Yooka-Laylee Review – Yooka-Failee

Party like it’s 1998!

Developer: Playtonic Games
Publisher: Playtonic Games
Format: PC, PS4, Switch, Xbox One (reviewed)
Released: April 11, 2017
Copy provided by publisher
Reviewer contributed to Kickstarter

If there’s one thing that can be said in Yooka-Laylee‘s favor, it’s that Playtonic absolutely nailed the creation of a late 90s 3D mascot platformer.

Unfortunately, I do not mean that as a compliment.

Retro experiences are all very well and good, but while a sidescrolling 16-bit experience can be recreated authentically with little issue, the early years of 3D gameplay were riddled with troubles – developers hadn’t yet worked out how third-person cameras should work, and the intricate jumping challenges found in earlier software were often recreated with annoying results thanks to inferior controls and archaic platforming that stumbled through a whole new dimension.

It’s often hard to know where you’re going to land while jumping in a 3D space and old school level design couldn’t deal with it, with moving platforms and tricky chasms that simply refused to account for the shift in player perspective. From Mario 64 to Crash Bandicoot, there were plenty of control issues as well. Subtlety of movement wasn’t a strong suit of early 3D mascot platforms, which made navigating narrow ledges a pain.

Characters would turn with the wild swing of an axe murderer, the very slightest nudge of the controller could see them jerk forward unpredictably, and generally it was a chaotic shitshow. When you take off the rose-tinted spectacles, you find that even the classic platformers of the era have tended to age poorly and were often littered with frustrating problems even back when they first came out.

This is to be expected in the toothing phase of what were, back then, very new concepts and unique problems that would take years to tackle.

Many solutions arose in the decades since Gex and Croc were relevant reptiles, yet sadly an all-new lizard (with his racist bat friend) is here with a game that decided none of those solutions should be implemented.

With its dated mechanics, horrific camera, and awful platforming controls, Yooka-Laylee is the very embodiment of nostalgia gone wrong – a faithful recreation of a 1998 experience without any consideration or concessions made for the many advances in gameplay that have occurred since then.

I initially decided to run my review of Yooka-Laylee without a score because I found it so utterly unbearable to play. This would have been the third time in twelve years I’ve ever done this, putting Yooka-Laylee in the same bracket as Velvet Assassin and Knights Contract, two other games so archaic and poorly designed I refused to put up with their shit.

However, I powered through to at least see all the worlds on offer, a task rendered difficult only by the horrendous hub world design that makes the simple act of finding levels difficult due to obscure, sometimes bizarre placement. I don’t think I’ve seen a hub world so poorly executed before – it’s almost like they wanted it to feel like a Metroidvania map with its shortcuts and intertwining corridors, but it’s just a big steaming mess.

After forcing myself to keep playing, it turned out I’d almost given up at the good stages – the initial two worlds (the ones marketing have been showing more than anything) are practical masterclasses in level creation compared to the unimaginative wreckage that waits beyond.

By design, you can access new worlds rather simply once their entrances have been discovered. You don’t need many collectibles to unlock them, nor to upgrade them with expanded areas that create further exploration and add more pickups. If you’ll want to face the final boss, you’ve got a lot of collecting to do, however, and I’ll say quite cheerfully that I am not spending another second in any of these ghastly environments.

The simple act of moving Yooka around the world is unpleasant. His clumsy, stiffly animated stumbling throughout the world is visually unfortunate and interactively awkward. As the player deals with this, they’re locked in eternal combat with the camera which pretty much does its own thing and is not particularly interested in helping the player advance across haphazardly strewn floating blocks and other trite hurdles.

Combat is brainless, consisting of tapping a single button while enemies walk thoughtlessly into your attacks. Sometimes you’ll not connect with an attack and take damage just because of some reasons. Yooka-Laylee can be quite arbitrary like that.

The meat of the game is Banjo-Kazooie remade, which most people were expecting. It is quite literally that.

It’s a collect-a-thon in which you travel to “unique” worlds and solve puzzles or uncover secrets to earn enough glorified keys to unlock additional worlds. In this case, the asspull collectibles are Pagies, bits of a magical book that came loose after the tome was stolen by Capital B – an evil capitalist who is a bee, you see.

You know the drill if you’ve ever played a late 90s platformer. Pagies are Stars from Mario 64, the things you keep visiting worlds to unlock to so you can visit fresher worlds. Except, y’know, Stars were fun to get.

