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91 items found for "ubisoft"

  • Sonic Frontiers - A Load Of Blue Balls (Review)

    Once you realize that almost every point of interest in the world is little more than an upjumped Ubisoft

  • Watch Dogs 2 Review – No Hack Job

    Developer: Ubisoft Publisher: Ubisoft Format: PC, PS4 (reviewed), Xbox One Released: November 15, 2016 He’s not a generic Ubisoft protagonist avenging yet another dead family member, he’s positioned as a As is typical of Ubisoft games at this point, San Francisco is practically bloated with content – from Ubisoft has learned from the original Watch Dogs where the fight against Deadmau5 parody DEFALT was the nebulous, sometimes repeated content is hard to avoid, but overall this is one of the best open-world Ubisoft

  • The MEDIOCRE Awards 2017

    After Ubisoft built up so much hype around it, what initially looked like a competitive online Dynasty Honor’s six remaining fans would tell you that 1v1 is the main point of the game, but unfortunately Ubisoft Ubisoft promoted this game as something very different from what its bedraggled community tout as the

  • Mario + Rabbids: Kingdom Battle Review – Kingdom Karts

    It’s a strong strategy RPG, which somehow manages to make Ubisoft’s infuriating Rabbids not only tolerable Nintendo worked out 3D camera controls in Mario 64, surely Ubisoft could have asked them for a hand?

  • For Honor Review – Knight Fight

    Developer: Ubisoft Montreal Publisher: Ubisoft Format: PC (reviewed), PS4, Xbox One Released: February

  • The Jimquisition Reposition

    To understand why I’d suddenly throw caution to the wind and change an iconic (real iconic, not Ubisoft Similarly, I knew I wanted an Oh, Ubisoft! or Fuck Konami News segment to retain that familiarity.

  • Metabombed: Shadow Of War ‘Should Be Quarantined And Destroyed’

    improvement at graphic and controlling (7/10) Sure, the game’s grind and repetitiveness can fuck off, but Ubisoft Wow , this is like a ubisoft game, it’s so boring,so repetitive ,so grindy..and ACT 4 is a disgrace to

  • The Bullshit Roundup: September 16, 2016

    costs $19.99, which is obviously a far cry from the sixty buck fee-to-pay games peddled by your EAs and Ubisofts

  • Attack on Titan Review – Yeager Bomb

    Getting around the huge maps involves utilizing the series’ iconic (proper iconic, not Ubisoft iconic

  • Horizon: Zero Dawn Review – Heavy Metal

    It even has its own version of Ubisoft’s weary “radio tower” mapping system that has become something

  • Metabombed: Mass Effect: Andromeda Is ‘Unbelievably Sad’

    mindnumblingly boring and repetitive open world activities look like they were ripped from generic ubisoft

  • Grow Home Review – The Seed Is Strong

    Developer: Ubisoft Reflections Publisher: Ubisoft Format: PC Released: February 4, 2014 Copy obtained This unorthodox – especially for an Ubisoft-published game – approach demonstrates that word-of-mouth Like Captain Toad: Treasure Tracker, Ubisoft Reflections’ phallic outing is bright, colorful, and absolutely

  • Assassin’s Creed Unity Review – Smells Like Guillotine Spirit

    Developer: Ubisoft Montreal Publisher: Ubisoft Format: PC, PS4, Xbox One (reviewed) Released: November Copy supplied by publisher While undertaking a heist mission in Assassin’s Creed Unity alongside two Ubisoft We’re now twelve games and four novels deep, and Ubisoft shows no signs of slowing the annual Creed train Players will experience the life of Arno Dorian as he tries to find out who killed his father (Ubisoft These improvements have been largely ignored by Ubisoft, to the point where playing Unity after Mordor

  • The Legend of Zelda: Breath of the Wild Review – Broken Sword

    Also, it has Ubisoft-style radio towers in it. Really dreary, long, climby ones.

  • Far Cry 4 Review – The Hollow Min

    Developer: Ubisoft Montreal Publisher: Ubisoft Format: PC (reviewed), PS3, PS4, Xbox 360, Xbox One Released Ubisoft’s games are so formulaic across the board by now that, good as many of them remain, they’re intensely Following the critical success of Far Cry 3‘s Vaas, Ubisoft has realized that a strong antagonist is enjoyable as nemesis, but he does often come across as trying too hard to be “iconic,” which is something Ubisoft This cynicism is present in the gameplay too, as it seems to be with practically every major Ubisoft

  • Dying Light Review – Thumbs Down At Sundown

    sidequests and collectibles – safe houses that need to be unlocked, radio towers that can be climbed (Ubisoft ’s school of design isn’t just for Ubisoft), survivors fighting off zombie attacks, boxes that need to

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