You’ll Be Thrilled By These Thrilling For Honor Screenshots That Thrillingly Showcase The Thrills Of For Honor

Ubisoft released the highly anticipated For Honor on Saint Valentine’s Day Twenty Seven Teen, and in just over 24 hours it has cemented its place as one of the most enthralling, absorbing videogame experiences in videogame experience history.

With its clashing swords and unflinching portrayal of a world at war, For Honor is a game for which words can only provide scant context. To really appreciate how visceral this game is you have to see it, and that’s why we’re here – to take a visceral look at Ubisoft’s latest masterpiece and revel in some high quality screen captures that promise a world of entertainment.

Here, in full color, I give you the incredible For Honor experience!

One thing that immediately jumps at the player when they begin enjoying For Honor is how blinkin’ immersive it is. Though it takes place in a fantasy world of anachronistic warriors, Ubisoft has still worked diligently to make For Honor as authentic an experience as possible.

I’m sure we can all recall learning about great historical conflicts – The War of the Roses, the Hundred Years’ War, Japan’s Sengoku Period – and how often the poor soldiery dealt with network connection recovery during some of their most desperate clashes.

As a keen history student, I’ve long imagined what it must have been like at Agincourt, staring down the numerically superior French army but inspired by my king to take up arms and… wait.

Please wait.

“Cry havoc,” declares Mark Antony in Shakespeare’s Julius Caesar, “and please wait while I recover the network connection!”

I’m really thrilled looking at these images. This is due to how thrilling they are.

For Honor is so good.

Part of what makes For Honor such a tense game is that you never know if the match you’re playing is a huge, demoralizing waste of time. It’s sure wracks my nerves to worry about getting a random error in a match and losing any of the progress I’ve been working toward, missing out on loot and currency in a game that’s already making the acquisition of such things quite a grind.

Few games are as bold as For Honor to create a multiplayer game in 2017 that uses unreliable P2P connections and frequently boots players out of a match with nothing to show for their efforts.

For Honor‘s main menu is packed with engaging information and a wealth of options, so visiting it frequently against my will is always a treat.

thrilling treat.

The sheer variety of For Honor‘s errors is impressive. Most games fuck up in a single specific way if they’re going to, but there are all sorts of options to choose from when one is trying to decide how best to not play For Honor.

Here, the match ended because not enough players were present. That seems weird for a game with a huge amount of hype that launched only yesterday, but even in match types reporting “high activity,” For Honor valiantly struggles to fill a team up.

Don’t get me wrong, there are plenty of people actually playing it. For Honor just doesn’t seem to know that, and I think it’s awesome.

Should we be seeing half a team comprised of bots in such a high profile multiplayer game? No, but that’s just how For Honor rolls. It’s unconventional, like a razorwire suppository.

You’ll see a lot of vaguely defined blue and orange fellas showing up on the pre-game screen, because For Honor bucks trends and takes us away from traditional, boring old multiplayer games with its traditional, boring multiples of players.

It’s not all fun, though. Sometimes you have to actually play the game.

Here I am playing For Honor. I’m running away from 75% of the enemy team who are all chasing me.

Because that’s how For Honor is played.

Thrilling. As. Fuck.

Sascha Strimas-Mackey
Guest
Sascha Strimas-Mackey

This made me laugh so hard I cried.

Thanks Jim!

Chris Topher
Member

I’m very disappointed with Jim endorsing a game riddled with microtransactions and grind and a pay wall…on a aaa priced game with day one dlc of £180 or £240 with the digital deluxe version.

Why is Jim not holding ubisoft guilty of making a good game and then pulling a deus ex on it?

Jatas
Guest
Jatas

Not sure if you didnt actually read this or if just went way up over your head

Tom DeFrank
Guest
Tom DeFrank

wut.

TheButtMosher
Guest
TheButtMosher

I didn’t know Kellyanne Conway was writing game reviews now.

Lost in the Schwartzwelt
Guest
Lost in the Schwartzwelt

An always online game? With persistent connection issues? Whaaaat? No way, it’s almost like always online is almost always guaranteed to be shit and at its worst at launch!

MrSaxon
Guest
MrSaxon

Ha. Funny article.

I give it 5 network connections out of Please Wait.

Jeremiah Pizana
Guest
Jeremiah Pizana

… why am I not having nearly this many issues with it? Guess I am lucky (google fiber ftw – I’m guessing I’m likely the host most of the time). But your right, Dominion is a gank contest and I don’t find it fun except against the AI. But the Duals are tight and that’s going to be where I get my monies worth.

Adam Benevides
Guest
Adam Benevides
I had these issues early in the open beta, but since then I’ve had very few of them. I’m glad to say it’s been a great experience online so far. My biggest gripes aren’t with the connectivity issues anymore. There are balancing issues with the bots to be sure. A level 2 bot, which is supposed to be somewhat low level, is absolutely crushing me. They are superior to most players I encounter. The campaign is a piece of shit, but I’m not disappointed or surprised by that at all. The microtransactions are absolute fucking shite. The fact they give… Read more »
James Austin
Member

nah, that 24 steel sounds about right. Only reason I kept having so much Steel hanging around in the beta was because of the Orders scoring you another 600-900 a day.

