You’ll Be Thrilled By These Thrilling For Honor Screenshots That Thrillingly Showcase The Thrills Of For Honor

Ubisoft released the highly anticipated For Honor on Saint Valentine’s Day Twenty Seven Teen, and in just over 24 hours it has cemented its place as one of the most enthralling, absorbing videogame experiences in videogame experience history.

With its clashing swords and unflinching portrayal of a world at war, For Honor is a game for which words can only provide scant context. To really appreciate how visceral this game is you have to see it, and that’s why we’re here – to take a visceral look at Ubisoft’s latest masterpiece and revel in some high quality screen captures that promise a world of entertainment.

Here, in full color, I give you the incredible For Honor experience!

One thing that immediately jumps at the player when they begin enjoying For Honor is how blinkin’ immersive it is. Though it takes place in a fantasy world of anachronistic warriors, Ubisoft has still worked diligently to make For Honor as authentic an experience as possible.

I’m sure we can all recall learning about great historical conflicts – The War of the Roses, the Hundred Years’ War, Japan’s Sengoku Period – and how often the poor soldiery dealt with network connection recovery during some of their most desperate clashes.

As a keen history student, I’ve long imagined what it must have been like at Agincourt, staring down the numerically superior French army but inspired by my king to take up arms and… wait.

Please wait.

“Cry havoc,” declares Mark Antony in Shakespeare’s Julius Caesar, “and please wait while I recover the network connection!”

I’m really thrilled looking at these images. This is due to how thrilling they are.

For Honor is so good.

Part of what makes For Honor such a tense game is that you never know if the match you’re playing is a huge, demoralizing waste of time. It’s sure wracks my nerves to worry about getting a random error in a match and losing any of the progress I’ve been working toward, missing out on loot and currency in a game that’s already making the acquisition of such things quite a grind.

Few games are as bold as For Honor to create a multiplayer game in 2017 that uses unreliable P2P connections and frequently boots players out of a match with nothing to show for their efforts.

For Honor‘s main menu is packed with engaging information and a wealth of options, so visiting it frequently against my will is always a treat.

thrilling treat.

The sheer variety of For Honor‘s errors is impressive. Most games fuck up in a single specific way if they’re going to, but there are all sorts of options to choose from when one is trying to decide how best to not play For Honor.

Here, the match ended because not enough players were present. That seems weird for a game with a huge amount of hype that launched only yesterday, but even in match types reporting “high activity,” For Honor valiantly struggles to fill a team up.

Don’t get me wrong, there are plenty of people actually playing it. For Honor just doesn’t seem to know that, and I think it’s awesome.

Should we be seeing half a team comprised of bots in such a high profile multiplayer game? No, but that’s just how For Honor rolls. It’s unconventional, like a razorwire suppository.

You’ll see a lot of vaguely defined blue and orange fellas showing up on the pre-game screen, because For Honor bucks trends and takes us away from traditional, boring old multiplayer games with its traditional, boring multiples of players.

It’s not all fun, though. Sometimes you have to actually play the game.

Here I am playing For Honor. I’m running away from 75% of the enemy team who are all chasing me.

Because that’s how For Honor is played.

Thrilling. As. Fuck.

Anton
Guest
Anton

Jim, your sarcasm here is a total disservice to Ubisoft’s Iconic Connection Problems. It’s their most widely recognized feature.

bimmyz
Guest
bimmyz

when i was playing the beta, my brother walked in and said “hmm, its reminds me of those crazy chinese games” (referencing Dynasty Warriors) and i said, yeah, but not as fun to play.

Chris
Guest
Chris

I wish more games had bots for their multiplayer mods… but you know… FOR OFFLINE PLAY! Jesus…

Anton
Guest
Anton

I really want to be hyped for this game, for multiple reasons. First, it’s probably the most unique/risky venture taken by Ubisoft recently, and shitting on it feels like a fast track to them dropping the whole thing and going back to making Assassins Creed games. Secondly, this seems like it should be right up my alley – I can roleplay a crusading knight in a game with weighty, skilled combat, what’s not to love? … a lot, apparently. The connection issues (in a game that must always be online!), the fact that this is a full priced game with… Read more »

DaTruth
Guest
DaTruth

I remember the beta was a giant indicator of how the MP of For Honor was going to play out; Laggy as shit, 1 vs everyone else bashes, along with piss poorly P2P network connectivity. No one fights one on one they just run away till they find a group and then it’s always a gang spank and even then if its two on two once your partner goes down your dead, sigh I had hopes for this games melee and then it turned out to be a over inflated game around one interesting thing I like the melee, but… Read more »

CaitSeith
Guest
CaitSeith

Jim Sterling is LEGENDARY! – Ubisoft

Mewshuji
Guest
Mewshuji

Ah yes, I remember this from the closed beta. Disconnections and lobbies that don’t refill after people leave.

