You’ll Be Thrilled By These Thrilling For Honor Screenshots That Thrillingly Showcase The Thrills Of For Honor

Ubisoft released the highly anticipated For Honor on Saint Valentine’s Day Twenty Seven Teen, and in just over 24 hours it has cemented its place as one of the most enthralling, absorbing videogame experiences in videogame experience history.

With its clashing swords and unflinching portrayal of a world at war, For Honor is a game for which words can only provide scant context. To really appreciate how visceral this game is you have to see it, and that’s why we’re here – to take a visceral look at Ubisoft’s latest masterpiece and revel in some high quality screen captures that promise a world of entertainment.

Here, in full color, I give you the incredible For Honor experience!

One thing that immediately jumps at the player when they begin enjoying For Honor is how blinkin’ immersive it is. Though it takes place in a fantasy world of anachronistic warriors, Ubisoft has still worked diligently to make For Honor as authentic an experience as possible.

I’m sure we can all recall learning about great historical conflicts – The War of the Roses, the Hundred Years’ War, Japan’s Sengoku Period – and how often the poor soldiery dealt with network connection recovery during some of their most desperate clashes.

As a keen history student, I’ve long imagined what it must have been like at Agincourt, staring down the numerically superior French army but inspired by my king to take up arms and… wait.

Please wait.

“Cry havoc,” declares Mark Antony in Shakespeare’s Julius Caesar, “and please wait while I recover the network connection!”

I’m really thrilled looking at these images. This is due to how thrilling they are.

For Honor is so good.

Part of what makes For Honor such a tense game is that you never know if the match you’re playing is a huge, demoralizing waste of time. It’s sure wracks my nerves to worry about getting a random error in a match and losing any of the progress I’ve been working toward, missing out on loot and currency in a game that’s already making the acquisition of such things quite a grind.

Few games are as bold as For Honor to create a multiplayer game in 2017 that uses unreliable P2P connections and frequently boots players out of a match with nothing to show for their efforts.

For Honor‘s main menu is packed with engaging information and a wealth of options, so visiting it frequently against my will is always a treat.

thrilling treat.

The sheer variety of For Honor‘s errors is impressive. Most games fuck up in a single specific way if they’re going to, but there are all sorts of options to choose from when one is trying to decide how best to not play For Honor.

Here, the match ended because not enough players were present. That seems weird for a game with a huge amount of hype that launched only yesterday, but even in match types reporting “high activity,” For Honor valiantly struggles to fill a team up.

Don’t get me wrong, there are plenty of people actually playing it. For Honor just doesn’t seem to know that, and I think it’s awesome.

Should we be seeing half a team comprised of bots in such a high profile multiplayer game? No, but that’s just how For Honor rolls. It’s unconventional, like a razorwire suppository.

You’ll see a lot of vaguely defined blue and orange fellas showing up on the pre-game screen, because For Honor bucks trends and takes us away from traditional, boring old multiplayer games with its traditional, boring multiples of players.

It’s not all fun, though. Sometimes you have to actually play the game.

Here I am playing For Honor. I’m running away from 75% of the enemy team who are all chasing me.

Because that’s how For Honor is played.

Thrilling. As. Fuck.

Anton
Guest
Anton

Jim, your sarcasm here is a total disservice to Ubisoft’s Iconic Connection Problems. It’s their most widely recognized feature.

bimmyz
Guest
bimmyz

when i was playing the beta, my brother walked in and said “hmm, its reminds me of those crazy chinese games” (referencing Dynasty Warriors) and i said, yeah, but not as fun to play.

Γιώργος Δράκος
Guest
Γιώργος Δράκος

Fun is subjective, the thing with For Honor is that it is a lot more complex than DW which are just button mashing games

diamond
Guest
diamond

Don’t let Jim hear you say that, he loves that franchise.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

Yeah, but unlike you Jim tolerates people with different opinions than his.

diamond
Guest
diamond

I do tolerate other opinions you dumbass

InfamousDS
Guest
InfamousDS

Your posting history and choice of language disagrees with your statement.

diamond
Guest
diamond

You are dead wrong, I don’t care if someone actually likes the Twilight films or not.