Claptrap
Guest
Claptrap

Just today I read on a German gaming website that the store is absolutely worth it and amazing … that’s where we are now. It left me speechless tbh.

MuddyScarecrow
Member

This is what happens when one man gets so stomach churningly sick of hearing a developer call its game immersive. You wanna throw that word around so freely, motherfucker? Well get ready to get it flung right back into your eye sockets when that immersion is broken like a rock in sing sing when your fucking servers can’t keep up with the player count. AGAIN.

Jiryn
Guest
Jiryn
Just going to document my glitches, and problems here as I run into them. It’s not because I dislike the game, infact, I really am quite fond of it.. which is why these problems are so noticeable, and in many cases inexcusable. We already know the connection issues, I’ve ran into few of them. Followed by the game freezing and deleting itself (Seriously.. HOW!?). Welp, I just ran into another new glitch/bug. I was finally able to get a group of my friends together to play with a full team of 4 people. After the first match, while in the… Read more »
James Austin
Member
Groups disband if the wrong person leaves the game I think, which since it dumped you all back out to the world map it might have done in the wrong order? Either way I remember some of the streamers I watched playing it having to do things very specifically to keep their groups together when they left a round. Also I take it the “not enough players” was for a 4v4, right? Because then it seems to be fairly random whether it’ll be OK starting the game with a couple of bots on the enemy team or whether it’ll insist… Read more »
Cody McMunger
Guest
Cody McMunger

I’ll stick with Mount & Blade. Thanks Jim!

Landy Alexander
Guest
Landy Alexander

I was really excited for For Honor when I knew nothing about it. Now I’ve heard multiple people compare it to fighting games, and saying that it’s almost impossible to actually play online. Then I found it was a Ubisoft game, and now I’m happy to not buy it.

James Austin
Member

It’s basically a fighting game with full freedom of movement. Blocks, combos, block-breaks, etc. It’s very much built around the same fighting system as something like Street Fighter is, just with the stance/block direction factor added in.

Probably means they’ll be aiming to do an evo-style tournament scene with the 1v1 and 2v2 game formats.

Joshua Meadows
Guest
Joshua Meadows

its not impossible to play on line everyone saying that is either a liar or a sarcastic fucker

Brotown
Guest
Brotown

Not many people are saying it’s “impossible”. Theyre saying that at times it can be quite annoying/frustrating because of disconnects. Maybe pull back a bit on calling people liars and fuckers, yeah?

Varghund
Guest
Varghund
If you made the mistake and bought this at full price like i did, you really should play the single player campaign. It’s quite fun and the huge pile of steel you get after completing it makes it worth it. The campaign is atleast more interesting than the multiplayer dominion mode. The actual story is gringeworthy and stupid as fuck. Few of the boss battles were really annoying tho. I found that the unblockable trait you get at level 6 is probably the best to have around. Helps you a lot when fighting all the shield dudes. 30 seconds of… Read more »
Helmic
Member
Helmic
Yeah, it’s pretty bad. The lack of a leaver penalty in duels makes it stupidly easy for a salty fuck to deny you a win, and since they get replaced with a full HP bot and those bots sometimes seem to be absurdly good their leaving could actually make you lose – trying to kill a full HP level 3 bot with just a sliver of your own health left while you’re out of stamina just feels frustrating. No dedicated servers, for game this expensive. Absurdly expensive microtransactions in game that can’t even justify them with “server costs” (as though… Read more »
James Austin
Member

They’re fixing the full HP bot thing in the first patch. Anyone who leaves who is replaced with a bot will be replaced with a dead bot for that round.

Helmic
Member
Helmic

From what I saw, I already load into matches dead. I don’t usually see any bots coming back from dead players, either. What happens is someone pulls the cord when they’re *about* to die or shortly enough after they die that when the game resyncs there’s at least one client that’s claiming the bot should be alive – and that bot will be at full HP in a random location away from danger, possibly close enough to revive a friendly and turn the match around.

James Austin
Member

Yeah, they’re fixing that

AllWormsMustDie
Guest
AllWormsMustDie

The Souls pvp community is largely infatuated with For Honor because of its combat system. Strip away all of the half assed unnecessary crap in the game, and just give me 1v1 duels with the inspired combat system, and I’m a happy guy. Then again, I have fond memories of sitting around with my bro, playing endless duels in Bushido Blade until my hands went numb.

Varghund
Guest
Varghund

I think Nioh could be the game that fills the niche. The gameplay is solid and brutal and if they make the upcoming pvp mode right, it could be awesome.

The Pope
Guest
The Pope

What a thrill.

With darkness and silence through the night.

Milo Gotje
Guest
Milo Gotje

What a thrill…
I’m searching and I’ll melt into you
What a fear in my heart
But you’re so supreme!