Additionally, the game is drowning in Quillies, or Quills, or whatever. They’re more contrived bits of magical bullshit you pick up so you can buy new moves from Trowzer the snake (he’s named after a penis).

Some of these moves are crucial to acquiring new Pagies, although the game doesn’t always tell you what moves are needed and when. In fact, it might make you navigate intricate and irritating jumping sections to get to your goal… only to find out you don’t have some as-yet unknown power and will have to repeat everything later. Yooka-Laylee loves pulling this snide little stunt on its players.

Many of the puzzles are tricky not because they’ve been designed to be, but because the game is so terrible at visual communication. Sometimes the puzzles are so poorly placed or conceived you’re not even sure what the puzzle is supposed to be.

This is to say nothing of the awful minigames, none of which feel particularly optional since they all award Pagies. There are several “retro” arcade games that couldn’t even be bothered to use new character models to make anything look retro and take the form of piss-poor racing games or shooters. I don’t know why creating games that actually looked and felt like retro games was too big an ask for Playtonic, but it’s jarring (and creatively barren) to feature a bunch of “arcade” games that look just like the regular game.

Don’t get me started on the minecart rides, which feel almost arbitrary in how poorly placed the enemies and traps are, or the transformations in which Yooka and Laylee combine to form an animal or vehicle that’s even more of a pain in the ass to maneuver than they are.

All of the minigames and transformations feature worse controls than regular platforming – something that shouldn’t be possible – and not one of them has proven to be slightly enjoyable.

Sometimes the game can’t even be bothered to be a game and instead forces a memory quiz on the player, demanding they answer nonsense questions about the things they’ve picked up and characters they’ve met. It tries to make this okay by pointing out it’s a lazy and cheap bit of content padding… but that doesn’t save it from being what it is.

While regular platforming, puzzles, and minigames ruin your day, you’re also having to deal with the dialog noises because this is a game that assaults the psyche on all possible levels. It was never really funny when Banjo-Kazooie replaced talking with grating grunts and moans, but in Yooka-Laylee it’s a fucking nightmare.

Unlike The Legend of Zelda, where one or two noises are enough to get the point across, dialog sections in Yooka-Laylee insist that characters bark and wheeze and groan constantly while talking – every syllable needs an atrocious bloody racket. Some of the cacophony can thankfully be skipped, but not all of it.

Expect to hear plenty of hacking, snorting, and sneering as characters rattle off droll in-jokes and self-references to the point of saturation.

Also, Yooka himself sounds like a total fucking pervert every time he “speaks.” It’s actually quite distressing.

The dialog as written is only slightly less painful with terrible jokes that undeservedly throw shade at other games and Laylee’s “witty” quips routinely insulting the looks of any creature that isn’t her, often using derogatory nicknames based on their appearance. She’ll toss out slurs against snakes, shopping carts, clouds, she doesn’t care. Laylee is a complete racist, and as facetious as I’m being here, she really does come off as a hateful, nasty, thoroughly unlikable little bastard.

Jokes are often repeated and fall firmly into cringe territory with hamfisted fourth-wall breaks and mockery of modern game design – things that could work in a better game, one that was well designed enough to get away with mocking things, or one that’s at least funny when it does so.

Yooka-Laylee is not funny. In fact, as someone who backed it, I can safely say it’s a fucking disaster.

While it’s bright and colorful, the game’s choppy framerate and wonky physics mitigate any pleasure one might derive from the graphics. Stages aren’t particularly detailed in their design, featuring lots of basic blocks, platforms, and ramps, while characters themselves are mildly endearing if somewhat forgettable. It’s the kind of game that looks far better in screenshots than when viewed in motion.

About the only truly competent work on display is the music, which at least does a great job of balancing nostalgia with quality.

Those desperate for a mascot platformer in Rare’s old style might be able to love this, but frankly if you need to collect things in a cutesy animal world that badly, just play Snake Pass. It’s far better.

Yooka-Laylee is a game out of time, clinging so desperately to past glories it doesn’t seem to understand the Earth kept spinning after the N64 was discontinued. It’s everything wrong about the formative years of 3D platforming and it somehow retained none of what made the genre’s highlights endure.

Yooka-Laylee is, in a word, rubbish.