InfamousDS
Guest
InfamousDS

I had to re-read the discussion, as you made me do a legitimate double take. Well-played, diamond. Well-played. Upvote for that.

ATBro
Guest
ATBro

He also knows that it is a button mashing game and that that isn’t an objectively bad thing.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

Indeed, it’s almost like opinions on games aren’t objective and we each have our own tastes. What a novel idea!

Chris
Guest
Chris

I wish more games had bots for their multiplayer mods… but you know… FOR OFFLINE PLAY! Jesus…

Anton
Guest
Anton

I would generally agree, but fighting games – and this is essentially a fighting game – almost never have interesting bot opponents.

Mitchell
Guest
Mitchell

Eh, I played against AI in the beta at first. The first thing I noticed about humans when I switched to fighting them? All they do is run away. Ugh. At least the AI faces off against you. Playing tag is not what I expected For Honor to be all about.

ATBro
Guest
ATBro

That definitely sucks, but it’s still early days and general-best-playing-tactics will shift as time goes along. Remember when everyone complained how cheesy Bastion was, for like 2 weeks last year?

Anton
Guest
Anton

I feel like exploits, poor sportsmanship and cheap behavior generally get worse in these kinds of games. At the same time, the “just having fun” players filter out after a few weeks, and the game is left with the overcompetitive tryhards. If the game isn’t fun now, there is a good chance it’ll be downright miserable in two months.

diamond
Guest
diamond

not really no, that game was critically acclaimed straight out of the gate.

Anton
Guest
Anton
I really want to be hyped for this game, for multiple reasons. First, it’s probably the most unique/risky venture taken by Ubisoft recently, and shitting on it feels like a fast track to them dropping the whole thing and going back to making Assassins Creed games. Secondly, this seems like it should be right up my alley – I can roleplay a crusading knight in a game with weighty, skilled combat, what’s not to love? … a lot, apparently. The connection issues (in a game that must always be online!), the fact that this is a full priced game with… Read more »
diamond
Guest
diamond

Is it really that unique though? To me this looks Ubisoft attempting to do it’s own version of Chivalry: Medival Warfare

Anton
Guest
Anton

It’s unique for Ubisoft.

diamond
Guest
diamond

That’s kind of sad, Looks like they’re also trying to make their own version of SSX with Steep.

Anton
Guest
Anton

…and that should be applauded, even if they fail. They’re breathing life into a woefully ignored genre.

diamond
Guest
diamond

I’ll applaud them for Wildlands(Which looks awesome) and also if they make an R6 game with an actual fucking campaign next.

ATBro
Guest
ATBro

It’s definitely unique. The isn’t much in the way of really technical combat sims out there. While the general set up is similar Chivalry, they don’t play at all the same. Besides Chivalry being a fucking disaster area of messy gameplay, the viewpoint makes it an entirely different thing.

Anton
Guest
Anton

I generally agree with your point, though I wouldn’t call FH a “sim”. It is a surprisingly deep game of rock-paper-scissors, though.

diamond
Guest
diamond

there’s also War of the Roses.

Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

Just because you don’t like the game that you’ve never played doesn’t mean it can’t have good or unique features. The fighting is actually really interesting from what I saw in the beta. Not my cup of tea, since I’m not much of a fighting game person and it had a lot of that kind of feel to it, but it felt nothing at all like Chivalry.

Andrzej Sugier
Guest
Andrzej Sugier

I share your sentiment completely. Until I opened this articled I was really pumped for this title, but severe connection issues and F2P mechanics in a full priced release are too big hindrances for me to even consider buying it now…And it feels even worse than it should.

DaTruth
Guest
DaTruth
I remember the beta was a giant indicator of how the MP of For Honor was going to play out; Laggy as shit, 1 vs everyone else bashes, along with piss poorly P2P network connectivity. No one fights one on one they just run away till they find a group and then it’s always a gang spank and even then if its two on two once your partner goes down your dead, sigh I had hopes for this games melee and then it turned out to be a over inflated game around one interesting thing I like the melee, but… Read more »
CaitSeith
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CaitSeith

Jim Sterling is LEGENDARY! – Ubisoft

Chris
Guest
Chris

*iconic

Mewshuji
Guest
Mewshuji

Ah yes, I remember this from the closed beta. Disconnections and lobbies that don’t refill after people leave.

