Ubisoft released the highly anticipated For Honor on Saint Valentine’s Day Twenty Seven Teen, and in just over 24 hours it has cemented its place as one of the most enthralling, absorbing videogame experiences in videogame experience history.
With its clashing swords and unflinching portrayal of a world at war, For Honor is a game for which words can only provide scant context. To really appreciate how visceral this game is you have to see it, and that’s why we’re here – to take a visceral look at Ubisoft’s latest masterpiece and revel in some high quality screen captures that promise a world of entertainment.
Here, in full color, I give you the incredible For Honor experience!
One thing that immediately jumps at the player when they begin enjoying For Honor is how blinkin’ immersive it is. Though it takes place in a fantasy world of anachronistic warriors, Ubisoft has still worked diligently to make For Honor as authentic an experience as possible.
I’m sure we can all recall learning about great historical conflicts – The War of the Roses, the Hundred Years’ War, Japan’s Sengoku Period – and how often the poor soldiery dealt with network connection recovery during some of their most desperate clashes.
As a keen history student, I’ve long imagined what it must have been like at Agincourt, staring down the numerically superior French army but inspired by my king to take up arms and… wait.
“Cry havoc,” declares Mark Antony in Shakespeare’s Julius Caesar, “and please wait while I recover the network connection!”
I’m really thrilled looking at these images. This is due to how thrilling they are.
For Honor is so good.
Part of what makes For Honor such a tense game is that you never know if the match you’re playing is a huge, demoralizing waste of time. It’s sure wracks my nerves to worry about getting a random error in a match and losing any of the progress I’ve been working toward, missing out on loot and currency in a game that’s already making the acquisition of such things quite a grind.
Few games are as bold as For Honor to create a multiplayer game in 2017 that uses unreliable P2P connections and frequently boots players out of a match with nothing to show for their efforts.
For Honor‘s main menu is packed with engaging information and a wealth of options, so visiting it frequently against my will is always a treat.
A thrilling treat.
The sheer variety of For Honor‘s errors is impressive. Most games fuck up in a single specific way if they’re going to, but there are all sorts of options to choose from when one is trying to decide how best to not play For Honor.
Here, the match ended because not enough players were present. That seems weird for a game with a huge amount of hype that launched only yesterday, but even in match types reporting “high activity,” For Honor valiantly struggles to fill a team up.
Don’t get me wrong, there are plenty of people actually playing it. For Honor just doesn’t seem to know that, and I think it’s awesome.
Should we be seeing half a team comprised of bots in such a high profile multiplayer game? No, but that’s just how For Honor rolls. It’s unconventional, like a razorwire suppository.
You’ll see a lot of vaguely defined blue and orange fellas showing up on the pre-game screen, because For Honor bucks trends and takes us away from traditional, boring old multiplayer games with its traditional, boring multiples of players.
It’s not all fun, though. Sometimes you have to actually play the game.
Here I am playing For Honor. I’m running away from 75% of the enemy team who are all chasing me.
Because that’s how For Honor is played.
Thrilling. As. Fuck.