2/10
Bad

 

Chris Orser
Guest
Chris Orser

Maybe I’m mis-remembering your preview from months ago, but I never got the impression the controls were terrible watching that video. Oh well, disappointing since I really liked Mario 64 back in the day and my wife is aces at Banjo-Kazooie

Bradley Newson
Guest
Bradley Newson

INCOMING DDOS ATTACK

Paul LaPorte
Guest

Took me like 7 tries to get to this review in the first place, so you were right on the money there.

artisticMink
Guest
artisticMink

What I’ve gathered from coverage and reviews so far is, that it is pretty medicore for the most part. Hadn’t had the impression that it was that horrible.

But then, i guess the biggest part of the experience is determined by the controls either clicking with ya or not.

Niels Peter Sjørslev
Guest
Niels Peter Sjørslev

I think this game is only gonna appeal to people who still really like 3d platformers
(like myself)

Anton
Guest
Anton

Well, this sucks…. I had really high hopes for some good nineties nostalgia with this.

Fallen Prime
Guest
Fallen Prime
… Screw it. I’m already getting a code, per the pledge goal I went for. I have put a lot of faith into this, and I’ll see whether I feel it’s been rewarded. Though your review gives me… QUITE a bit of pause, this is one time where I don’t want to have it color my own impression too much. Sorry, I fully admit it’s the nostalgia blinds, coupled with the money I put into it. This game didn’t have NEARLY as troubled a production at MN9, so I still hold out some naive hope. But thanks for your input.… Read more »
InfamousDS
Guest
InfamousDS

Do as I did with FFXV: Let only what you know firsthand be your guiding light. The game has a demo, which I assume you played, and if you liked it than that should be enough.
I like the gibberish and nonsense noises. I have a relatively easy-to-please sense of humor when I’m not in a bad mood. I need a relatively stupid game after weeks of Zelda making me wring my hands at work in frustration before drooling at it while I play.

Gary Jones
Guest
Gary Jones

I do expect people are going to like it for the exact same reason that Jim doesn’t.

The game is a throwback to early 3D platformers with little consideration to the advancements the genre has made in the years since.

Terriosaurus Hex
Guest
Terriosaurus Hex

Oh shit.

Taaaaaaake COOOOVEEEEEERRRRRR!!!

*Dives out a nearby window*

Stephen Mc Devitt
Guest
Stephen Mc Devitt

I has a sense of dread from last week’s Podquisition on likely framerate but such oh fuck! Mighty No. 9, now Yooka-Laylee? What’s next? Bloodstained: Ritual of the Night? All these Kickstarter games were suppose to revive niche genres. Now the AAA industry will look at them and say that these genres still don’t sell.

Now I worry about Crash Bandicoot N. Sane Trilogy.

UndeadBurger
Guest

You don’t have to, really. Sony knows what they’re doing, if R&C is anything to go by. I mean, Ratchet and Clank had its flaws, but it was not garbage and its problems were mainly linked to the movie.

galactix100
Guest
galactix100

That’s down to the devs not Sony.

UndeadBurger
Guest

Yeah, of course, it’s just that Sony has a tight grip on the development process.

CaitSeith
Guest
CaitSeith

Wasn’t people betting on that for No Man’s Sky too?

Rachel McVeigh
Guest
Rachel McVeigh

The key thing Ratchet and Clank did was to take into account all of the progress that game development and the series had made since the release of the first one. So while it was heavily tied into the first game from a nostalgia pov, it had gameplay elements from new games in the series that were simply better and vastly improved controls.

It’s a pity playtonic didn’t take note of that.

UndeadBurger
Guest

My comment was really about worries regarding Crash Bandicoot, from the video it seems that it’s fine.

Stephen Mc Devitt
Guest
Stephen Mc Devitt

Unlike Comcept and Playtonic, Insomniac was still making R&C games through out the PS3-era, so they were pretty up to date. Plus the last one Nexus came out 3 years before the last one.

You can argue Vicarious Vision has enough grasp since they were constantly making Skylander games alongside Toys for Bob but a platformer is different from a dungeon crawler.

Heather Hughes
Guest
Heather Hughes

I backed Bloodstained and things like this make me nervous. Then again, I also backed Chime Sharp. That one already released and was quite good, so there are positive examples out there.

Fray Joker
Guest
Fray Joker

Oh. That hurts.

Mark Patten
Guest
Mark Patten

And I backed it to the point of getting a digital copy. Goes to show that pedigree isn’t everything.

Only hope that Indivisible turns out alright considering all the hype tumblr drummed up to get it funded on time.

i2Chep
Guest
i2Chep

Lab Zero are to be trusted.