Unlike you though, I had loads of fun running from the entire enemy team as I could do nothing to revive my teammates nor fight back. Such a lovely game! :’)

Ugh…

Sai
Guest
Sai

In the later days of the open beta I was running into players that were actually trying to keep fights 1v1. Not so much in the 4v4 game types, but more so in the 2v2 formats. I specifically remember getting reprimanded by my teammate for interfering in his fight after resolving my own. The game has the potential to build up an interesting community that, with a little guiding from the daily achievements, could come up with its own code of combat conduct. I hope the single player campaign was implemented well enough to keep players interested in the game… Read more »

galactix100
Guest
galactix100

Is this why Ubisoft keep churning out formulaic open world games? Or have they just been doing that for so long that they’ve forgotten how to do anything else?

SilentPony
Guest
SilentPony

I wonder if that ‘lot of sarcasm’ tag is itself sarcastic, and there’s actually very little sarcasm.
In which case that tag itself is even more sarcastic, and the thrilling For Honor might be retroactively thrillingly sarcastic.

…my head hurts.

Tobasco da Gama
Guest

Sixty fucking dollars, though.

JackieGoOutside
Guest

Oh, man. I have a friend who was super hype for this game. I hope they’re at least having fun with it. :/

I mean, it’s a Ubisoft game, yeah? They know it, I know it, but ya kinda hope it’ll turn out good for the people who wanna play it anyway. Ya kinda hope that games turn out good, even if you’re not personally interested in it.

Johnny Precog
Guest
Johnny Precog

Ubisoft reluctantly said they’d use a peer-to-peer system a few months ago. Even back then people were certain that this alone would turn off a lot of players and smother any competitive multiplayer scene in its crib.
Having played the beta, I’m certain this lightweight wouldn’t have enough content or variety to draw in enough players long-term anyway.
It’s just another slick, by the numbers AAA fast food product.

Altoryu
Guest
Altoryu

I can hear it in the distance so let’s say it altogether now

1, 2, 3…

Oh Ubisoft!

Alexi Mikhailov
Guest
Alexi Mikhailov

What gets me is that they weren’t even competent enough to code in a simple god damned team balancing algorithm. If there are six players available it should be pretty simple to make sure that there are 3 real players per team. I mean holy hell Ubisoft…

artisticMink
Guest
artisticMink

Played the beta for qutie a while. 1v1 and 2v2 where quite a bit of fun.

But i already felt kinda full after just a few hours – and that was without the peer to peer problematic as it wasn’t that prominent in the beta (or rather the demo).

The game overall felt like a fun but niche core concept that got artifically inflated to be this big thing.

spigelwii
Guest
spigelwii

Can’t wait for your review on this one, Jim.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

So there wasn’t a single player campaign after all.

Duncan Parker Newton-Gaines
Guest
Duncan Parker Newton-Gaines

Honestly, I kinda just want to go play Chivalry again.

Varghund
Guest
Varghund

Yes, I also had as much fun as you Jim. The game was tied until disconnection error. I killed four. I blame the sore losers for that.

https://uploads.disquscdn.com/images/639862944719cc3965c325f2a7a6e3371f2547232293cc068d302d3e1461d6a6.jpg

Ahiroth
Guest
Ahiroth

Uhh the tea is boiling HOT.

TheGonzoMD .
Guest
TheGonzoMD .

Well… it has bots, that’s genuinely cool!

Thomas Davidge
Guest
Thomas Davidge

It’s like Dead By Daylight. Fun when you actually get to play it. Dominion is by far the worst. It seems to be a more fun game in the smaller game modes. The actual combat system can be excellent. With fighting game type skill scaling and move sets. The actual game they’ve built around the fighting system is pretty weak sauce though. Maybe it’ll be good in 1 year when you can get the game and all the DLC for 14.99 on the PS Store.

CyanManta
Guest
CyanManta

But the most crucial question remains: is the gunshot sound effect any good?

Indymonster
Guest
Indymonster

Look like so much fun. And it seems like you can barely hide your excitement for this thrilling hyped up game.

1 2 3 4