RomeoMacTavish
Guest
RomeoMacTavish
It seems like the recovering network issue is only at lower levels of the game, the matchmaking I’ve had to deal with from the first few hours of online play seem to be gone as Ive been getting more consistently matched with higher level players who don’t seem to be inclined to quit or give up the second they have one bad round(Considering most rounds on Elimination/Duels last between 30 seconds and 2 minutes, it doesnt present a huge problem for me.) The real issue is in the Dominion game mode. I consider that a free for all where any… Read more »
Tom DeFrank
Guest
Tom DeFrank

I gotta say, I’m having a blast with the game and the system feels truly unique. I haven’t experience any disconnects or errors, though. I do get the thing where the screen freezes for everyone and it says “recovering network connection” but it’s few and far between. The streams I’ve been watching the game have had minimal issues as well.

Sorry to hear other people are having a different experience.

batmabel
Member

Articles like this one is why I love you, Jim. With all my heart.

Shui Gor
Guest
Shui Gor

Guess we know what to expect in the next “Oh, Ubisoft!” segment next week!

Claptrap
Guest
Claptrap

I really enjoyed reading this.

La Chica Incognita
Guest
La Chica Incognita

So when I first saw the title card floating around on Steam I thought this was a remake of some Half-Life 1 MP mod and thought “oh that’s cute” without any actual sarcasm intended.

Then I looked at the store page, saw it was a Triple A game by Ubisoft and thought “Oh…that’s cute” thinking they ripped off an ancient MP mod and are now charging 60 bucks for the the honor of playing it and they couldn’t even do THAT right. It’s like a Triple A asset flip.

RomeoMacTavish
Guest
RomeoMacTavish

Yes please enlighten us as to what “mod” is being ripped off here.

Jabberlove
Guest
Jabberlove

I don’t think anyone knows what mod you are talking about. Your post makes it sound like it’s the title card which gave away that it’s a rip-off/remake but I googled it and I can’t find any half life mods titled “For Honor,” nor do I remember any. And I can’t seem to find or remember any that were THAT similar to For Honor. Can you please just say the name of what you are talking about, or maybe link to it, in your post.

La Chica Incognita
Guest
La Chica Incognita
I can’t remember what it was nor do I actually think this was “ripping it off”. I was being hyperbolic that the “three warriors form different historical cultures fight” spawned a ton of MP mods and occasionally full fledged shitty History Channel games . You all are taking what I posted waaay to literally; clearly it wouldn’t of been an asset flip either as I mentioned something from nearly 20 years ago. It was more of a commentary of it being a tired idea that I would expected more from a Triple A company with tons of resources at their… Read more »
Meyneth
Guest
Meyneth

Oh, Ubisoft!

ICUP
Guest
ICUP
I wish all multiplayer games would just use dedicated servers and not peer to peer. My biggest gripes with modern multi games stem from the use of peer to peer; dropped matches due to players leaving and my BIGGEST complaint is a lack of long term support for any game. The publisher/dev gets to decide when the game dies once they turn off the “master server”, dedicated servers allow the game to be played online long after its profitable for the publisher, battlefield 2, ut 2004, bf bc2 all are still being online due to others hosting their own dedicated… Read more »
James Austin
Member

If it’s enough of an issue they might switch later. Remember, Rainbow Six Siege started out with some massive server trouble on launch and things got fixed eventually. They even migrated the Division servers at least once, too.

MJC
Guest
MJC

And remember: on consoles you have to pay money to Sony, Microsoft, and soon Nintendo to even be able to access this absolutely shitty peer to peer multiplayer.

WHY THE FUCK DO WE HAVE TO PAY SONY/MICROSOFT/NINTENDO A YEARLY FEE TO ACCESS PEER TO PEER MULTIPLAYER?!

ICUP
Guest
ICUP

I can’t understand either, most of the heavy lifting is done from the host client, the master server just “arranges” the server/client based on connection speed. At least that’s my understanding of peer to peer.

Neto Houraisan
Member

While reading that initial paragraph, I could just feel the sarcasm drippling down my monitor with every word. I wondered if I was just being paranoid and Jim was actually being honest. But after seeing that first screenshot, my first instinct was proven right.

Then I realized this is an Ubisoft game and that it was obviously sarcasm because of that. Oh, Ubisoft!

Perry Martin
Guest

Yep, Classic Ubisoft server problems. Or should I say, ICONIC Ubisoft server problems.

Angry Canadian Gamer
Guest
Angry Canadian Gamer

It’s 2017. Games that require persistent online connections have been around for 20 years now. There is absolutely no reason for this type of thing to happen to any game with an online component at launch. At all. Ever.

Ubisoft, and any other games company, should know how many people are pre-ordering their game, and if they don’t, then that’s incompetence on yet another level. They should have at least some idea how much server capacity they’re going to need at launch.

Plus, this game had THREE online beta tests. Any issues with online play should have been caught and dealt with.

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