Unlike you though, I had loads of fun running from the entire enemy team as I could do nothing to revive my teammates nor fight back. Such a lovely game! :’)

Ugh…

Sai
Guest
Sai
In the later days of the open beta I was running into players that were actually trying to keep fights 1v1. Not so much in the 4v4 game types, but more so in the 2v2 formats. I specifically remember getting reprimanded by my teammate for interfering in his fight after resolving my own. The game has the potential to build up an interesting community that, with a little guiding from the daily achievements, could come up with its own code of combat conduct. I hope the single player campaign was implemented well enough to keep players interested in the game… Read more »
galactix100
Guest
galactix100

Is this why Ubisoft keep churning out formulaic open world games? Or have they just been doing that for so long that they’ve forgotten how to do anything else?

diamond
Guest
diamond

I like most of their open world games aside from the AC series, they also know how to do third-person shooters pretty well as evidence by the Splinter Cell series.

galactix100
Guest
galactix100

AC’s the only one that breaks the formula in any way, the rest are largely the same beyond the setting/gimmick. The fact that they haven’t made another SC since shows that they’ve pretty much jacked it in for anything they can’t adapt to their open world formula, hell they’ve managed to add Ghost Recon to the sludge. The only exception seems to be RB6 which I’m sure they’ll either dump or adapt once they get bored of Siege.

diamond
Guest
diamond

Strongly disagree there, the Far Cry and the Watch Dogs feel very different to me even if they some similar mechanics. I hear they actually are working on another SC game right now and Michael Ironside is set to return.

It’s not “sludge” at all, i’m really fucking excited for Wildlands, I think it looks fucking awesome.

I hope we get a better R6 game that has an actual fucking campaign next time.

galactix100
Guest
galactix100
Your complaints about AC can be applied to every Ubisoft open world game. Watch Dogs entire hacking premise is pointless, apart from arbitrarily locked doors that need to be hacked it’s just a gimmick. A cluttered map filled with inconsequential map markers. Pointless stealth mechanics that don’t matter because it’s easier to just kill everyone. Dull narratives. Other than Ezio, Edward Kenway, Vaas and Pagan Min they’ve not had a single good character, 4 good characters across what could be 10 or 10 million games (they’re so homogeneous that I’ve lost count). As for SC the only stuff being talked… Read more »
diamond
Guest
diamond
Not really no, Far Cry series never added a pointless mechanic with a forced tutorial that you never actually had to use once unlike Revelations. Also I have big problems with the narrative of the AC series which does not apply to any other of Ubisoft’s games(the whole idea that you are playing someone reliving virtual memories means there’s a big disconnect between you and the main character). Hacking is not “pointless” that’s completely fucking nonsensical and asinine(I should point out BTW that Watch Dogs was actually originally going to be a sequel to Driver San Francisco) The Stealth mechanics… Read more »
Chris Schwartz-Brown
Guest
Chris Schwartz-Brown

Far Cry 3 and 4 both make you spend hours and hours doing basically tutorial missions before you can unlock much of the gameplay and most of your skill tree. I enjoyed Far Cry 4, but you couldn’t even use half the skills until 20+ hours into it.

SilentPony
Guest
SilentPony

I wonder if that ‘lot of sarcasm’ tag is itself sarcastic, and there’s actually very little sarcasm.
In which case that tag itself is even more sarcastic, and the thrilling For Honor might be retroactively thrillingly sarcastic.

…my head hurts.

Tobasco da Gama
Guest

Sixty fucking dollars, though.

Anton
Guest
Anton

What’s the U.S. Dollar -> Fucking Dollar exchange rate?

