© 2019 Jimquisition. I don't really know what else to write down here. Why are you even reading down here? Are you bored? I'm bored, so I don't really know how I'm going to help you with that. I'm listening to a podcast. You could do that too if you want! It's something to have on at least. Am I hungry? I dunno, it's kinda late. Maybe just a snack...

  • Jim Sterling

Roadmap To Nowhere (The Jimquisition)


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https://www.thejimporium.com


We've touched on roadmaps a little before, but let's take a good ol' look at the concept in more detail. In tech, roadmaps can form crucial paths for development. In games, roadmaps have become a crutch - a buzzterm used to clothe the lack of content when a game is sold.


Roadmaps are the latest disguise for what's been happening in "AAA" games for years - software being pushed out in a half-baked state to make as much money immediately, with a plan to add value to the product being relegated to a distant secondary concern. We know where we're going, but we can't say where we've been.