Mark Patten
Guest
Mark Patten

I thought the original minds behind Banjo Kazooie were to be trusted, hence why I gave them my money before they shat the bed.

i2Chep
Guest
i2Chep

Lab Zero have proven themselves in the modern market to be fair.

Nicholas Walton
Guest
Nicholas Walton

Does this review mean that for people who actually enjoy the controls/camera of early 3d platformers (Banjo Kazooie, Mario 64, Spyro, etc.) this will probably be pretty good? Because most of your complaint seems to be the core mechanics of the game not agreeing with you.

Mateusz Gołąb
Guest
Mateusz Gołąb

Yeah. Yooka-Laylee is basically Banjo Kazooie 3 we waited for.

Niels Peter Sjørslev
Guest
Niels Peter Sjørslev

Here is my very short review of the game
If you still think old school 3d platformers like banjo kazooie or spyro are fun today
You will probably like it

Fallen Prime
Guest
Fallen Prime

I do still very much enjoy those games, yes.

Never did beat the original Spyro. I should take some time out when the semester’s up.

Fen
Guest
Fen

The original Spyro has aged really badly, imo. The second and third still (more or less) hold up, I think, but the first … man. The controls were not nice going back to it, and collecting gems feels awkward.

JackieGoOutside
Guest

Yes, I remember going back to Spyro a few years ago and the controls weren’t very good. However, I quickly readjusted. I’d imagine it’s much trickier to play a game with not so great controls when you play multiple games at once, especially if they have non-standard controls and they’re within the same genre.

Mr Ixolite
Guest
Mr Ixolite
It may be partly nostalgia, but I never took issue with Spyros controls either, and the environments were big enough to give your movement wide berths. My lack of problems is possibly also due to having games like Ape Escape (which is great!), Croc, Gex and (urrrgh) Rascal to compare it to. I always appreciated how inertia-free Crash and Spyro mostly were; Even when charging around at full speed, I never felt Spyro went anywhere I didn’t want, and that I always had the option of instantly stopping and heading off in another direction – commited jumps (not that way… Read more »
JackieGoOutside
Guest
Oh, yeah, I hate committed jumps in platformers, especially when they give you a really big jumps. I can understand lunges being committed and stuff but when I’m falling I wanna steer. Even if it isn’t realistic, it gives the player more control and that’s always good. Although I do like Spyro 1, I’ll always have a soft spot for Year of the Dragon, if only because I used to farm lives for my mom when I was a kid and I loved it. Just run around in the hub world endlessly. It was fun just doing that. Plus the… Read more »
GrimmyReaper
Guest
GrimmyReaper

I personally think Spyro 1 holds up okay, but I definitely see what you mean. The camera is really wonky, the controls feel kinda slippery and I agree that the gem collecting is flawed. I think it’s because you need to be way closer to the gems than in 2 or 3. Kinda defeats the purpose of having a dragonfly for collecting nearby gems.

For my money though, I think Spyro 1 aged better than Crash 1.

Could be my nostalgia speaking ofcourse xD Cause man I sure do love Spyro Trilogy and Crash 2 and 3.

Bionichute
Guest
Bionichute

man, i’ve played the original spyro to completion like 5 times at this point, i’ll probably love yooka laylee

SmaMan
Guest
SmaMan

You know what I love and what I’ve gotten used to most reviewers hating? Arcadey side-scrolling beat ’em ups.

You just gotta know when to take it with a personal grain of salt.

Carl Butcher
Guest
Carl Butcher

Speaking as someone else who doesn’t really “get” those sorts of games, good on you. My opinion will almost always be that they’re dull and mindless (feel free to prove me wrong if you want to discuss that separately) so were I a critic I would probably score them low as well- but on the flip side I wish I shared your enthusiasm because enjoying things is the secret to happiness. 🙂

Ketsuban
Guest
Ketsuban

That’s not the impression I get from lines like “It’s everything
wrong about the formative years of 3D platforming and it
somehow retained none of what made the genre’s highlights endure” –
that is to say, even for people who like Banjo-Kazooie it’s a
disappointment.

Niels Peter Sjørslev
Guest
Niels Peter Sjørslev

Listen what I wrote was my opinion
feel free to disagree

qorl123
Guest
qorl123

He also said they nailed the feeling of late 90s platformer. To him, thats not good. To others, thats good.

CaitSeith
Guest
CaitSeith

Congratulations! You have learned how to use reviews constructively! I’m serious. One person’s junk is another person’s treasure.

