ENJOYED them? That’s DIFFERENT.

I hope you can understand this subtle difference.

InfamousDS
Guest
InfamousDS

I refuse to understand it because it is a distinction you are making up just to save face since you were called out. Everyone is a hypocrite, so quit denying it and just accept that opinions are only opinions. Unless you insult people.

You didn’t give the same benefit of the doubt to me you are asking for now. Instead you called me and others wrong, stupid, and went so far as to say we have a fundamental misunderstanding of core mechanics. So I won’t be giving you that, you haven’t earned enough of my respect to get it.

Xirbtt
Guest
Xirbtt

I don’t wish for the respect of someone who insults others for no reason. So, goodbye.

Al Pi
Guest
Al Pi

Making assumptions based off of very little empirical evidence is very much “dumb.”

Xirbtt
Guest
Xirbtt

I’m sorry, you seem to know what games I have and haven’t played and I somehow have not?

Please enlighten me on what games I have and have not played to lead to this “little” empirical evidence you so obviously have knowledge of.

Go on. I dare you.

Al Pi
Guest
Al Pi

Good lord, apparently reading comprehension isn’t a strong suit of yours either.

Your initial comment made it seem like you were judging an entire genre based just on Gone Home. However, you clarified to the other poster that you have played more than just that one “walking simulator,” and as such, you have a stronger case for the claim you have made about the genre not being your “type of game.”

Xirbtt
Guest
Xirbtt

“Your initial comment made it seem like you were judging an entire genre based just on Gone Home.”

I’m sorry you got that idea, do I have to post my entire game library for you so you don’t get confused next time?

Al Pi
Guest
Al Pi

Nope. Just being more careful with the way you present your statement will be quite sufficient.

Xirbtt
Guest
Xirbtt

Or maybe don’t assume you know what I have and haven’t played? 🙂

Benj
Guest
Benj

That is EXACTLY the same as what he said.

Can’t see any flaws there at all.

Xirbtt
Guest
Xirbtt

😛 pfft

Xirbtt
Guest
Xirbtt

I don’t. I’ve played a few others but Gone Home was the big one.

My favorite was the Stanley Parable. But no, you can pretend I just judged all these games based on one mediocre game. Sure. Doesn’t change that I don’t care much for this “genre” in general.

Anton
Guest
Anton

Oh man, Stanley Parable was great.

Xirbtt
Guest
Xirbtt

Is it weird I like the half life mod version that was free over the paid one? They are both super interesting but I guess because I was in on the underlying themes for the paid one it was a lesser experience.

Anton
Guest
Anton

I only played the final version, so I can’t comment.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown
I don’t think it’s that weird. I only ever played the full retail, but I’ve heard enough about the original mod to say it was probably shorter and a bit more concise. The original takes a bunch of times through to get the full effect and all the paths, and I can see that being a problem if you’re not a fan of the style of game. And there’s nothing wrong with not being a fan of a genre, that’s the thing people never seem to get. I adore a good turn based strategy game and tactics style games in… Read more »
Xirbtt
Guest
Xirbtt
I want to like Point and Click adventure games so much. I just can’t play them long enough, I get very bored and tired of trying to do so many puzzles with little information. I played Monkey Island, Day of the Tentacle (my favorite and probably the furtherest I’ve gotten in a point and click) and a few other famous ones like Grim Fandango (which I’m trying out now!) but I think games like the Ace Attorney games and Danganronpa do the point and click better because they rarely stop the entire game for hours on end until you figure… Read more »
narcissistic.claptrap
Guest

I get what you’re saying about Gone Home. Edith Finch is a different beast altogether. There was no point at which my attention wasn’t completely absorbed. If you like Stanley Parable, you might want to give this one a try. They share nothing in terms of tone, but they are both chock full of original approaches and surprising narratives.

Xirbtt
Guest
Xirbtt

Yeah I said I’d give it a try once it went on sale. Not totally sold on it to fork over my money.

Xirbtt
Guest
Xirbtt

I want to try it but people yelling at me to change my opinion in the comment section really doesn’t make me want to. 😉

I’ll try it when it’s on sale for a buck or two.

step1999
Guest
step1999

Sorry, your first comment really made it sound like you had only played Gone Home.

Xirbtt
Guest
Xirbtt

Did I say I only played Gone Home?

Leah
Guest
Leah

It’s not really. If you hated Gone Home, you probably won’t like Edith Finch.

Leah
Guest
Leah

There are a lot of similarities with Gone Home in the basic premise of a girl going to an abandoned house to make discoveries about a family, but the execution in Edith is much better.

Xirbtt
Guest
Xirbtt

Hope so. I’ll be picking it up when it’s a buck or two to give it a try.

Leah
Guest
Leah

Having played it, I would wait for a sale.

InfamousDS
Guest
InfamousDS

I like weird and interesting. May have to find a way to buy this.

CyanManta
Guest
CyanManta

I’ve been waiting to find out more about this game since Jesse Cox brought it up on Co-Optional weeks ago. I think I ought to spend some time with it.

Although, judging by his tone early in the review, I doubt Jim has played Night in the Woods.

Al Pi
Guest
Al Pi

Now, we sit and wait to see how the crazies will use the score to whine about something.

Will113
Guest
Will113

WHy iS STErlingsON giving thIS gAme 9.5 but NOT (Breath of the Wild, Yooka-Laylee, etc). HE MUST HAVE BEEN BRIBED BY GIANT SPARROW.

Javier Gimenez
Guest
Javier Gimenez

c’mon, as someone who believes Y-L was definetly not worth an score lower than fucking Mighty no9, I can tell you no one thought it was a 10…

Will113
Guest
Will113

Beside Breath of The Wild it was the only other game I could think of to include. Probably should have had No Mans Sky.

Javier Gimenez
Guest
Javier Gimenez

The last guardian…

Nyctelios
Guest
Nyctelios

Hmmmm, tasty!

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