Nitrium
Guest
Nitrium

I dunno, but searching for the exchange rate showed that Trump was loaned a million of them.
https://uploads.disquscdn.com/images/43d69e8e6b37142fee086d36c93b5fa0bcbacb68766bef4873bd9b50821f109f.jpg

JackieGoOutside
Guest

Oh, man. I have a friend who was super hype for this game. I hope they’re at least having fun with it. :/

I mean, it’s a Ubisoft game, yeah? They know it, I know it, but ya kinda hope it’ll turn out good for the people who wanna play it anyway. Ya kinda hope that games turn out good, even if you’re not personally interested in it.

Johnny Precog
Guest
Johnny Precog

Ubisoft reluctantly said they’d use a peer-to-peer system a few months ago. Even back then people were certain that this alone would turn off a lot of players and smother any competitive multiplayer scene in its crib.
Having played the beta, I’m certain this lightweight wouldn’t have enough content or variety to draw in enough players long-term anyway.
It’s just another slick, by the numbers AAA fast food product.

Altoryu
Guest
Altoryu

I can hear it in the distance so let’s say it altogether now

1, 2, 3…

Oh Ubisoft!

Alexi Mikhailov
Guest
Alexi Mikhailov

What gets me is that they weren’t even competent enough to code in a simple god damned team balancing algorithm. If there are six players available it should be pretty simple to make sure that there are 3 real players per team. I mean holy hell Ubisoft…

InfamousDS
Guest
InfamousDS

Lest we forget, all the major platforms have “party systems” now. And Ubisoft can’t override the platform’s “friends stay together, fuck you everyone else”!

artisticMink
Guest
artisticMink

Played the beta for qutie a while. 1v1 and 2v2 where quite a bit of fun.

But i already felt kinda full after just a few hours – and that was without the peer to peer problematic as it wasn’t that prominent in the beta (or rather the demo).

The game overall felt like a fun but niche core concept that got artifically inflated to be this big thing.

spigelwii
Guest
spigelwii

Can’t wait for your review on this one, Jim.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

So there wasn’t a single player campaign after all.

Andreas Dellrud
Guest
Andreas Dellrud

There is.

Michael Alexander Seiler
Guest
Michael Alexander Seiler

So its that bad and forgettabke tgat no one I see talk abou For Honor mention it?

Γιώργος Δράκος
Guest
Γιώργος Δράκος

No, it’s not you probably haven’t been searching enough

Duncan Parker Newton-Gaines
Guest
Duncan Parker Newton-Gaines

Honestly, I kinda just want to go play Chivalry again.

Varghund
Guest
Varghund

Yes, I also had as much fun as you Jim. The game was tied until disconnection error. I killed four. I blame the sore losers for that.

https://uploads.disquscdn.com/images/639862944719cc3965c325f2a7a6e3371f2547232293cc068d302d3e1461d6a6.jpg

Jim Sterling
Guest

HONOOOOOOOR!

Varghund
Guest
Varghund
Varghund
Guest
Varghund

Now I’m sad. This wound never heals. Rest in peace big man. Rest in peace.

Thanks Jim…

Jabberlove
Guest
Jabberlove

Holn the noor

diamond
Guest
diamond

Is this game a candidate for your “shittiest games of 2017” list? It certainly looks and sounds pretty fucking terrible.

Ahiroth
Guest
Ahiroth

Uhh the tea is boiling HOT.

TheGonzoMD .
Guest
TheGonzoMD .

Well… it has bots, that’s genuinely cool!

Thomas Davidge
Guest
Thomas Davidge

It’s like Dead By Daylight. Fun when you actually get to play it. Dominion is by far the worst. It seems to be a more fun game in the smaller game modes. The actual combat system can be excellent. With fighting game type skill scaling and move sets. The actual game they’ve built around the fighting system is pretty weak sauce though. Maybe it’ll be good in 1 year when you can get the game and all the DLC for 14.99 on the PS Store.

CyanManta
Guest
CyanManta

But the most crucial question remains: is the gunshot sound effect any good?

Indymonster
Guest
Indymonster

Look like so much fun. And it seems like you can barely hide your excitement for this thrilling hyped up game.

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