Adam Robert Sherman
Guest
Adam Robert Sherman

Indeed. Look at Brad Jones and Caligula. He read Ebert’s review panning the film, was curious what the hubbub was about, and it became his favorite movie.

E1ite Yoshi
Guest
E1ite Yoshi

It’s not just Jim’s review that has been doing this. A vast majority of reviews, IGN and Gamespot have all stated this same thing. Except Jim Sterling and the other sites excluding Kotaku , Polygon, IGN, and GameSpot are all well respected around the reviewing community.

Harvester of Sorrow
Guest
Harvester of Sorrow

nobody respects Sterling except complete losers so…

BoxManLocke
Guest

Nice avatar there, mister fanboy.

qorl123
Guest
qorl123

Kotaku and the rest seem decent enough to me when it comes to reviews themselves

E1ite Yoshi
Guest
E1ite Yoshi

I was referring to the ones that get universally panned on. I’m not like that.

needless15
Guest
needless15

Gamespot gave my favorite game of all time 4/10. I bought it after reading that review and loved every second of it. That was a great review, because it explained the game perfectly and told what was wrong in the reviewer’s opinion.

When things are laid out that finely it’s not hard to form your own opinion.

CaptainDustTree
Guest
CaptainDustTree

Oh man, that reminds me of GamePro’s Xenogears review, a game I loved dearly. I think it got a 1/5.

DeathSwagga
Guest
DeathSwagga

What game?

needless15
Guest
needless15

It was the Scratches review. The actual score is 3.9 and the reviewer says it’s dull and nothing happens. He is mostly right, but in my opinion he reaches a wrong conclusion.

Al Buns
Guest
Al Buns

If you enjoy games with bad camera and poor controls than yes. N64 games has these issues, which is why I had a PSX growing up and never cared for Mario 64. Never bothered playing Banjo.

Randell Hunt
Guest
Randell Hunt
Game is likely closer to a 5/10 honestly than a 2/10. If you LOVE those old games and nostalgia has such a hold on you that they are not flawed but you consider them to be gems even by modern standards….then you should buy Yooka-Laylee. It’s got large flaws that a modern game shouldn’t have, even one attempting to re-catch old magic, but it’s not as bad as Jim says. He prolly lost those 3 additional points when he had to force himself to play the rest of the game for the sake of seeing the other levels. That being… Read more »
Mateusz Gołąb
Guest
Mateusz Gołąb

I totally don’t agree with your opinion. Finished the game. For me it’s one of the best retro gaming experiences in years. Gave it 9/10.

Shadowstrike
Guest
Shadowstrike

Fair review

Jon will be avenged.

BrainBlow
Guest

I think you’ll find Jim not having much sympathy with Jon. And there’s nothing to “avenge”. Jon being dropped from the game was a *consequence* of something he’d done.

Shadowstrike
Guest
Shadowstrike

Jon spoke the truth and was removed for no legitimate reasons. They can hold this L just like mighty no.9 did.

MeriwetherMalodor
Guest
MeriwetherMalodor

Jon is a racist bigot and so are you if you’re defending him.

Shadowstrike
Guest
Shadowstrike

Please point to which race he hates I beg you to say black.

Fallen Prime
Guest
Fallen Prime

Well, there was ONE comment he made about them, but most of the rest were directed towards immigrants.

Including a statement that “brown people” assimilating into our culture is bad for the gene pool.

Anton
Guest
Anton

To be fair, Jon is of non-white heritage, and I do agree that integrating him into the gene pool is a bad thing….. so he’s at least 1/7billion correct.

darksteel6
Guest
darksteel6

racist motherfucker

BrainBlow
Guest

Jon claimed immigrants “taint the gene pool.” HE is the mixed race child of immigrants himself! So you can bugger right off with your racist BS. Companies don’t have to endorse or hire people they don’t want to.

Jet Wong
Guest

Hypothetically:

Would you rather he be in a bad game instead?

Thomas Ward
Guest
Thomas Ward

Hold on a tic, they can have a racist bat but not a “racist” guy voicing a character in their game?

PRIORITIES!

HelixShade
Guest
HelixShade

From the sounds of things, removing JonTron from the game turned out to be a service to him it seems.

BrainBlow
Guest

It’s almost like the bat is FICTION.

Your comment is like saying “so they can have a murdering character, but not a murdering guy voicing a character in their game? PRIORITIES!”

Thomas Ward
Guest
Thomas Ward

Eh?

Benj
Guest
Benj

Technically a speciesist bat.

