The Jimquisition: A Bitter Post-Mortem Of Modern Warfare Remastercarded

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New Jimquisition, Old Grudges.

It’s time for another of our grisly post-mortems, as we pick up the rusted scalpel and cut open Modern Warfare Remastered.

Here’s how Activision turned one of the most influential shooters of all time into the worst game of last year.

Bonus Content: Oh, Ubisoft!

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Podquisition Episode 132: I Could Crush You From The Testicles Outwards

A day early, but still a dollar short, your Podquisition crew talks literal bollocks for a good while before trying to talk about some videogames.

Elsewhere, Mario + Rabbids is a thing, as is Destiny 2, and so is avacado toast!

You can listen/download directly here and get the RSS feed here.

Also, check out Laura Kate’s Patreon page and Let’s Play Videogames!

Also also, check out Miracle of Sound’s channel and Patreon page!

AAAAALSO: Gav is doing a charity music bundle! Check it the eff out!

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The Jimquisition: Of Course You Realize, This Means Wargaming

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As The Jimquisition gears up for change, we’re reminded that some things stay the same – like spurious YouTube copyright threats.

World of Tanks‘ very own Wargaming.net has been misusing words like “defamation” in order to try and scare its own community… and it’s time for an expert to step in.

Because this isn’t about World of Tanks… this is about OUR shit being fucked with. Again.

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The Jimquisition: Prey‘s Demo & Arkane’s Cock Cigarette

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Demos aren’t exactly fashionable, and Prey not having one on PC is technically a non-issue.

Or it would have been, had Arkane’s reasoning not been so thoroughly and astoundingly wrong. At least when you think about it more than Arkane has.

Bonus Content: Elite Gaming Wisdom with Duke Amiel Du H’ardcore.

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Flinthook Review – Hooked on Pirates

There is something to be said for the onslaught of Roguelike titles that continues unabated. While there is certainly a fair bit of dross working to saturate the market, there still seems to remain a deep well of opportunity for developers to iterate on the concepts. We continue to see a couple shining examples of that iteration come to market every six months or so.

Flinthook is one of those shining examples, taking a variety of cues from the Roguelike design playbook and applying them to a fast-paced platformer focused on a brilliantly realized hookshot mechanic. (more…)

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