Scott Rivers
Guest
Scott Rivers

First M#9, now this. Dear oh dear. Almost makes me fear for Shenmue III and Bloodstained.

darksteel6
Guest
darksteel6

Not worried about Shenmue 3 so much because i’m sure Sony will have a good handle on it, Bloodstained I agree though, I don’t see that game being very good at all.

whiskytangofoxtrot
Guest
whiskytangofoxtrot

Sony published No Man’s Sky.

darksteel6
Guest
darksteel6

Aside from that they have a pretty good track record though, and considering the first two games were pretty good, I don’t see any reason to worry about part 3.

Battenberg
Guest
Battenberg

Well shit Jim, you’ve done it now.
I get it though, I still remember what a nightmare 3d was back in the PS1 days.
Lara Croft throwing herself into an abyss because the analog stick was 2 degrees off.
Didn’t expect all the other issues though, especially the racist sidekick.

Can’t say I’ll go in for this one if this what I have to look forward to.
A bit of a disappointment if I’m honest, I had high hopes before.
Reviewers, huh, thank God for them saving us from wasting our time and money.
Don’t forget to thank God for Jim too.

Barnacle_Britches
Guest
Barnacle_Britches

This gives me a sad

PIERS
Guest

Wow. I honestly thought the game looked promising, but WOW.

This review will piss off a LOT of people, but fortunately, I doubt it’ll reach the Zelda review levels of overreaction.

Harry Sdt Gainer
Guest
Harry Sdt Gainer

I’m still confused as to why another person not liking a game I like would piss people off, I mean, I’m probably going to buy this game and if I like it, so to fuck if a reviewer doesn’t? That being said, it does sound pretty bad. In saying that, I hated Ocarina of time, so I’m used to being a video game pariah.

E1ite Yoshi
Guest
E1ite Yoshi

Cause of Jim’s rep. While he has a lot of credibility with his reviews he tends to go very radical on some of them. It’s not to that he’s wrong or anything, but it does help him to stand out amongst other reviewers. That being said this is both a good and a bad thing.

ASophisticatedCourier
Guest
ASophisticatedCourier

WILDCARD

the_atm
Guest
the_atm

Wow! I was expecting a 5, you know average… not a 2. A 2 is like… man… I’m actually heart broken

Jet Wong
Guest

I know, right? I actually felt kinda deflated reading it. I love Jim, so seeing a 2/10. Borderline unplayable? Worse than “Umbrella Corps?” Worse than “Devil’s Third” and “Wander” and all the other stuff like “Wander” ?

THAT is what hurt me. To hear that a game is worse than a puchline like .Wander

Bidoof
Guest
Bidoof

Wonder why you didnt like it but other websites gave it a 9/10 seems to be a decisive game

Seth Davies
Guest
Seth Davies

This is my favorite comment. +1

PIERS
Guest

Polygon: 5.5/10
IGN: 7/10

Where are these 9/10s?

Alex
Guest
Alex

Escapist – 9/10
Games Machine – 8.5/10
Forbes – 8/10
GameInformer – 8/10
Hobby Consolas – 8.7/10
Areajugones – 9/10

PIERS
Guest

The Escapist doesn’t use a 1-10 scale.

Piratepoots
Guest
Piratepoots

I think we’re just splitting hairs, here. It got a 4.5/5 stars according to their review. That’s basically a 9/10…

Gary Jones
Guest
Gary Jones

It’s possible that others like it for the same reason that Jim doesn’t. That it is a pure throwback to early 3D platformers with little of the advancements made to the genre since then.

E1ite Yoshi
Guest
E1ite Yoshi

Actually from what I’ve seen the Escapist is the only site I’ve seen give a 9/10 on the game.

Rui
Guest
Rui

I’m gonna hackSZ this shiety WEBSITE! SCRIPT KIDDIES! ATTACCCCCCCKKKK!

/s

MeriwetherMalodor
Guest
MeriwetherMalodor

Oh my god….

geekscanbecool
Guest
geekscanbecool

Holy mother of the gaming Gods. Incoming shit storm. Lets get to the Winchester and wait till this blows over.

HelixShade
Guest
HelixShade

Already building my Fallout Shelter. How long before the DDOS’ing?

UndeadBurger
Guest

It’s already happening!

Matrim
Guest
Matrim

It’s not working too well if it is

TheDeadFellow
Guest
TheDeadFellow

YEEEEAAAAH BOYEEEEE!

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